Source code: SoftBody with Nape, Starling and VertexShader
Flixel is a free and open source 2D game development framework. It is a very mature, flexible and robust library.
In this article, we’ll introduce you to the platform and its capabilities, and share tutorials, plugins, and suggestions to get you started developing games with it.
Tutorial: Custom telemetry with Adobe Scout
From Moussa Dembélé:
I’ve started to write some articles about Agal: how to use it from scratch, parsing wavefront (.obj and .mtl) files, display a mesh with no limitation in polygones number, using textures, shaders etc.
[ AGAL articles ]
Zest3D video tutorials: