Stage3D developer tips #6:
Tutorial: Starling Tower Defense
Pixelizer is a component based framework for writing games in AS3. That means that you have base entities and that you write little components for them. Components can be anything from game logic to rendering to whatever you can imagine. As all standard components and entities are already in the package, it is very easy to get started and getting your game on to the screen should be a breeze. I am aiming to make Pixelizer really flexible, reusable and extendable. The main rendering technique in Pixelizer is currently blitting. Blitting is a fast way of displaying hundreds of objects with virtually no slow down. However, as Pixelizer is very extendable, writing another type of renderer should be easy - it that’s what you want.
Ocean Shader by Resn. Advanced water shading system and custom 3D engine. Made with Stage3D and Pixel Bender 3D API in Flash Player 11.
Pyxel Edit is a pixel art and tileset creation tool. It’s made in Adobe Air, runs on Windows and Mac, and is currently in open beta.
Environment and Refraction in Alternativa3D