975 posts tagged stage3d
 
Flash Daily News:

Bloody Harry for iOS & Android

Adobe AIR games on mobile round-up:
Governor of Poker: iOS, Android
Chefs Diner: Food Rush: iOS, Android
Blaster Commander: iOS, Android
Bubo Drop: iOS
Chaneques: iOS, Android, BlackBerry
Infectonator:Hot Chase: iOS, Android
Pixel Mogul: iOS
Shotgun vs Zombies: Android

Adobe AIR games on mobile round-up:

#miZXFLUX

From Jonathan Hart:

I can finally tell people about the app I’ve been helping out with. It’s for Adidas and made in AIR. Made by the wonderful folks at Stopp, it utilizes Starling and Flare3D.. It lets you take photos and send them to Adidas, who will print them on a pair of ZX Flux shoes and send them to you. It’s pretty awesome!

I worked on the camera portion of it which is pure native overlaid on top of the AIR runtime. It works beautifully in case you ever wondered if it was possible.. It even supports transparencies so you could place native views on top of AIR and nobody would know.

K-NIKA

Crossplatform game for iOS & Android.

Calculate launches … and fails. Calculate launches … and fails. Calculate launches … and fails again. We know, this game is harder than it looks, you’ll go crazy, but at least we’ll notify you and … And you also notify you when we finally controls, you can not stop.

Video: GameplayRecorder Starling App

Record demo videos of your game without a camera. Add soundtrack!

Enhance the gameplay by allowing the player to record game sessions.

You get:

  • ANE with iOS and simulator support
  • Demo app project for Starling
  • Complete manual with example code

What does it do?

DiaDrawGameplayRecorder.ANE is an AIR Native Extension for iOS which allows you to make a video recording of the screen of your game (or anything that can be drawn to a bitmap) and mix in pre-recorded sound. You have the option of encoding the videos with H.256 or JPEG and selecting video quality. See VideoSettings for full details.

What does it NOT do?

DiaDrawGameplayRecorder.ANE won’t record screens that are not part of your app.

Supported game frameworks: Starling, Away3D

K.O.L.M. - Stage3D / Away3D Kickstarter Game

From Antony Lavelle:

This is my Stage3D / Away3D project I’m kick starting, if you’d like to pass it around or back me that would be amazing Special thanks to Rob Bateman of Away3D and Flash Daily for talking with me last week when I kind of jumped the gun!

Starling AS3 Animated Bitmap Builder
From Zombie Flambe:

I wrote a little Bitmap builder class where you pass in an image, a layer to draw it on, and some params, and the class takes apart your image in pixel “chunks” and redraws those chunks back onto the draw layer.
Take a look at the DEMO before checking out the code. Change some settings and click the “Draw” button in the bottom right.

Starling AS3 Animated Bitmap Builder

From Zombie Flambe:

I wrote a little Bitmap builder class where you pass in an image, a layer to draw it on, and some params, and the class takes apart your image in pixel “chunks” and redraws those chunks back onto the draw layer.

Take a look at the DEMO before checking out the code. Change some settings and click the “Draw” button in the bottom right.

Football inspires! Bring life to your inspiration with Flare3D

The Game is simple, drag the ball to define power and direction. The shooting height is defined depending on the position you pick up the ball (picking the ball  in the bottom you get a height shot).  The game use physics and is really simple.
This example works with a custom Dev Build library (included with the example), this library was compiled only for development and testing purposes. If you want the latest and stable version of Flare3D you can get it from our website.
Take this example as inspiration, we will be happy if you take the challenge to build your own football game, adding moves, headers,dribbling, etc…

Football inspires! Bring life to your inspiration with Flare3D

The Game is simple, drag the ball to define power and direction. The shooting height is defined depending on the position you pick up the ball (picking the ball  in the bottom you get a height shot).  The game use physics and is really simple.

This example works with a custom Dev Build library (included with the example), this library was compiled only for development and testing purposes. If you want the latest and stable version of Flare3D you can get it from our website.

Take this example as inspiration, we will be happy if you take the challenge to build your own football game, adding moves, headers,dribbling, etc…

Blender, Away3D & Flash DepthOfFieldFilter3D and FogMethod

Blender, Away3D & Flash. Demo of DepthOfFieldFilter3D and FogMethod. Performance greatly improved by sharing loaded model’s material and geometry.

Links:

Gestures.IO - join Beta!

EASILY. Gestures.IO helps developers create and deploy gesture touchless animation only with standardized script languages: Javascript and Actionscript.

SUSTAINABLY. The same app functions whatever the connected sensor is. Gestures.IO allows you to create long-term gesture-app, regardless of sensor diversity and/or SDK evolution.

CREATE GESTURAL INTERACTION. Let your public feels your creations by interacting with their hands and body. Each user is no longer a spectator but a fully engaged actor. Your message is sublimated.

Bake-O-Rama

If you could bake yourself a match-three game, it would probably be like this! Playing isn’t restricted to lives - you use coins here to play several levels. More challenging levels require a little bit more coins than easier ones. You have training levels that don’t cost a single coin. Become the most successful baker in the world!
Made with Adobe AIR. Utilizes Starling, Feathers, TweenMax, LoaderMax, Nape and Freshplanet Facebook ANE.
Smart Asset Management and Resizing for supporting all kind of devices. Synchronizes across devices via Facebook Connect.
Runs on:
Facebook
Google Play
App Store
Developer: Micking

Bake-O-Rama

If you could bake yourself a match-three game, it would probably be like this! Playing isn’t restricted to lives - you use coins here to play several levels. More challenging levels require a little bit more coins than easier ones. You have training levels that don’t cost a single coin. Become the most successful baker in the world!

Made with Adobe AIR. Utilizes Starling, Feathers, TweenMax, LoaderMax, Nape and Freshplanet Facebook ANE.

Smart Asset Management and Resizing for supporting all kind of devices. Synchronizes across devices via Facebook Connect.

Runs on:

Developer: Micking

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