7 posts tagged slideshare
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Las Viditas – Comparing ActionScript 3.0 and 7 Rules for Biological Life

Las Viditas (The Little Lifes) is an exploration project which compares ActionScript 3.0 programming concepts and structure to the 7 criteria for biological life.

Las Viditas – Comparing ActionScript 3.0 and 7 Rules for Biological Life

Las Viditas (The Little Lifes) is an exploration project which compares ActionScript 3.0 programming concepts and structure to the 7 criteria for biological life.

The Next Step in AS3 Framework Evolution
Author of mvcExpress framework presents his vision of next step in AS3 MVC framework evolution.
Writing maintainable software fast – was never a trivial task, but MVC frameworks are here to help us! In this session you will see short reminder of MVC framework history, comparison of coding convenience and performance benchmark results for PureMVC, robotlegs and mvcExpress frameworks.  For those who does not enjoy seeing code or statistic tables as much as running applications, Raimundas will show dungeon editor/crawler to demonstrate mvcExpress modular programming features, designed to save even more time and headaches while developing games and applications.

The Next Step in AS3 Framework Evolution

Author of mvcExpress framework presents his vision of next step in AS3 MVC framework evolution.

Writing maintainable software fast – was never a trivial task, but MVC frameworks are here to help us! In this session you will see short reminder of MVC framework history, comparison of coding convenience and performance benchmark results for PureMVC, robotlegs and mvcExpress frameworks.

For those who does not enjoy seeing code or statistic tables as much as running applications, Raimundas will show dungeon editor/crawler to demonstrate mvcExpress modular programming features, designed to save even more time and headaches while developing games and applications.
Slideshare: Stage3D and AGAL

Fundamentals of Stage3D and AGAL shaders.

Slideshare: Stage3D and AGAL

Fundamentals of Stage3D and AGAL shaders.

Flash GAMM Kyiv 2012 presentations:
Adobe: Changing the game[ Video ][ Slideshare ] From Stage3D development on the desktop with Flash Player, to cross-platform mobile development with Adobe AIR, Adobe is shaping Flash to be the console of the web. Do you know about Stage3D (for GPU acceleration) and the frameworks supported by Adobe for game development? Have you heard about Project Monocle? Which will revolutionize the way developers profile Flash content. Have you seen the Epic Unreal engine run in Flash? Join Thibault in this session to learn more about the projects the Gaming team at Adobe is working on. 
Away3D: A million little triangles[ Video ][ Slideshare ]3D computer graphics have existed for decades, and these days are almost an accepted ability of any digital platform — from phone to tablet, laptop to desktop pc. Even with the vast amount of power in today’s generation of devices, there has always been some upper limit to work around, made all the more complex by the breadth of GPU processors in circulation. In the multi-platform world of today, consistency is the new holy grail — the ability to maintain a quality of performance across many different devices. In this session, Rob explores some of the tricks of the trade that can help release the 3D developer from their never-ending battle between performance and quality. 
Rovio: Angry Birds: Behind The Scenes[ Video ][ Slideshare ] Anastasios Katopodis is Senior Producer at Rovio:How many times do you need to fail before you hit a successful title? What was the design focus behind the original Angry Birds title? What are the production ingredients for successfully crossing the finish line? In this presentation we talk about the challenges of realising a great idea and taking it from the prototyping phase to the AppStores and the web. The success story of Rovio from the original Angry Birds title all the way to Angry Birds Star Wars. 
[ FlashGAMM ]

Flash GAMM Kyiv 2012 presentations:

  • Adobe: Changing the game

    [ Video ]
    [ Slideshare ]
     
    From Stage3D development on the desktop with Flash Player, to cross-platform mobile development with Adobe AIR, Adobe is shaping Flash to be the console of the web. Do you know about Stage3D (for GPU acceleration) and the frameworks supported by Adobe for game development? Have you heard about Project Monocle? Which will revolutionize the way developers profile Flash content. Have you seen the Epic Unreal engine run in Flash? Join Thibault in this session to learn more about the projects the Gaming team at Adobe is working on.
     
  • Away3D: A million little triangles

    [ Video ]
    [ Slideshare ]

    3D computer graphics have existed for decades, and these days are almost an accepted ability of any digital platform — from phone to tablet, laptop to desktop pc. Even with the vast amount of power in today’s generation of devices, there has always been some upper limit to work around, made all the more complex by the breadth of GPU processors in circulation. In the multi-platform world of today, consistency is the new holy grail — the ability to maintain a quality of performance across many different devices. In this session, Rob explores some of the tricks of the trade that can help release the 3D developer from their never-ending battle between performance and quality.
     
  • Rovio: Angry Birds: Behind The Scenes

    [ Video ]
    [ Slideshare

    Anastasios Katopodis is Senior Producer at Rovio:
    How many times do you need to fail before you hit a successful title? What was the design focus behind the original Angry Birds title? What are the production ingredients for successfully crossing the finish line? In this presentation we talk about the challenges of realising a great idea and taking it from the prototyping phase to the AppStores and the web. The success story of Rovio from the original Angry Birds title all the way to Angry Birds Star Wars. 

[ FlashGAMM ]

From Web to Mobile with Stage3D

How can we use Adobe Flash Stage 3D to make a multiplayer game on multiple devices using the same codebase?

[ Slideshare ]

From Web to Mobile with Stage3D

How can we use Adobe Flash Stage 3D to make a multiplayer game on multiple devices using the same codebase?

[ Slideshare ]

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