681 posts tagged stage3d
SUPPORT OUR SPONSORS:
 
Flash Daily News:
Webcam Performance with Stage3D (desktop/mobile)
From Michael Trenkler:

This article is all about performance using a webcam in Stage3D for e.g. augmented reality applications.
Just tested the performance (desktop/mobile) of the new RectangleTexture vs. Texture class for Stage3D in Adobe AIR 3.8 Beta this week, and I’m pretty happy with the results. It will be fun to work with this.


 

Webcam Performance with Stage3D (desktop/mobile)

From Michael Trenkler:

This article is all about performance using a webcam in Stage3D for e.g. augmented reality applications.

Just tested the performance (desktop/mobile) of the new RectangleTexture vs. Texture class for Stage3D in Adobe AIR 3.8 Beta this week, and I’m pretty happy with the results. It will be fun to work with this.

 

The Monster Match App (using FDT and Starling for iOS)

The Monster Match, an iOS app built with AIR and Starling that will let You Mix, Match and discover the monstrous, the eerie, the wacky and funny combinations of characters that renowned artists created exclusively for The Monster Match, once you created a Monster of your liking you can save it to your camera roll or share with your friends via E-Mail, Twitter or Facebook.
The whole app was coded in FDT IDE  and some of the animations where prototyped on Flash CS6, we use the Starling framework by GAMUA as the base of our code and found out it has a lot of improvements since the last time we’ve used, the Assets Manager was a time saver, and we also used some of the new device detection features (Originally the app was going to be a released both for iPhone and iPad but we had to push the release for the iPad version to a later time). The core of the app’s functionality was done using Feathers UI by Josh Tynjala and the sharing features were done using the GoViral ANE extension by MilkMan Games.

The Monster Match App (using FDT and Starling for iOS)

The Monster Match, an iOS app built with AIR and Starling that will let You Mix, Match and discover the monstrous, the eerie, the wacky and funny combinations of characters that renowned artists created exclusively for The Monster Match, once you created a Monster of your liking you can save it to your camera roll or share with your friends via E-Mail, Twitter or Facebook.

The whole app was coded in FDT IDE  and some of the animations where prototyped on Flash CS6, we use the Starling framework by GAMUA as the base of our code and found out it has a lot of improvements since the last time we’ve used, the Assets Manager was a time saver, and we also used some of the new device detection features (Originally the app was going to be a released both for iPhone and iPad but we had to push the release for the iPad version to a later time). The core of the app’s functionality was done using Feathers UI by Josh Tynjala and the sharing features were done using the GoViral ANE extension by MilkMan Games.

BlackBerry 10.2 SDK Beta Available Now!

The updates to the run-times have been ones that have had a lot of anticipation. Adobe AIR 3.5 brings with it Stage3D for accelerated OpenGL graphics and the Android run-time upgrade brings it up to Android 4.2 (Jelly Bean) compatibility.
BlackBerry 10.2 SDK that would be available in June.

BlackBerry 10.2 SDK Beta Available Now!

The updates to the run-times have been ones that have had a lot of anticipation. Adobe AIR 3.5 brings with it Stage3D for accelerated OpenGL graphics and the Android run-time upgrade brings it up to Android 4.2 (Jelly Bean) compatibility.

BlackBerry 10.2 SDK that would be available in June.

Wyraz siebie

Car painter app built with Away3D 4.1 & GaiaFramework

Wyraz siebie

Car painter app built with Away3D 4.1 & GaiaFramework

Minko v0.11 released

We’re happy to release the new version of Minko. The main new feature is a particle engine fully integrated in the editor.It makes it possible to build piece by piece particle emitters, export them as a MK file and use them in your application with just a single line of code!

Minko v0.11 released

We’re happy to release the new version of Minko. The main new feature is a particle engine fully integrated in the editor.
It makes it possible to build piece by piece particle emitters, export them as a MK file and use them in your application with just a single line of code!

Livecoding + COLT + Kinect

The Coulthard Challenge

Taking advantage of the newly emerging interactive six sheet format, The Coulthard Challenge was featured on 50” touch screens, installed in cinemas around the country. Across the campaign, the game was played and watched by tens of thousands.

The game is built with Actionscript and deployed to Adobe Air for Windows. The project takes advantage of the up and coming Citrus Engine, a game engine which utilises the efficiency of the Starling framework for Actionscript.

[ More info ]

RSS FEED FOLLOW US ON TWITTER BROWSE ARCHIVE
FOLLOW US ON TUMBLR BE A FAN ON FACEBOOK