47 posts tagged tutorial
Stage3D Developer Lab:
Using webcam to background on Stage3D
Source coded included.

Stage3D Developer Lab:

Using webcam to background on Stage3D

Source coded included.

Advanced Camera with Parallax Layers(Stage3D ND2D framework)
Full author comment and source code included.
It supports:
parallax layers depending on their z (depth) settings
map / level boundaries constraints
shaking with a given strength and duration
focusing a target
zooming out based on the target’s speed

Advanced Camera with Parallax Layers
(Stage3D ND2D framework)

Full author comment and source code included.

It supports:

  • parallax layers depending on their z (depth) settings
  • map / level boundaries constraints
  • shaking with a given strength and duration
  • focusing a target
  • zooming out based on the target’s speed
Stage3D developer tips:
Adding “Alpha Holes” in ND2D
__
From BJÖRN ACKER:
“For my current side project – a comic zombie shooter game – for which I utilize the ND2D framework - I wanted to add some atmosphere by putting a colored fog layer on top of all game layers, from which I could cut out multiple alpha masks to get something like search lights or illuminated auras. After building some – at least for myself – super complex AGAL fragment shaders I ended up with a pretty simple solution”

Stage3D developer tips:

Adding “Alpha Holes” in ND2D

__

From BJÖRN ACKER:

“For my current side project – a comic zombie shooter game – for which I utilize the ND2D framework - I wanted to add some atmosphere by putting a colored fog layer on top of all game layers, from which I could cut out multiple alpha masks to get something like search lights or illuminated auras. After building some – at least for myself – super complex AGAL fragment shaders I ended up with a pretty simple solution”

 
FlashTent Part 6: Getting Started with Away3D 4.0
[ Part 5 - Away3D Basics ]

FlashTent Part 6: Getting Started with Away3D 4.0

[ Part 5 - Away3D Basics ]

Image (64x64 px) into particles formation.
Source code included.

Image (64x64 px) into particles formation.

Source code included.

ND2D v0.9.13 released (+ best practices howto)
From Lars Gerckens:
“I just released version 0.9.13 of my Stage3D engine. Meanwhile is ND2D in a very good and stable state. All features that I planned to integrate, are implemented and working. It’s very close to v 1.0. So it’s about time to have a little detailed “best practice and how to” post. This post is meant for the traditional flash developer who has never touched a GPU (The processor on your graphics card) accelerated environment. There are significant differences in this GPU powered world and you have to think and prepare your assets in a different way, than you used to.”
[ ND2D project ] [ Best practices howto article ]

ND2D v0.9.13 released (+ best practices howto)

From Lars Gerckens:

“I just released version 0.9.13 of my Stage3D engine. Meanwhile is ND2D in a very good and stable state. All features that I planned to integrate, are implemented and working. It’s very close to v 1.0. So it’s about time to have a little detailed “best practice and how to” post. This post is meant for the traditional flash developer who has never touched a GPU (The processor on your graphics card) accelerated environment. There are significant differences in this GPU powered world and you have to think and prepare your assets in a different way, than you used to.”

[ ND2D project ] [ Best practices howto article ]

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