6 posts tagged shader
New Minko ShaderLab preview.
Become a beta tester now!
The ShaderLab is a web application providing a visual programming environment to create, test and share hardware accelerated rendering effects or “shaders”. It benefits from Minko’s optimized JIT compiler to create high speed and lightweight shaders.
Video shows:
live 3D preview (0:09)
sound spectrum analyzer for animations based on sound (0:20)
extraction of floating point values components (0:50)
user friendly value items such as color pickers (1:07)
customizable GPU states for blending, depth test, etc… (1:20)
powerful enough to create fully hardware accelerated particle engines without code (1:25)
custom maths functions with rich curve editors (1:37)
display compiled shader bytecode for educational purposes (1:52)
load and save files from the Aerys online cloud storage (1:55)
group operations to create high level functions (2:50)
bitmap textures (3:18)
change preview 3D model (3:35)
create texture animations (3:52)
support for multiple textures (4:05)
customizable shader name and description (4:15)
procedural hardware accelerated animations (4:40)
customizable interpolation smoothing (4:50)
hardware accelerated procedural textures (5:40)
Other ShaderLab features:
access to normalized mouse coordinates
parameter bindings with ActionScript code
export shaders and import them with a single line of code in any application
embed any shader on any website “à la Youtube”
save and load files from the local file system
[ ShaderLab video showcase ] [ Become a beta tester! ]

New Minko ShaderLab preview.

Become a beta tester now!

The ShaderLab is a web application providing a visual programming environment to create, test and share hardware accelerated rendering effects or “shaders”. It benefits from Minko’s optimized JIT compiler to create high speed and lightweight shaders.

Video shows:

  • live 3D preview (0:09)
  • sound spectrum analyzer for animations based on sound (0:20)
  • extraction of floating point values components (0:50)
  • user friendly value items such as color pickers (1:07)
  • customizable GPU states for blending, depth test, etc… (1:20)
  • powerful enough to create fully hardware accelerated particle engines without code (1:25)
  • custom maths functions with rich curve editors (1:37)
  • display compiled shader bytecode for educational purposes (1:52)
  • load and save files from the Aerys online cloud storage (1:55)
  • group operations to create high level functions (2:50)
  • bitmap textures (3:18)
  • change preview 3D model (3:35)
  • create texture animations (3:52)
  • support for multiple textures (4:05)
  • customizable shader name and description (4:15)
  • procedural hardware accelerated animations (4:40)
  • customizable interpolation smoothing (4:50)
  • hardware accelerated procedural textures (5:40)

Other ShaderLab features:

  • access to normalized mouse coordinates
  • parameter bindings with ActionScript code
  • export shaders and import them with a single line of code in any application
  • embed any shader on any website “à la Youtube”
  • save and load files from the local file system

[ ShaderLab video showcase ] [ Become a beta tester! ]

 
 news  3d  stage3d  shader  minko  lab
Single Pass Cel Shading with Minko3D

Single Pass Cel Shading with Minko3D

Grass/Fur Shader done using Flare3D FLSL

Grass/Fur Shader done using Flare3D FLSL

 
 3d  shader  stage3d  agal  grass  fur  flsl
Video capture:Stage3D shader that reflects environment using dynamic cube mapping.[ Author comment + source script ]

Video capture:
Stage3D shader that reflects environment using dynamic cube mapping.

Author comment + source script ]

Ocean Shader by Resn. Advanced water shading system and custom 3D engine. Made with Stage3D and Pixel Bender 3D API in Flash Player 11.

Ocean Shader by Resn. Advanced water shading system and custom 3D engine. Made with Stage3D and Pixel Bender 3D API in Flash Player 11.

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