1011 posts tagged stage3d
 
Flash Daily News:
Polar Dash

A simple endless runner developed over a weekend for the Ludum Dare contest.


Cute endless runner by Cheesfork using #Flare3D. Developed over a weekend for the Ludum Dare contest! http://t.co/0BiMxMGrqR #gamedevelop
— Flare3D (@flare3d) September 9, 2014

Polar Dash

A simple endless runner developed over a weekend for the Ludum Dare contest.

Citrus V3.1.10 engine fixes and libraries update

We’re glad to introduce today a new version with mostly fixes (on Camera, multi-resolution system, and sound manager) and libraries update (Starling, Feathers, Nape & DragonBones).

Citrus V3.1.10 engine fixes and libraries update

We’re glad to introduce today a new version with mostly fixes (on Camera, multi-resolution system, and sound manager) and libraries update (Starling, Feathers, Nape & DragonBones).

Video-ANE

ANE for iOS to play videos on top of everything.
Work in progress && iOS only at the moment.
Displaying video in a AIR mobile project using Starling is complicated:
Flash display list Video object is not efficient
StageVideo may not have any things related to Starling on top of it.
VideoTexture are still not available on mobile.
The goal of this ANE is to display a video, on top of everything. So let’s say it’s a StageVideo reverse class.

Video-ANE

ANE for iOS to play videos on top of everything.

Work in progress && iOS only at the moment.

Displaying video in a AIR mobile project using Starling is complicated:

  • Flash display list Video object is not efficient
  • StageVideo may not have any things related to Starling on top of it.
  • VideoTexture are still not available on mobile.

The goal of this ANE is to display a video, on top of everything. So let’s say it’s a StageVideo reverse class.

Photographic shaders for Starling

A couple weeks ago I was contacted and asked to write some filters for Starling that could be used in a mobile camera application. To be honest, I’m not sure what’s become of the app as I’ve lost contact with the developer, unfortunately. A part of the deal, however, was that I eventually open source the filters, so I’m going to go ahead and do that now.
So, to my Starling Filters repo on Github, I’ve now added seven new photographic effects:
AnselFilter is a highly configurable way of making black and white images.
BleachFilter will bleach the color out of images in a fairly interesting way.
BloomFilter a relatively standard bloom effect with adjustable color.
LomoFilter does a bit of toy camera/Lomo/Vintage color adjustment.
NoiseFilter will add a custom amount of grain/noise to an image. Animating the seed parameters can produce a nice static effect.
TiltShiftFilter will produce a decent tilt shift blur. To be effective, this filter requires multiple passes, though, so probably isn’t that useful in performance critical situations.
VignetteFilter creates a standard vignette effect with optional sepia colorizing.


Some photographic shaders for #Starlingfw : http://t.co/SgSkmsPouf
— Devon O Wolfgang (@devon_o) September 13, 2014

Photographic shaders for Starling

A couple weeks ago I was contacted and asked to write some filters for Starling that could be used in a mobile camera application. To be honest, I’m not sure what’s become of the app as I’ve lost contact with the developer, unfortunately. A part of the deal, however, was that I eventually open source the filters, so I’m going to go ahead and do that now.

So, to my Starling Filters repo on Github, I’ve now added seven new photographic effects:

  • AnselFilter is a highly configurable way of making black and white images.
  • BleachFilter will bleach the color out of images in a fairly interesting way.
  • BloomFilter a relatively standard bloom effect with adjustable color.
  • LomoFilter does a bit of toy camera/Lomo/Vintage color adjustment.
  • NoiseFilter will add a custom amount of grain/noise to an image. Animating the seed parameters can produce a nice static effect.
  • TiltShiftFilter will produce a decent tilt shift blur. To be effective, this filter requires multiple passes, though, so probably isn’t that useful in performance critical situations.
  • VignetteFilter creates a standard vignette effect with optional sepia colorizing.
3Crates

Build a tower of crates in this one-tap gameplay. Beat your friends, collect coins, unlock all crates! But watch out! - you need to be precise, because crates move faster the higher the stack gets! Stack at least 3 crates perfectly to earn points. The higher you stack, the points increase exponential!


Please share. My game #3Crates is live on the AppStore! https://t.co/ZdQRa8hcDE #Stage3D #StarlingFW #FeathersUI #Nape
— Martin Bjeld (@bjeld) September 12, 2014

3Crates

Build a tower of crates in this one-tap gameplay. Beat your friends, collect coins, unlock all crates! But watch out! - you need to be precise, because crates move faster the higher the stack gets! Stack at least 3 crates perfectly to earn points. The higher you stack, the points increase exponential!

RGB Theme for Feathers UI

Features:
High Resolution Theme / Retina Support
Dedicated for Mobile / Desktop Adobe AIR apps
Three color skins (Red, Green, Blue)
Four font options, including: Lato, Roboto, Source Sans Pro, TeX Gyre Schola
Sliced PSD included
Full source code included
ComponentExplorerDemo included (Flash Builder project)
Minimum Requirements: 
Feathers 1.3.1
Starling Framework 1.5.1
Download:
RGB Theme for Feathers UI


Sweet! @FlashDailyNet has put out a killer @feathersui theme! http://t.co/9dHDQnZPrM #AIR #Flash
— Joseph Labrecque (@JosephLabrecque) September 13, 2014

RGB Theme for Feathers UI

Features:

  • High Resolution Theme / Retina Support
  • Dedicated for Mobile / Desktop Adobe AIR apps
  • Three color skins (Red, Green, Blue)
  • Four font options, including: Lato, Roboto, Source Sans Pro, TeX Gyre Schola
  • Sliced PSD included
  • Full source code included
  • ComponentExplorerDemo included (Flash Builder project)

Minimum Requirements: 

Download:

Cyberix3D - A free online 3D game maker

I love 3D graphics, and all the possibilities it brings, and so I’ve decided to create a 3D game making site, that enables any one to create their own 3D game.
The Game Editor is written in AS3 with Away3D and Starling frameworks. It is targeting the Web/Android platforms.
The difference between Cyberix3D and other similar sites is that on Cyberix3D you don’t need to know programming, and still create a complex, high quality professional game .You can create your game on any computer, where ever you are,  without downloading and installing any program, and then share to any one you want, or run it anywhere.  
Cyberix3D
Cyberix3D Tutorial #1 - Getting Started

Cyberix3D - A free online 3D game maker

I love 3D graphics, and all the possibilities it brings, and so I’ve decided to create a 3D game making site, that enables any one to create their own 3D game.

The Game Editor is written in AS3 with Away3D and Starling frameworks. It is targeting the Web/Android platforms.

The difference between Cyberix3D and other similar sites is that on Cyberix3D you don’t need to know programming, and still create a complex, high quality professional game .You can create your game on any computer, where ever you are,  without downloading and installing any program, and then share to any one you want, or run it anywhere.  

Adobe AIR crossplatform inspiration: Travenry
From Atsushi Toyonaga / METADIRECTION, Inc.:

We are producing, developing and operating mobile apps. We were founded in 2003 and have been achieved a powerful position in the Japanese app market.
I would like to introduce you that we launched our new smartphone app on App Store and Google Play. It’s called “Travenry”.
This application uses Adobe AIR and Feathers.
Webiste
iOS
Android
Amazon
Features
Manage and share your travel by “Travenry”. It is a convenient free app. There is a world clock, foreign currency translation and unit conversion function. You can publish your travel schedule through the web.
World time clock
Exchange conversion (USD, JPY, EUR, GBP, CAD, AUD, CNY, TWD, HKD, INR, BRL, CHF, SGD, THB, PHP, MYR, TRY, KRW)
Unit conversion (Length, Temperature, Weight, Speed, Area)
Web publish - By uploading to travenry.com your trip, you can publish on the Web. It is also possible to set a password for viewing.

Adobe AIR crossplatform inspiration: Travenry

From Atsushi Toyonaga / METADIRECTION, Inc.:

We are producing, developing and operating mobile apps. We were founded in 2003 and have been achieved a powerful position in the Japanese app market.

I would like to introduce you that we launched our new smartphone app on App Store and Google Play. It’s called “Travenry”.

This application uses Adobe AIR and Feathers.

Features

Manage and share your travel by “Travenry”. It is a convenient free app. There is a world clock, foreign currency translation and unit conversion function. You can publish your travel schedule through the web.

  • World time clock
  • Exchange conversion (USD, JPY, EUR, GBP, CAD, AUD, CNY, TWD, HKD, INR, BRL, CHF, SGD, THB, PHP, MYR, TRY, KRW)
  • Unit conversion (Length, Temperature, Weight, Speed, Area)
  • Web publish - By uploading to travenry.com your trip, you can publish on the Web. It is also possible to set a password for viewing.

Away 3D, generative art using social data

A short demo on how Flash + Away3D can be used to make a 3D generative art app using social data and mixing that to a brand like Absolut on this case. I used Lightwave 3D as usual, Away Builder, Flash CC and Away 3D 4.1. Live demo can be seen here.

Feathers 2.0 BETA

After many months of hard work, I am proud to present Feathers 2.0 BETA. This is the first major update to Feathers since 1.0. I’ve been listening carefully to community feedback, and I’ve tried to focus on improving the most common pain points. If all went well, you’ll need to write less boilerplate code and you can get started easier with better defaults.

Feathers 2.0 BETA

After many months of hard work, I am proud to present Feathers 2.0 BETA. This is the first major update to Feathers since 1.0. I’ve been listening carefully to community feedback, and I’ve tried to focus on improving the most common pain points. If all went well, you’ll need to write less boilerplate code and you can get started easier with better defaults.

LocaleManager AS3

The LocaleManager provides dynamic localization support for ActionScript AIR only apps. It takes care of loading/parsing resource bundle files (*.txt) and returns localized resources based on the locales provided from the external JSON file.
Because it is using FileStream, it currently supports only AIR apps.

LocaleManager AS3

The LocaleManager provides dynamic localization support for ActionScript AIR only apps. It takes care of loading/parsing resource bundle files (*.txt) and returns localized resources based on the locales provided from the external JSON file.

Because it is using FileStream, it currently supports only AIR apps.

Away3D demo: Realtime Diamond Renderer

Away Studios developed a collection of Away3D extensions specifically for the realtime rendering of diamond jewellery. The proof-of-concept was commissioned by well known jewellery manufacturer, and produced as part of a consultancy for the Germany-based digital agency Metrix Internet Design.
The delivery included:
Custom reflection map material for simulating internal reflections
Post-process glare filter for sparkling effects
Post-process lens flare filter for glinting effects
Test harness for experimenting with different effects setups
The additional effects methods are due to be added to the open source repo for the Away3D engine here.
Test view of one of the sample rings for the project can be seen here.

Away3D demo: Realtime Diamond Renderer

Away Studios developed a collection of Away3D extensions specifically for the realtime rendering of diamond jewellery. The proof-of-concept was commissioned by well known jewellery manufacturer, and produced as part of a consultancy for the Germany-based digital agency Metrix Internet Design.

The delivery included:

  • Custom reflection map material for simulating internal reflections
  • Post-process glare filter for sparkling effects
  • Post-process lens flare filter for glinting effects
  • Test harness for experimenting with different effects setups

The additional effects methods are due to be added to the open source repo for the Away3D engine here.

Test view of one of the sample rings for the project can be seen here.

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