278 posts tagged starling
 
Flash Daily News:

Video: Many sprites in Starling framework and ActionScript 3

This video shows a game I was working on developing for mobile devices. The game is written in its entirety using ActionScript 3 with the Starling framework, and FlashDevelop IDE. I rolled my own physics/vector library, and tried to avoid garbage collection - which is the primary reason for poor performance.

The game development stopped because I don’t like the graphics (I’m not a designer), and I could not decide on a game story.

Adventures of the Tortoise App

Adventures of the Tortoise is a collection of African folktales centered around the Tortoise. It is designed for iOS (iPad, iPhone & iTouch) and Android. 

Follow the Tortoise on his adventures across various African Cultures. While at it, explore characteristic elements of these cultures. Also, unravel this unique character with simple activities such as games as you go along.

HyperSpace Δ - IOS & Android game, travel in hyperspace

I want to share my work on a mixed Starling / Away3d game with innovative Gyroscope camera controler which gives a really immersive feel.

This is my first attempt at a 3D game, it renders pretty well on mobile, steady 60fps, and Starling for UI layer.

I had to focus a lot on the performance because of the nature of the game,  I would get the best performance avoiding few things like, Away Physics, Lights and Complex geometry. The game will be release soon on IOS and Android

Links:

iSing - Popnuty

Karaoke web game:
Built with Starling
Singing detection using FFT
MIDI files parsing

iSing - Popnuty

Karaoke web game:

  • Built with Starling
  • Singing detection using FFT
  • MIDI files parsing
Tiny Space : A Tapping Hero

A funny simple game were built using Starling and Citrus engine.
It’s using box2d for simulator space environments and our hero trying to escape from danger zone.
User can submit scores to game center on both iOS and Android
This game using :
Engine: Starling, Citrus engine
Services : App42 cloud to store and auto update levels, push notification to segment users, Apple Game Center, Google Game Service
Native Extensions : Milkman games GoVirals, Milkman games Google Game services, Sticksport Game Center, Distriqt inapp Billing

Tiny Space : A Tapping Hero

A funny simple game were built using Starling and Citrus engine.

It’s using box2d for simulator space environments and our hero trying to escape from danger zone.

User can submit scores to game center on both iOS and Android

This game using :

  • Engine: Starling, Citrus engine
  • Services : App42 cloud to store and auto update levels, push notification to segment users, Apple Game Center, Google Game Service
  • Native Extensions : Milkman games GoVirals, Milkman games Google Game services, Sticksport Game Center, Distriqt inapp Billing

Bloody Harry for iOS & Android

Adobe AIR games on mobile round-up:
GOAL Fußball Manager: iOS, Android
Full Steam Ahead: iOS, Android
Outernauts: Monster Battle: iOS
Sketch On! Android
ChiralCube 4×4cubes disappear: Android
Uppercup Football (Soccer): iOS, Android
Ancient Planets: iOS
Damn Little Town: iOS

Adobe AIR games on mobile round-up:

Adobe AIR games on mobile round-up:
Governor of Poker: iOS, Android
Chefs Diner: Food Rush: iOS, Android
Blaster Commander: iOS, Android
Bubo Drop: iOS
Chaneques: iOS, Android, BlackBerry
Infectonator:Hot Chase: iOS, Android
Pixel Mogul: iOS
Shotgun vs Zombies: Android

Adobe AIR games on mobile round-up:

#miZXFLUX

From Jonathan Hart:

I can finally tell people about the app I’ve been helping out with. It’s for Adidas and made in AIR. Made by the wonderful folks at Stopp, it utilizes Starling and Flare3D.. It lets you take photos and send them to Adidas, who will print them on a pair of ZX Flux shoes and send them to you. It’s pretty awesome!

I worked on the camera portion of it which is pure native overlaid on top of the AIR runtime. It works beautifully in case you ever wondered if it was possible.. It even supports transparencies so you could place native views on top of AIR and nobody would know.

Video: GameplayRecorder Starling App

Record demo videos of your game without a camera. Add soundtrack!

Enhance the gameplay by allowing the player to record game sessions.

You get:

  • ANE with iOS and simulator support
  • Demo app project for Starling
  • Complete manual with example code

What does it do?

DiaDrawGameplayRecorder.ANE is an AIR Native Extension for iOS which allows you to make a video recording of the screen of your game (or anything that can be drawn to a bitmap) and mix in pre-recorded sound. You have the option of encoding the videos with H.256 or JPEG and selecting video quality. See VideoSettings for full details.

What does it NOT do?

DiaDrawGameplayRecorder.ANE won’t record screens that are not part of your app.

Supported game frameworks: Starling, Away3D

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