23 posts tagged unity3d
Unity 3.5.2 released (with many fixes for Flash Preview)
[ Download ] [ Flash changes / fixes list ]

Unity 3.5.2 released (with many fixes for Flash Preview)

[ Download ] [ Flash changes / fixes list ]

 
Adobe Introduces Premium Features for Gaming with Flash Player 11.2 
Today we’re announcing premium features for gaming with Flash Player 11.2. These will allow game developers to publish advanced games with console quality experiences to Flash Player. We’re also excited to announce that we are collaborating with Unity Technologies to enable Unity customers to publish web-based 3D games, like Madfinger’s Shadowgun, to Flash Player using the premium features from directly within Unity’s tools. 
Premium feature APIs in Flash Player 11.2 will benefit graphically demanding games by giving developers access to hardware accelerated graphics rendering in combination with domain memory, which is used by C/C++ cross compilers such as Adobe Alchemy. Developers can use the premium features to publish games for Flash Player across PC browsers and as natively packaged mobile apps using Adobe AIR for distribution through the Apple iTunes App Store, Google Play Store, Amazon Appstore for Android and other mobile app markets. 
With today’s release of Flash Player 11.2, we are making premium features available free of charge for content published prior to August 1. Starting August 1, these features will be licensed for commercial use, and there is no charge for the first $50K in application revenues. The use of premium features within Adobe AIR, including for mobile applications for iOS and Android, will be royalty free.
[ Full article ] More related articles:
FAQ
Game on: The new Adobe AIR 3.2 + Flash Player 11.2
Unity & Adobe collaboration
Flash Player roadmap updated – cool features are coming!
Adobe Flash-based mass market games will go 3D in a big way

Adobe Introduces Premium Features for Gaming with Flash Player 11.2
 

  • Today we’re announcing premium features for gaming with Flash Player 11.2. These will allow game developers to publish advanced games with console quality experiences to Flash Player. We’re also excited to announce that we are collaborating with Unity Technologies to enable Unity customers to publish web-based 3D games, like Madfinger’s Shadowgun, to Flash Player using the premium features from directly within Unity’s tools.
     
  • Premium feature APIs in Flash Player 11.2 will benefit graphically demanding games by giving developers access to hardware accelerated graphics rendering in combination with domain memory, which is used by C/C++ cross compilers such as Adobe Alchemy. Developers can use the premium features to publish games for Flash Player across PC browsers and as natively packaged mobile apps using Adobe AIR for distribution through the Apple iTunes App Store, Google Play Store, Amazon Appstore for Android and other mobile app markets.
     
  • With today’s release of Flash Player 11.2, we are making premium features available free of charge for content published prior to August 1. Starting August 1, these features will be licensed for commercial use, and there is no charge for the first $50K in application revenues. The use of premium features within Adobe AIR, including for mobile applications for iOS and Android, will be royalty free.

[ Full article ]

More related articles:

More Unity3D to Flash conversions
from Slavomir Durej

More Unity3D to Flash conversions

from Slavomir Durej

Unity Technologies Releases Unity 3.5
Unity 3.5 update provides a long list of additions and improvements:
Effects New in Unity 3.5, the highly optimized Shuriken particle system provides artists and programmers with complete control over particle-based visual effects. Shuriken is a curve and gradient-based modular editor, with hierarchies and sequencing capabilities that allow for many particle systems to stay synchronized.
Pathfinding and Obstacle AvoidanceImprovements to AI provide accurate pathfinding along complex pathways and natural movement through crowds. Game developers can bake navigation data in the editor and let Unity’s high-performance path-finding and crowd simulation take over at runtime. 
Lighting and RenderingDevelopers can create jaw-dropping visuals with linear space (gamma correct) lighting and HDR rendering, and render them faster than before with Unity 3.5’s brand new multi-threaded renderer.Also new to Unity 3.5, light probes add life and realism to lightmapped scenes without the high cost of typical dynamic lights. The addition of light probes to Unity’s lighting system allows for baked lighting on characters and other dynamic objects.
New PlatformsUnity 3.5 supports Native Client as a new deployment platform. Native Client allows for near native speeds within the Chrome browser, without the need for installing the Unity Web Player. Unity 3.5 also ships with the preview release of the Flash deployment add-on, which has already been used by 50,000 developers.
Performance ImprovementsUnity 3.5 includes a completely re-written integration of Umbra’s occlusion culling system. The result is incredibly fast and works with terrains and dynamic obstacles such as doors. When combined with Unity’s new built-in level-of-detail support, it gives large-scale games the performance boost that they need.
Better Collaboration ToolsThe Asset Server license, Unity’s add-on for teams and collaboration, has been enhanced with new features that add greater performance and flexibility. The addition of Unity’s cache server dramatically speeds up collaboration on projects of all sizes, and a new developer API for third-party version control solutions, such as Subversion and Perforce, allows larger teams to work more efficiently. To reflect these changes, the product has been renamed the “Team License,” and made available as an add-on for all Unity users.
Additional ImprovementsThe update includes other improvements such as a new GPU profiler, a fully pluggable Social API to implement social gaming, and low-level audio buffer access to create music games, and directional lightmaps support to name but a few. For a complete list of additions and improvements, please visit http://unity3d.com/unity/whats-new.
[ Download Unity 3.5 ] [ What’s new ]
[ Adobe Flash Player and Developer Preview ]

Unity Technologies Releases Unity 3.5

Unity 3.5 update provides a long list of additions and improvements:

  • Effects 
    New in Unity 3.5, the highly optimized Shuriken particle system provides artists and programmers with complete control over particle-based visual effects. Shuriken is a curve and gradient-based modular editor, with hierarchies and sequencing capabilities that allow for many particle systems to stay synchronized.

  • Pathfinding and Obstacle Avoidance
    Improvements to AI provide accurate pathfinding along complex pathways and natural movement through crowds. Game developers can bake navigation data in the editor and let Unity’s high-performance path-finding and crowd simulation take over at runtime. 

  • Lighting and Rendering
    Developers can create jaw-dropping visuals with linear space (gamma correct) lighting and HDR rendering, and render them faster than before with Unity 3.5’s brand new multi-threaded renderer.
    Also new to Unity 3.5, light probes add life and realism to lightmapped scenes without the high cost of typical dynamic lights. The addition of light probes to Unity’s lighting system allows for baked lighting on characters and other dynamic objects.

  • New Platforms
    Unity 3.5 supports Native Client as a new deployment platform. Native Client allows for near native speeds within the Chrome browser, without the need for installing the Unity Web Player. Unity 3.5 also ships with the preview release of the Flash deployment add-on, which has already been used by 50,000 developers.

  • Performance Improvements
    Unity 3.5 includes a completely re-written integration of Umbra’s occlusion culling system. The result is incredibly fast and works with terrains and dynamic obstacles such as doors. When combined with Unity’s new built-in level-of-detail support, it gives large-scale games the performance boost that they need.

  • Better Collaboration Tools
    The Asset Server license, Unity’s add-on for teams and collaboration, has been enhanced with new features that add greater performance and flexibility. The addition of Unity’s cache server dramatically speeds up collaboration on projects of all sizes, and a new developer API for third-party version control solutions, such as Subversion and Perforce, allows larger teams to work more efficiently. To reflect these changes, the product has been renamed the “Team License,” and made available as an add-on for all Unity users.

  • Additional Improvements
    The update includes other improvements such as a new GPU profiler, a fully pluggable Social API to implement social gaming, and low-level audio buffer access to create music games, and directional lightmaps support to name but a few. For a complete list of additions and improvements, please visit http://unity3d.com/unity/whats-new.

[ Download Unity 3.5 ] [ What’s new ]

Adobe Flash Player and Developer Preview ]

Unity Technologies announced the winner of the celebratory Unity “Flash in a Flash” Creation Contest, which ran for just two weeks. The contest was a runaway success with more than 500 games submitted by the deadline, proving just how fast games can be created, ported, and deployed to the Flash platform using Unity’s development tool.
Grand Prize $20.000 USD:
Tail Drift
Three runner-ups will each receive $1,000, Unity Pro with iOS Pro and an iPad 2: 
AaaaaAAaaaAAAaaAAAAaAAAAA!!! 
Six Sides of the World 
Ski Safari
Six additional games will receive Unity Pro with iOS Pro as an award for their efforts:
Covert
Flatboyz
InvinciBall
Microtone
Pile of Kittens
Running Fred 
[ Play all games here ]

Unity Technologies announced the winner of the celebratory Unity “Flash in a Flash” Creation Contest, which ran for just two weeks. The contest was a runaway success with more than 500 games submitted by the deadline, proving just how fast games can be created, ported, and deployed to the Flash platform using Unity’s development tool.

Grand Prize $20.000 USD:

  • Tail Drift

Three runner-ups will each receive $1,000, Unity Pro with iOS Pro and an iPad 2: 

  • AaaaaAAaaaAAAaaAAAAaAAAAA!!! 
  • Six Sides of the World 
  • Ski Safari


Six additional games will receive Unity Pro with iOS Pro as an award for their efforts:

  • Covert
  • Flatboyz
  • InvinciBall
  • Microtone
  • Pile of Kittens
  • Running Fred 
[ Play all games here ]
Green Zone - Another Unity3D game exported to Flash Player 11!

Green Zone - Another Unity3D game exported to Flash Player 11!

 
 3d  unity3d  games
Unity 3.5 Public Preview build (RC1) RELEASED![ Download now ][ Release notes: Massive list of updates ]

Unity 3.5 Public Preview build (RC1) RELEASED!

[ Download now ]

[ Release notes: Massive list of updates ]

Running Fred - Another Unity3D game exported to Flash Player 11!
[ Play online ]
[ Video trailer ] 

Running Fred - Another Unity3D game exported to Flash Player 11!

[ Play online ]

[ Video trailer

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