306 posts tagged starling
 
Flash Daily News:
Planète Liège, ANEs, QRCode, Camera and Videos

I’m happy to introduce you a new app: Planète Liège (cork planet) for iOS & Android. The application (in french only) gives lots of information about winemaking. Sometimes making institutional apps reveals many challenges as we will see below.


blogged QRCode, Instagram, Camera & Videos with #AIR http://t.co/Zan5GHfhqJ #ANEs
— Aymeric Lamboley (@aymericlamboley) September 19, 2014


Links:
Blog post
iOS, Android

Planète Liège, ANEs, QRCode, Camera and Videos

I’m happy to introduce you a new app: Planète Liège (cork planet) for iOS & Android. The application (in french only) gives lots of information about winemaking. Sometimes making institutional apps reveals many challenges as we will see below.

Links:

Rebuild: Gangs of Deadsville

New Sheep Stack Game Launches

Sheep Stack has just launched on iTunes, Google Play and on Amazon for Kindle Fire, giving you an exciting new challenge to get your teeth stuck into. Featuring 60 levels, the game tests your target hitting and balancing skills as you get to launch Shaun and the rest of the flock from the biggest pair of pants you’ve ever seen and then balance one sheep on top of the other.

Across the Wire Groovebox

Built with AIR and Starling.

This minimal groovebox has been developed to coincide with the release of the electronic metal song “Across the Wire” by Sahaja. The app allows you to make rhythmic patterns via a simple step-sequencer. Creating dark, heavy grooves has never been easier!

Adobe Game Developer Tools 1.4 released!

Sept 23, 2014 Gaming SDK 1.4 update
New Android Intel x86 platform support
Huge Stage3D improvements including a new “Standard” profile
Support for using Android devices as gamepads
Cross promotional and game preview support for Mobile
Vastly improved iOS packaging performance
Bug fixes in ANEs for iOS 8
Starling – Updated to 1.5.1
Feathers – Updated to 1.3.1
Away3D – Updated to 4.1.6
Dragon Bones – Updated to 2.4.1
AIR SDK and Compiler – Updated to 15
Flash Player 15 and AIR 15 release notes


The Gaming SDK 1.4 was released! Download updated versions of AIR, Starling, Feathers, Away3D and DragonBones free! http://t.co/EWadnJhneY
— Chris Campbell (@liquidate) September 24, 2014

Adobe Game Developer Tools 1.4 released!

Sept 23, 2014 Gaming SDK 1.4 update

  • New Android Intel x86 platform support
  • Huge Stage3D improvements including a new “Standard” profile
  • Support for using Android devices as gamepads
  • Cross promotional and game preview support for Mobile
  • Vastly improved iOS packaging performance
  • Bug fixes in ANEs for iOS 8
  • Starling – Updated to 1.5.1
  • Feathers – Updated to 1.3.1
  • Away3D – Updated to 4.1.6
  • Dragon Bones – Updated to 2.4.1
  • AIR SDK and Compiler – Updated to 15
  • Flash Player 15 and AIR 15 release notes

Chickeny Fly!

Crossplatform “Single-tap, single-run” game built with Starling and Spine.

Chicken Fly! will bring you a lot of fun and satisfaction; enjoy the charming sense of humor, which cannot be found in any other game! You’ll find: rapid action, enemies trying to catch you, flying mode, plenty of powerful items, dress-room where you can change clothes, challenging missions, achievements and global leader boards and many, many more.

Links:

The Boxtrolls: Slide ‘N’ Sneak

From Jared Kroff:

  1. Game is currently #1 in iPad Family and Adventure games
  2. Built by RED Games. Press release here.
  3. Built in AIR/Starling.
  4. We used DragonBones extensively in the project and no physics engine
  5. Pretty neat gyroscope parallax feature on game screens
  6. Android releases this week.
  7. Updating for new iphone screens as well

Links:

Flat Theme for Feathers UI

Features:
High Resolution Theme / Retina Support
Dedicated for Mobile / Desktop Adobe AIR apps
Four font options, including: Bariol, Glober, Open Sans, Uni Sans
Sliced PSD included
Full source code included
ComponentExplorerDemo included (Flash Builder project)
Minimum Requirements: 
Feathers 1.3.1
Starling Framework 1.5.1
Download:
Flat Theme for Feathers UI

Flat Theme for Feathers UI

Features:

  • High Resolution Theme / Retina Support
  • Dedicated for Mobile / Desktop Adobe AIR apps
  • Four font options, including: Bariol, Glober, Open Sans, Uni Sans
  • Sliced PSD included
  • Full source code included
  • ComponentExplorerDemo included (Flash Builder project)

Minimum Requirements: 

Download:

Video: Using Flash CC as a Physics Editor

I needed a Physics Editor that could add constraints (pivot joints and distance joints) for Nape. But couldn’t find anything that have what I need. So I created a couple of classes that parse the info from a SWF and exports a JSON.

Domi Domi Blocks

Domi Domi Blocks is an educational app for kids aged 3-5, aimed to train logical thinking. Children follow color patterns and discover hidden pictures together with the cute characters. Beautiful artwork and fun sounds guide the child through 40 different activities. Domi Domi Blocks helps develop eye-hand coordination and spatial orientation. The creation of the app was supervised by experienced early years educators.

Designed for Android and iOS devices.

This application uses Adobe AIR ,Starling, Robotlegs and Signals

Video-ANE

ANE for iOS to play videos on top of everything.
Work in progress && iOS only at the moment.
Displaying video in a AIR mobile project using Starling is complicated:
Flash display list Video object is not efficient
StageVideo may not have any things related to Starling on top of it.
VideoTexture are still not available on mobile.
The goal of this ANE is to display a video, on top of everything. So let’s say it’s a StageVideo reverse class.

Video-ANE

ANE for iOS to play videos on top of everything.

Work in progress && iOS only at the moment.

Displaying video in a AIR mobile project using Starling is complicated:

  • Flash display list Video object is not efficient
  • StageVideo may not have any things related to Starling on top of it.
  • VideoTexture are still not available on mobile.

The goal of this ANE is to display a video, on top of everything. So let’s say it’s a StageVideo reverse class.

Photographic shaders for Starling

A couple weeks ago I was contacted and asked to write some filters for Starling that could be used in a mobile camera application. To be honest, I’m not sure what’s become of the app as I’ve lost contact with the developer, unfortunately. A part of the deal, however, was that I eventually open source the filters, so I’m going to go ahead and do that now.
So, to my Starling Filters repo on Github, I’ve now added seven new photographic effects:
AnselFilter is a highly configurable way of making black and white images.
BleachFilter will bleach the color out of images in a fairly interesting way.
BloomFilter a relatively standard bloom effect with adjustable color.
LomoFilter does a bit of toy camera/Lomo/Vintage color adjustment.
NoiseFilter will add a custom amount of grain/noise to an image. Animating the seed parameters can produce a nice static effect.
TiltShiftFilter will produce a decent tilt shift blur. To be effective, this filter requires multiple passes, though, so probably isn’t that useful in performance critical situations.
VignetteFilter creates a standard vignette effect with optional sepia colorizing.


Some photographic shaders for #Starlingfw : http://t.co/SgSkmsPouf
— Devon O Wolfgang (@devon_o) September 13, 2014

Photographic shaders for Starling

A couple weeks ago I was contacted and asked to write some filters for Starling that could be used in a mobile camera application. To be honest, I’m not sure what’s become of the app as I’ve lost contact with the developer, unfortunately. A part of the deal, however, was that I eventually open source the filters, so I’m going to go ahead and do that now.

So, to my Starling Filters repo on Github, I’ve now added seven new photographic effects:

  • AnselFilter is a highly configurable way of making black and white images.
  • BleachFilter will bleach the color out of images in a fairly interesting way.
  • BloomFilter a relatively standard bloom effect with adjustable color.
  • LomoFilter does a bit of toy camera/Lomo/Vintage color adjustment.
  • NoiseFilter will add a custom amount of grain/noise to an image. Animating the seed parameters can produce a nice static effect.
  • TiltShiftFilter will produce a decent tilt shift blur. To be effective, this filter requires multiple passes, though, so probably isn’t that useful in performance critical situations.
  • VignetteFilter creates a standard vignette effect with optional sepia colorizing.
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