223 posts tagged project
 
Flash Daily News:
Feathers 2.0 BETA

After many months of hard work, I am proud to present Feathers 2.0 BETA. This is the first major update to Feathers since 1.0. I’ve been listening carefully to community feedback, and I’ve tried to focus on improving the most common pain points. If all went well, you’ll need to write less boilerplate code and you can get started easier with better defaults.

Feathers 2.0 BETA

After many months of hard work, I am proud to present Feathers 2.0 BETA. This is the first major update to Feathers since 1.0. I’ve been listening carefully to community feedback, and I’ve tried to focus on improving the most common pain points. If all went well, you’ll need to write less boilerplate code and you can get started easier with better defaults.

Broadcasting with SocialCastr

SocialCastr is, in a nutshell, a censorship-resistant, peer to peer, personal broadcasting system.
You can grab yourself a compiled copy here.And you can download the source code here.
SocialCastr works with Adobe’s RTMFP, a UDP-based protocol for low-latency peer to peer data delivery. The latency is low enough that you can comfortably transmit audio/video streams from a home computer (with a typical residential network connection), among other neat things.

Broadcasting with SocialCastr

SocialCastr is, in a nutshell, a censorship-resistant, peer to peer, personal broadcasting system.

You can grab yourself a compiled copy here.
And you can download the source code here.

SocialCastr works with Adobe’s RTMFP, a UDP-based protocol for low-latency peer to peer data delivery. The latency is low enough that you can comfortably transmit audio/video streams from a home computer (with a typical residential network connection), among other neat things.

Manage Adobe AIR SDK plugin for Flash Builder 4.7

Good news to anyone who use Adobe Flash Builder 4.7!
Today I released Adobe AIR SDK updater plugin. From now you can save a lot of time during installing new SDK and make this process more smoothly. Use it fo free!

Manage Adobe AIR SDK plugin for Flash Builder 4.7

Good news to anyone who use Adobe Flash Builder 4.7!

Today I released Adobe AIR SDK updater plugin. From now you can save a lot of time during installing new SDK and make this process more smoothly. Use it fo free!

SwAG ActionScript toolkit

Application frameworks are a dime a dozen these days. That’s why SwAG isn’t a framework but rather a toolkit — the Swiss Army Gear toolkit for ActionScript 3, to be exact.
As the name implies, this small-ish library contains useful code that can be employed wherever needed, as needed, without the full weight or presumptuousness of a full-on framework. In other words, it should be useful for you whether you have a project that’s well under way or are just starting out.
Because the library has lots of disparate features, I’ll be dedicating a number of future posts discussing them in detail and providing (hopefully) useful examples. Here is a brief preview:
Peer-to-peer networking, streaming, data sharing using RTMFP (via swag.network.SwagCloud and swag.network.SwagCloudShare)
Decoupled or source-optional event broadcasting (via swag.core.SwagDispatcher)
Extended MovieClip playback control (via swag.core.instances.SwagMovieClip)
SQLite database functionality for Adobe AIR (via swag.core.instances.SQLiteDatabase)
Extended date/time manipulation and comparison functionality (via swag.core.instances.SwagDate and swag.core.instances.SwagTime)
Extensive data analysis/conversion functionality (via swag.core.SwagDataTools)
ZIP data access and extraction (via swag.core.instances.SwagZip)
Extended runtime introspection (via swag.core.SwagSystem)
Extended HTTP/HTTPS data loading functionality (via swag.core.instances.SwagLoader)


Related:
Peer to Peer networking with RTMFP and SwAG

SwAG ActionScript toolkit

Application frameworks are a dime a dozen these days. That’s why SwAG isn’t a framework but rather a toolkit — the Swiss Army Gear toolkit for ActionScript 3, to be exact.

As the name implies, this small-ish library contains useful code that can be employed wherever needed, as needed, without the full weight or presumptuousness of a full-on framework. In other words, it should be useful for you whether you have a project that’s well under way or are just starting out.

Because the library has lots of disparate features, I’ll be dedicating a number of future posts discussing them in detail and providing (hopefully) useful examples. Here is a brief preview:

  • Peer-to-peer networking, streaming, data sharing using RTMFP (via swag.network.SwagCloud and swag.network.SwagCloudShare)
  • Decoupled or source-optional event broadcasting (via swag.core.SwagDispatcher)
  • Extended MovieClip playback control (via swag.core.instances.SwagMovieClip)
  • SQLite database functionality for Adobe AIR (via swag.core.instances.SQLiteDatabase)
  • Extended date/time manipulation and comparison functionality (via swag.core.instances.SwagDate and swag.core.instances.SwagTime)
  • Extensive data analysis/conversion functionality (via swag.core.SwagDataTools)
  • ZIP data access and extraction (via swag.core.instances.SwagZip)
  • Extended runtime introspection (via swag.core.SwagSystem)
  • Extended HTTP/HTTPS data loading functionality (via swag.core.instances.SwagLoader)

Related:

AIR-ChromeWindowBlur-ANE

A native extension for Adobe AIR for Mac/OSX development that uses Core Graphics to enhance window SystemChrome option with blur/alpha effects Extension is compiled with XCode 5.1.1 and deployment target is set at 10.8+

AIR-ChromeWindowBlur-ANE

A native extension for Adobe AIR for Mac/OSX development that uses Core Graphics to enhance window SystemChrome option with blur/alpha effects Extension is compiled with XCode 5.1.1 and deployment target is set at 10.8+

Stardust particle effect editor

Some one has forked my Stardust Particle Engine and made an awesome editor for it :D http://t.co/60yvTha3yd
— Allen Chou (@TheAllenChou) July 21, 2014

Stardust particle effect editor

K.O.L.M. - Stage3D / Away3D Kickstarter Game

From Antony Lavelle:

This is my Stage3D / Away3D project I’m kick starting, if you’d like to pass it around or back me that would be amazing Special thanks to Rob Bateman of Away3D and Flash Daily for talking with me last week when I kind of jumped the gun!

Gestures.IO - join Beta!

EASILY. Gestures.IO helps developers create and deploy gesture touchless animation only with standardized script languages: Javascript and Actionscript.

SUSTAINABLY. The same app functions whatever the connected sensor is. Gestures.IO allows you to create long-term gesture-app, regardless of sensor diversity and/or SDK evolution.

CREATE GESTURAL INTERACTION. Let your public feels your creations by interacting with their hands and body. Each user is no longer a spectator but a fully engaged actor. Your message is sublimated.

LocalCacheLoader

Adobe AIR Local Cache Loader that will save on the file system and then retrive it from there
It is Adobe Air library written in AS3 for caching content (swf,images,data file) to the local file system. 
The library is fully compatible with Loader / URLLoader/ NetStream and it try to be a very light weight version of the browser cache. 
By using this class , the content (images/text and video) will be fetch from server once and save locally, Then every time that url will request again the library first check the file system to see if that file exsist on the file system and if so the libary will serve the local file. 
As a result, it can reduce to the minmun communication with the server by requesting the same file over and over again. 
The usage is exactly the same as Loader / URLLoader / NetStream. it’s only requires 3 Lines of code.

LocalCacheLoader

Adobe AIR Local Cache Loader that will save on the file system and then retrive it from there

It is Adobe Air library written in AS3 for caching content (swf,images,data file) to the local file system.

The library is fully compatible with Loader / URLLoader/ NetStream and it try to be a very light weight version of the browser cache.

By using this class , the content (images/text and video) will be fetch from server once and save locally, Then every time that url will request again the library first check the file system to see if that file exsist on the file system and if so the libary will serve the local file.

As a result, it can reduce to the minmun communication with the server by requesting the same file over and over again.

The usage is exactly the same as Loader / URLLoader / NetStream. it’s only requires 3 Lines of code.

Entire CadetEditor Stack Open Sourced

Today we’re very pleased to announce a major milestone for the Cadet project – we have now open sourced the entire Cadet stack! This means that developers have full access to our editor code as seen in these videos.

Entire CadetEditor Stack Open Sourced

Today we’re very pleased to announce a major milestone for the Cadet project – we have now open sourced the entire Cadet stack! This means that developers have full access to our editor code as seen in these videos.

AS3-Worker-Compat

ActionScript Worker wrapper for compatibility with all AS3 versions of the Flash Player (9 and later)
NEW: v0.2.1 includes AsyncScheduler and JPEGEncoder demo
What it does?
The WorkerCompat wrapper simply uses dynamic-lookup to determine if the Worker API is available and supported. This allows SWFs compiled with this code to be playable on all version of the Flash Player, not just those with Worker support (11.4 and later).
As such, it also allows you to use an older compiler (Flash CS6, older version of Flash Builder or Flex, etc) to take advantage of Workers.


… WorkerCompat will soon power the flash based frontend of http://t.co/tN1qQ6nBTL #as3 #yumpu_com http://t.co/WBiracSkFg
— Günter G. Schelling (@ggschelling) July 1, 2014

AS3-Worker-Compat

ActionScript Worker wrapper for compatibility with all AS3 versions of the Flash Player (9 and later)

NEW: v0.2.1 includes AsyncScheduler and JPEGEncoder demo

What it does?

The WorkerCompat wrapper simply uses dynamic-lookup to determine if the Worker API is available and supported. This allows SWFs compiled with this code to be playable on all version of the Flash Player, not just those with Worker support (11.4 and later).

As such, it also allows you to use an older compiler (Flash CS6, older version of Flash Builder or Flex, etc) to take advantage of Workers.

AIRFileSave

Ever wanted to dynamically write local files from a Flash game/app at runtime (without server-side scripts, or annoying File Dialog prompts)? This handy AIR app can serve as a 3rd-arm for your Flash projects that needs to dynamically update JSON, TXT, or even ByteArray files. Also useful for launching NativeProcess (batch, commands, etc.)

AIRFileSave

Ever wanted to dynamically write local files from a Flash game/app at runtime (without server-side scripts, or annoying File Dialog prompts)? This handy AIR app can serve as a 3rd-arm for your Flash projects that needs to dynamically update JSON, TXT, or even ByteArray files. Also useful for launching NativeProcess (batch, commands, etc.)

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