994 posts tagged stage3d
 
Flash Daily News:

Virtual Hero Station For Events & Parties

I was involved in this project for FotoMaster. Great Apps that you can play, and you’re the hero of the game!|

The players came to event, Photographed on a green screen, and they get a code. When they are enter the code to the app, Their faces be the hero face :)

Download and play here:

Sparticle File Format (AWP). One of the best particle format for Flash now with importer for SEA3D Studio.

Sparticle File Format (AWP). One of the best particle format for Flash now with importer for SEA3D Studio.

Voxel Demo 

Made with a Modified version of the Starling-Framework:
Demo
Github
Use Mouse to move the Lights and rotate the Cube.


Here’s a little Demo with Colored Voxel and Lights http://t.co/iqkwK0CUj6 @FlashDailyNet @PrimaryFeather #stage3d
— Julian (@Mondehns) August 25, 2014

Voxel Demo

Made with a Modified version of the Starling-Framework:

Use Mouse to move the Lights and rotate the Cube.

From Martin Bjeld:

I started to post a bit again. Mainly Starling, Feathers and other related AIR development.

From Martin Bjeld:

I started to post a bit again. Mainly Starling, Feathers and other related AIR development.

Flare3D AGAL2 Online Demo & Source code

A few days ago we showed you some screenshots of a new demo that we made to show the power of the new AGAL2 features added in AIR/Flash 14 . Finally, we published the demo including full source code! The code is available in Github and with this demo we officially open Flare3D Labs! 
Web version (do not use Chrome Pepper version)
Source code
Blog post
Take this just as a base experiment to play with!, we’ll continue working on this, specially to better integrate it with the engine pipeline and build a proper workflow for it…right now is a bunch of nice and very fun custom rendering stuff but it already shows lots of possibilities, and having already available things like depth and normal buffers, just opens the door for a lot of really interesting effects.Even though I tried to add some bits of comments through the code, I know it may contain some pieces of rough math , so please, fell free to ask anything you want, or post FPS or suggestions, or anything BTW, for those who want to compile it for mobile, it already has the multitouch interface It requires FP14 on desktop, and AIR15 with -swf-version=26 on mobile.

Flare3D AGAL2 Online Demo & Source code

A few days ago we showed you some screenshots of a new demo that we made to show the power of the new AGAL2 features added in AIR/Flash 14 . Finally, we published the demo including full source code! The code is available in Github and with this demo we officially open Flare3D Labs! 

Take this just as a base experiment to play with!, we’ll continue working on this, specially to better integrate it with the engine pipeline and build a proper workflow for it…right now is a bunch of nice and very fun custom rendering stuff but it already shows lots of possibilities, and having already available things like depth and normal buffers, just opens the door for a lot of really interesting effects.

Even though I tried to add some bits of comments through the code, I know it may contain some pieces of rough math , so please, fell free to ask anything you want, or post FPS or suggestions, or anything 
BTW, for those who want to compile it for mobile, it already has the multitouch interface 

It requires FP14 on desktop, and AIR15 with -swf-version=26 on mobile.

Deep Under the Sky

From Gestures.IO:

Dear Flashdaily, Gestures.IO is now opened. Please give us your feedback. Hope you’ll enjoy!

About:

EASILY. Gestures.IO helps developers create and deploy gesture touchless animation only with standardized script languages: Javascript and Actionscript.
SUSTAINABLY. The same app functions whatever the connected sensor is. Gestures.IO allows you to create long-term gesture-app, regardless of sensor diversity and/or SDK evolution.
CREATE GESTURAL INTERACTION. Let your public feels your creations by interacting with their hands and body. Each user is no longer a spectator but a fully engaged actor. Your message is sublimated.

From Gestures.IO:

Dear Flashdaily, Gestures.IO is now opened. Please give us your feedback. Hope you’ll enjoy!

About:

EASILY. Gestures.IO helps developers create and deploy gesture touchless animation only with standardized script languages: Javascript and Actionscript.

SUSTAINABLY. The same app functions whatever the connected sensor is. Gestures.IO allows you to create long-term gesture-app, regardless of sensor diversity and/or SDK evolution.

CREATE GESTURAL INTERACTION. Let your public feels your creations by interacting with their hands and body. Each user is no longer a spectator but a fully engaged actor. Your message is sublimated.

Experimental Starling “Sprite3D” Feature in Action

More:

Cube Investments

Cube Investments is a small company with almost all of their games based on Adobe Air. They use Dragon Bones and Starling in their games. Let’s talk about them, especially about their newest production - Pranky Monkey: Alone in the Jungle!

Pranky Monkey ( iOS, Android )is a game about a little, pranky creature that is throwing bananas at people. Player has to show her, where to aim, because she just can’t handle it by herself. There are 3 worlds to explore, and a multiple levels to beat. You will fight against ostrichs, hippos, giant turtles and a lot more! Your weapons? Whatever you can reach for in the jungle! Bananas, oranges, pineapples and coconuts! Try it, you’ll love it!

You may also try other games from Cube Investments:



Fat Hamster - Try to help Fat Hamster loose its weight. But beware! It’s not easy! ( iOS, Android )
Greedy Fish - Explore depths of the ocean to find precious pearls. There are a lot of mysterious creatures here. And not all of them are friendly… ( iOS, Android )
Dont Feed The Cats - Try to defend your meal against hungry kittens. ( iOS, Android )
Clash of Elements - choose your minion: fire, wind, water, stone, earth or thunder elemental and lead him through vicious fights with bosses and other players. ( iOS, Android )
Peter the Burger Eater - Peter is a hungry monster. The problem is he hates fruits and vegetables. Throw fruits and vegetables to the  trash and help him eat all the burgers from the conveyor! ( iOS - soon, Android )
Cube Investments
Cube Investments is a small company with almost all of their games based on Adobe Air. They use Dragon Bones and Starling in their games. Let’s talk about them, especially about their newest production - Pranky Monkey: Alone in the Jungle!
Pranky Monkey ( iOS, Android )is a game about a little, pranky creature that is throwing bananas at people. Player has to show her, where to aim, because she just can’t handle it by herself. There are 3 worlds to explore, and a multiple levels to beat. You will fight against ostrichs, hippos, giant turtles and a lot more! Your weapons? Whatever you can reach for in the jungle! Bananas, oranges, pineapples and coconuts! Try it, you’ll love it!
You may also try other games from Cube Investments:
  • Fat Hamster - Try to help Fat Hamster loose its weight. But beware! It’s not easy! ( iOS, Android )
  • Greedy Fish - Explore depths of the ocean to find precious pearls. There are a lot of mysterious creatures here. And not all of them are friendly… ( iOS, Android )
  • Dont Feed The Cats - Try to defend your meal against hungry kittens. ( iOS, Android )
  • Clash of Elements - choose your minion: fire, wind, water, stone, earth or thunder elemental and lead him through vicious fights with bosses and other players. ( iOS, Android )
  • Peter the Burger Eater - Peter is a hungry monster. The problem is he hates fruits and vegetables. Throw fruits and vegetables to the  trash and help him eat all the burgers from the conveyor! ( iOS - soon, Android )

AiM Services introduced a new HD render powered by Flare3D

We share this video of a watch animation with transparencies showing how the engine works.

(via Flare3D)

Video: Many sprites in Starling framework and ActionScript 3

This video shows a game I was working on developing for mobile devices. The game is written in its entirety using ActionScript 3 with the Starling framework, and FlashDevelop IDE. I rolled my own physics/vector library, and tried to avoid garbage collection - which is the primary reason for poor performance.

The game development stopped because I don’t like the graphics (I’m not a designer), and I could not decide on a game story.

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