New Minko ShaderLab preview.
Become a beta tester now!
The ShaderLab is a web application providing a visual programming environment to create, test and share hardware accelerated rendering effects or “shaders”. It benefits from Minko’s optimized JIT compiler to create high speed and lightweight shaders.
Video shows:
- live 3D preview (0:09)
- sound spectrum analyzer for animations based on sound (0:20)
- extraction of floating point values components (0:50)
- user friendly value items such as color pickers (1:07)
- customizable GPU states for blending, depth test, etc… (1:20)
- powerful enough to create fully hardware accelerated particle engines without code (1:25)
- custom maths functions with rich curve editors (1:37)
- display compiled shader bytecode for educational purposes (1:52)
- load and save files from the Aerys online cloud storage (1:55)
- group operations to create high level functions (2:50)
- bitmap textures (3:18)
- change preview 3D model (3:35)
- create texture animations (3:52)
- support for multiple textures (4:05)
- customizable shader name and description (4:15)
- procedural hardware accelerated animations (4:40)
- customizable interpolation smoothing (4:50)
- hardware accelerated procedural textures (5:40)
Other ShaderLab features:
- access to normalized mouse coordinates
- parameter bindings with ActionScript code
- export shaders and import them with a single line of code in any application
- embed any shader on any website “à la Youtube”
- save and load files from the local file system
[ ShaderLab video showcase ] [ Become a beta tester! ]