228 posts tagged tutorial
 
Flash Daily News:
Flare3D Tutorial: Working with Lights

This example shows how to create and use lights.

Flare3D Tutorial: Working with Lights

This example shows how to create and use lights.

Genome2D DevCast #3

Packing textures into multiple color channels. There is a blog post about this approach at my blog as well.

Actionscript GameDev Tutorial:
Create a Hockey Game Using Steering Behaviors: Attack

In this tutorial, we continue coding a hockey game using steering behaviors and finite state machines. In this part of the series, you will learn about the artificial intelligence required by game entities to coordinate an attack, which involves intercepting and carrying the puck to the opponent’s goal.

Actionscript GameDev Tutorial:

Create a Hockey Game Using Steering Behaviors: Attack

In this tutorial, we continue coding a hockey game using steering behaviors and finite state machines. In this part of the series, you will learn about the artificial intelligence required by game entities to coordinate an attack, which involves intercepting and carrying the puck to the opponent’s goal.

Using ANT to build Flash

A collection of examples of using ANT to automate building flash apps/games. It’s meant to be a cook book or a learning resource, therefore each example is as small as possible and should be self-describing. Make your build continuous integration ready!

Using ANT to build Flash

A collection of examples of using ANT to automate building flash apps/games. It’s meant to be a cook book or a learning resource, therefore each example is as small as possible and should be self-describing. Make your build continuous integration ready!

LeapMotion darts

This is a demo of 3D game controlled by LeapMotion darts:
Realized via Flash AS3 + Away3d
Hardware: LeapMotion, iMac;
Software: Flash CC, Away3D, Away Builder, 3D Max2014, LeapMotionAS3
Technical details:
Flash can get to LeapMotion gesture data; model created by 3D Max, export obj format, then edited by Away Builder, ultimately derived awd format, Away3D loaded awd, is controlled by LeapMotion data.

Links:
Video
GitHub

LeapMotion darts

This is a demo of 3D game controlled by LeapMotion darts:

  • Realized via Flash AS3 + Away3d
  • Hardware: LeapMotion, iMac;
  • Software: Flash CC, Away3D, Away Builder, 3D Max2014, LeapMotionAS3

Technical details:

Flash can get to LeapMotion gesture data; model created by 3D Max, export obj format, then edited by Away Builder, ultimately derived awd format, Away3D loaded awd, is controlled by LeapMotion data.

Links:

Genome2D DevCast #2

Nape physics integration
Custom renderers and 3D projection

Generic Animation Format: create in Flash - play on mobile

GAF Converter is a tool for converting Flash animations into Generic Animation Format that can be played on all mobile devices. Generic Animation Format can be used with such frameworks as Cocos2d-x, Cocos2d, Unity, Marmalade, and Starling. Convert swf into GAF directly from your desktop with GAF Converter standalone application.

Generic Animation Format is an open format designed to store and manage Flash animations for further cross-platform playback. GAF Converter analyzes bytecode of an swf file and saves the resulted data in .gaf file which consist of atlas and config files.

GAF Converter is a high-performing tool that has a number of advantages over other approaches and solutions for converting Flash animations and playing them back on mobile devices.

You can run the GAF Converter just once and it will generate numerous atlases to support SD and HD resolutions as well as resolutions that support all Android and iOS screen resolutions.

GAFmedia Playback libraries and plug-ins enable seamless integration of GAF animations into the production process no matter which development framework you use. You can download for free GAF Playback libraries for Cocos2d-x, Cocos2d, and Starling, or get a free plug-in for Unity - GAF Animation Player.

There are no strict rules or limitations regarding the process of your animation development. You can use your existing animations. No needs to create something new if you want to port your Flash game to a mobile device, just use GAF Converter as we did.

GAF Converter is available as a web-based solution as well as a standalone application for Mac and Windows.

GAF Converter main features:

  • Mask support
  • Filters
  • Shape Tweens
  • Various timeline structure
  • Frame labels
  • Optimized texture atlas
  • Binary Config
  • Expanded settings

Open source libraries are available for download on GAFmedia website. Playback libraries for Cocos2d, Cocos2dx, Unity and Starling allow rendering GAF files in your game. They support full animations playback API that provide direct access to timeline, labels and sprites. GAF Runtimes are built by game developers for game developers and are also used on our internal game projects.
We have built GAF to make it an industry standard and we hope you will enjoy it.

More:

Push enabled App for iPhone using Flash

Developing an iOS App using ActionScript APIs on Flash platform along with the integration of Push Notification is a time consuming process.This demo is showcasing a PushSample application using App42 Action-Script API and to make developers understand how to create an Push enabled App for iPhone using Flash.

Push enabled App for iPhone using Flash

Developing an iOS App using ActionScript APIs on Flash platform along with the integration of Push Notification is a time consuming process.This demo is showcasing a PushSample application using App42 Action-Script API and to make developers understand how to create an Push enabled App for iPhone using Flash.

Genome2D DevCast #1

First of hopefully series of DevCasts about Genome2D development and other related topics.In this first DevCast I am talking about my new 2D deffered lighting renderer pipeline and how you can implement it using Genome2D pipeline.

Genome2D DevCast #1

First of hopefully series of DevCasts about Genome2D development and other related topics.

In this first DevCast I am talking about my new 2D deffered lighting renderer pipeline and how you can implement it using Genome2D pipeline.

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