238 posts tagged tutorial
 
Flash Daily News:

IoT (Internet of Things) Cloud Services

The CloudOut and CloudIn widgets send and receive data from open IoT (Internet of Things) cloud services including Xively(formerly COSM and Pachube), Open.Sen.se, and ThingSpeak. These services allow for devices, software, or people to post and receive feeds from anywhere in the world. For example, a gesture sensor in Pasadena could send its values to the cloud, and video displays in London and Beijing can access the latest value of that sensor, and play different scenes based on the Pasadena sensor value.

The key thing about these services is that feeds can be posted and retrieved from anywhere, without the need to have a direct connection between the sender and receiver. The IoT cloud service handles the asynchronous reception, storage, and delivery of the feeds.

Related: 

Tutorial: Flash Professional CC: Variable Width Strokes

An overview of Variable Width Strokes in the 2014 release of Adobe Flash Professional CC.

Advanced protection of Adobe AIR content

Few days ago I started small research about protection of Adobe AIR application from some kind of hackers. Many of you may know that after compilation of Adobe AIR app you will receive also SWF file(s) inside package that can be changed. In all cases that I know – developers simply obfuscate that file(s). But protection actually was not applied.


Protecting #AdobeAIR desktop apps from cheaters (Advanced level) http://t.co/JYiHGfuzsj
— Anton Azarov (@TheRabbitFlash) September 10, 2014

Advanced protection of Adobe AIR content

Few days ago I started small research about protection of Adobe AIR application from some kind of hackers. Many of you may know that after compilation of Adobe AIR app you will receive also SWF file(s) inside package that can be changed. In all cases that I know – developers simply obfuscate that file(s). But protection actually was not applied.

Tutorial: Guide for Supporting Screen Orientation with Full-Screen Flash Player Content

Prior to version 15, Flash Player (FP) did not provide notification of change in screen orientation. Starting with FP version 15 (FP 15), notification of screen orientation will be provided through triggering of a resize event if the FP content is playing in full-screen. Also, FP 15 will allow the Stage.fullScreenSourceRect property to be set even while in full-screen and have the setting take effect without a display state change. FP contents that support full screen playback should be modified to react to the resize events that are triggered when the screen orientation changes.

Tutorial: Guide for Supporting Screen Orientation with Full-Screen Flash Player Content

Prior to version 15, Flash Player (FP) did not provide notification of change in screen orientation. Starting with FP version 15 (FP 15), notification of screen orientation will be provided through triggering of a resize event if the FP content is playing in full-screen. Also, FP 15 will allow the Stage.fullScreenSourceRect property to be set even while in full-screen and have the setting take effect without a display state change. FP contents that support full screen playback should be modified to react to the resize events that are triggered when the screen orientation changes.

Cyberix3D - A free online 3D game maker

I love 3D graphics, and all the possibilities it brings, and so I’ve decided to create a 3D game making site, that enables any one to create their own 3D game.
The Game Editor is written in AS3 with Away3D and Starling frameworks. It is targeting the Web/Android platforms.
The difference between Cyberix3D and other similar sites is that on Cyberix3D you don’t need to know programming, and still create a complex, high quality professional game .You can create your game on any computer, where ever you are,  without downloading and installing any program, and then share to any one you want, or run it anywhere.  
Cyberix3D
Cyberix3D Tutorial #1 - Getting Started

Cyberix3D - A free online 3D game maker

I love 3D graphics, and all the possibilities it brings, and so I’ve decided to create a 3D game making site, that enables any one to create their own 3D game.

The Game Editor is written in AS3 with Away3D and Starling frameworks. It is targeting the Web/Android platforms.

The difference between Cyberix3D and other similar sites is that on Cyberix3D you don’t need to know programming, and still create a complex, high quality professional game .You can create your game on any computer, where ever you are,  without downloading and installing any program, and then share to any one you want, or run it anywhere.  

Piggies Rescue

Digital Raiders want to show you our last project: Piggies Rescue, an adventure to save a group of piggies from the dangers of a slaughterhouse.

The game is available for web and mobile platforms. We also use the achievement and score system of each platform:

Finally, you can get the source code used to code external achievements from here.

Adobe Flash Professional CC: Learn by Video (2014 release)

This critically-acclaimed interactive training program from Adobe Press offers exceptional quality high-definition video to teach the fundamentals of Adobe Flash Professional CC.
Including more than 6 hours of video tutorials, the course comes complete with lesson files, assessment quizzes, and review materials. Experienced instructor Joseph Labrecque presents a comprehensive introduction to Flash Professional, including best practices as well as fundamental concepts of animation and interactivity. Covered topics include working with graphics, sound, tweens and masks, and exporting files to various formats, and how to work within the Creative Cloud.

Adobe Flash Professional CC: Learn by Video (2014 release)

This critically-acclaimed interactive training program from Adobe Press offers exceptional quality high-definition video to teach the fundamentals of Adobe Flash Professional CC.

Including more than 6 hours of video tutorials, the course comes complete with lesson files, assessment quizzes, and review materials. Experienced instructor Joseph Labrecque presents a comprehensive introduction to Flash Professional, including best practices as well as fundamental concepts of animation and interactivity. Covered topics include working with graphics, sound, tweens and masks, and exporting files to various formats, and how to work within the Creative Cloud.

EBook: Introducing Genome2D
From James Wrightson:

Anyone who would like to learn the powerful Genome2D framework using AS3 can now read my ebook.
It is aimed at beginners and will teach you all of the cool aspects of Genome2D in an easy to digest format!
There is a $5 discount on the GOLD version if you use the promo code: indiegaming
Also, any suggestions or material you would like me to cover please ask!
—
Genome2D is a powerful 2D framework for AS3 that allows developers to create high performance games and applications for web, desktop and mobile platforms
This ebook will teach you the core foundation of how to use Genome2D from the ground up, using the FlashDevelop IDE. With just over 80 pages worth of material, full project source code AND a full game project.

EBook: Introducing Genome2D

From James Wrightson:

Anyone who would like to learn the powerful Genome2D framework using AS3 can now read my ebook.

It is aimed at beginners and will teach you all of the cool aspects of Genome2D in an easy to digest format!

There is a $5 discount on the GOLD version if you use the promo code: indiegaming

Also, any suggestions or material you would like me to cover please ask!

Genome2D is a powerful 2D framework for AS3 that allows developers to create high performance games and applications for web, desktop and mobile platforms

This ebook will teach you the core foundation of how to use Genome2D from the ground up, using the FlashDevelop IDE. With just over 80 pages worth of material, full project source code AND a full game project.

Flare3D Tutorial: Working with Lights

This example shows how to create and use lights.

Flare3D Tutorial: Working with Lights

This example shows how to create and use lights.

Genome2D DevCast #3

Packing textures into multiple color channels. There is a blog post about this approach at my blog as well.

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