Advanced Camera with Parallax Layers
(Stage3D ND2D framework)
Full author comment and source code included.
It supports:
Stage3D developer tips:
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From BJÖRN ACKER:
“For my current side project – a comic zombie shooter game – for which I utilize the ND2D framework - I wanted to add some atmosphere by putting a colored fog layer on top of all game layers, from which I could cut out multiple alpha masks to get something like search lights or illuminated auras. After building some – at least for myself – super complex AGAL fragment shaders I ended up with a pretty simple solution”
FlashTent Part 6: Getting Started with Away3D 4.0
[ Part 5 - Away3D Basics ]
Image (64x64 px) into particles formation.
Source code included.
ND2D v0.9.13 released (+ best practices howto)
From Lars Gerckens:
“I just released version 0.9.13 of my Stage3D engine. Meanwhile is ND2D in a very good and stable state. All features that I planned to integrate, are implemented and working. It’s very close to v 1.0. So it’s about time to have a little detailed “best practice and how to” post. This post is meant for the traditional flash developer who has never touched a GPU (The processor on your graphics card) accelerated environment. There are significant differences in this GPU powered world and you have to think and prepare your assets in a different way, than you used to.”