10 posts tagged starlingframework
CitrusEngine goes Stage3D with Starling
With new version of the CitrusEngine a new view has been added to target the Flash Player 11, using Starling. It also includes a Level Manager and an abstract class to store the game’s data. This is the first beta of the Citrus Engine V3. 
[ View full articles here ]

CitrusEngine goes Stage3D with Starling

With new version of the CitrusEngine a new view has been added to target the Flash Player 11, using Starling. It also includes a Level Manager and an abstract class to store the game’s data. This is the first beta of the Citrus Engine V3. 

[ View full articles here ]

New tutorial from Lee Brimelow:
Learn how to integrate physics into your Starling projects using the Nape library.[ Tutorial ] 

New tutorial from Lee Brimelow:

Learn how to integrate physics into your Starling projects using the Nape library.

[ Tutorial

iPad + iPhone + MacBook:
AIR 3.1, Flash Player 11, RTMFP + Starling framework

iPad + iPhone + MacBook:

AIR 3.1, Flash Player 11, RTMFP + Starling framework

Introducing the “Starling” - *FREE* book from O’Reilly by Thibault ImbertFrom O’Reilly:“Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs.
Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone.
Obviously Starling is for ActionScript 3 developers, especially those involved in 2D game development; of course you will need to have a basic understanding of ActionScript 3. By its design (lightweight, flexible and simple), Starling can be used also be used for other use cases like UI programming. That said, everything is designed to be as intuitive as possible, so any Java™ or .Net™ developer will get the hang of it quickly as well.”[ Download PDF from O’Reilly ] [ Introducing the Starling Framework ] (video tutorial)

Introducing the “Starling” - *FREE* book from O’Reilly by Thibault Imbert

From O’Reilly:

“Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs.

Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone.

Obviously Starling is for ActionScript 3 developers, especially those involved in 2D game development; of course you will need to have a basic understanding of ActionScript 3. By its design (lightweight, flexible and simple), Starling can be used also be used for other use cases like UI programming. That said, everything is designed to be as intuitive as possible, so any Java™ or .Net™ developer will get the hang of it quickly as well.”

[ Download PDF from O’Reilly

[ Introducing the Starling Framework ] (video tutorial)

onBoard v3 goes GPU!From Jozef Chutka:“onBoard is a massive collaborative painting and drawing canvas where you can draw, sketch, paint, zoom, rotate, screenshot or post your drawing to facebook. See other users drawing live. Today, I am releasing 3rd version that is a little different than the previous ones. It takes advantage of Starling Framework and YCanvas and runs on GPU at 60fps, smoother than any before.”[ Play at Wonderfl ]
[ Article source & more info ] 

onBoard v3 goes GPU!

From Jozef Chutka:

“onBoard is a massive collaborative painting and drawing canvas where you can draw, sketch, paint, zoom, rotate, screenshot or post your drawing to facebook. See other users drawing live. Today, I am releasing 3rd version that is a little different than the previous ones. It takes advantage of Starling Framework and YCanvas and runs on GPU at 60fps, smoother than any before.”

[ Play at Wonderfl ]

[ Article source & more info

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