Hummingbird is the easiest way to build and deploy robust MVC applications for ActionScript 3.0, mobile and the Starling Framework.
Hummingbird is Free & Open Source, released under Simplified BSD License.
With Hummingbird, you can leverage a strong and efficient MVC architecture for cross-platform mobile development:
Starling games on mobile round-up:
What Color Is This? from Nico Troia:
I’d like to share with you an app I built using Flash, Robotlegs, Starling and FeathersUI.
It was built primarily to learn the platform and to create a simple mobile framework for myself. The app is called What Color Is This? and it utilizes CameraRoll and CameraUI to load pictures, count pixels, and display a name result!
Source code is available online on Github.
- Project page
- Appstore: [ iOS ] [ Android ]
Flox - The No-Fuzz Game Backend
Flox is a server backend and can be the complete server-side of your games. Hands-free. It offers a wide range of game-centric features including:
- analytics & charts,
- log file & error introspection,
- leaderboards & highscores,
- player identification & authentication and
- a nifty way of storing, retrieving and querying your game-related custom data. (We’re especially proud of that one!)
But that’s really not all that’s to it. There are a bunch of softer features that make it especially interesting for you:
- It comes with a Flash/ActionScript SDK and is a perfect match with the Starling Framework.
- It runs in the Google AppEngine and is extremely scalable. Like, throw-all-your-players-at-us-if-you-dare scalable.
- It’s quick to set up and maintenance-free. You code your games, let us do the dirty work.
- It’s designed for games. Everything that’s in there makes sense for game development.
- It’s been tested in a private beta for months by many a brave developer (Thanks guys!) and just entered it’s public beta phase.
Related links:
[ More info ]
Starling goodies round-up:
PhysInjector is a collection of powerful factory and wrapper classes developed to work specifically with Box2D. It does not do any collision detection on its own, rather it significantly simplifies the use of Box2D within your Flash games and applications while providing an array of handy plugins and helper classes.
Links:
[ via AS3GameGears ]
iPad App
Technology behind the application:
AS3, Adobe Flash Builder, Adobe Flash, AIR 3.6.
Starling and Feathers framework.
StageVideo, Adobe Media Server, Influxis.
[ Blog post ]
Source code: SoftBody with Nape, Starling and VertexShader