206 posts tagged project
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Flash Daily News:
Meet GINGEE Platform!

Our platform is built as an extension to Adobe AIR in order to avoid difficulties of AIR as mobile development tool. It seems to be perfect tool for cross platform development for professionals who use Adobe development. We support mobile platforms, desktops, 

We’re actually solved performance and memory leakage and added our own technology named Liquid UI allowing developers to build their app/game once with one set of AS3 code and set of assets without any additional adaptation to different platforms and devices.
Along with the SDK we’ve built our full featured  IDE for building games’ mock ups and scenes, including physics integration , many widgets, social tools and more. Mobile versions of apps/games built with Gingee compiled to native and do not need mid-layer software to run on devices (AIR player or so). At our website you can find many examples of apps built with Gingee and tutorials for using our platform.We are offering free fully functional version of our product for download. Developers can built and publish whatever they want with us and we’ll help them on their way.


Links:

Gingee.com
Download
Showcase
Get started with Gingee
Gingee Basics

Meet GINGEE Platform!

Our platform is built as an extension to Adobe AIR in order to avoid difficulties of AIR as mobile development tool. It seems to be perfect tool for cross platform development for professionals who use Adobe development. We support mobile platforms, desktops, 
We’re actually solved performance and memory leakage and added our own technology named Liquid UI allowing developers to build their app/game once with one set of AS3 code and set of assets without any additional adaptation to different platforms and devices.

Along with the SDK we’ve built our full featured  IDE for building games’ mock ups and scenes, including physics integration , many widgets, social tools and more. Mobile versions of apps/games built with Gingee compiled to native and do not need mid-layer software to run on devices (AIR player or so). 

At our website you can find many examples of apps built with Gingee and tutorials for using our platform.

We are offering free fully functional version of our product for download. Developers can built and publish whatever they want with us and we’ll help them on their way.
Links:
Chaos2D - Stage3D Engine
From Chao Wang:

It used totally different way to build 2d rendering from current popular starling and ND2D.

Chaos2D - Stage3D Engine

From Chao Wang:

It used totally different way to build 2d rendering from current popular starling and ND2D.

Introducing b2dLite

A quick and dirty stage3d quad rendering engine. It will batch your draw calls automatically, so to take advantage of it fully USE SPRITESHEETS and draw objects with the same textures together and you should be golden.
To use this class do the following:
Create an instance of b2dLite b2d = new b2dLite();
Initialize it using one of two methods, initializeFromStage or initializeFromContext b2d.initializeFromStage(stage, start, 512, 512); //stage, callback when ready, width, height
After the callback, you can start to draw things, but first you need to create a texture texture = b2d.createTexture(textureMap); //pass in a valid bitmapData
Remeber to clear the buffer every frame b2d.clear();
Draw something! b2d.renderQuad(32, 32, stage.mouseX, stage.mouseY, texture);
Once you have finished drawing present the buffer to the screen b2d.present();

Introducing b2dLite

A quick and dirty stage3d quad rendering engine. It will batch your draw calls automatically, so to take advantage of it fully USE SPRITESHEETS and draw objects with the same textures together and you should be golden.

To use this class do the following:

  • Create an instance of b2dLite b2d = new b2dLite();
  • Initialize it using one of two methods, initializeFromStage or initializeFromContext b2d.initializeFromStage(stage, start, 512, 512); //stage, callback when ready, width, height
  • After the callback, you can start to draw things, but first you need to create a texture texture = b2d.createTexture(textureMap); //pass in a valid bitmapData
  • Remeber to clear the buffer every frame b2d.clear();
  • Draw something! b2d.renderQuad(32, 32, stage.mouseX, stage.mouseY, texture);
  • Once you have finished drawing present the buffer to the screen b2d.present();
The Velocity 9 SWF Inspector

A handy little tool to peek inside SWF files.

The Velocity 9 SWF Inspector

A handy little tool to peek inside SWF files.

PRZYMIERZAJ - Virtual Fitting Room
Technical Details:

Built with classic Display List.
Application utilizes bitmap operations - comparing specific pixels, studying their color and transparency, creating on the basis of the strokes and masks, which will eventually serve submitting several graphics in one image.
All items of clothing so that interact with each other, the upper parts cut the bottom, bottom to fit the outlines of the same model. This requires keeping a fairly large quantity of coordinates of each piece of garment outlines and their comparison.

Links:
Przymierzaj.pl
Przymierzaj - Virtual Fitting Room
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PRZYMIERZAJ - Virtual Fitting Room

Technical Details:

Built with classic Display List.

Application utilizes bitmap operations - comparing specific pixels, studying their color and transparency, creating on the basis of the strokes and masks, which will eventually serve submitting several graphics in one image.

All items of clothing so that interact with each other, the upper parts cut the bottom, bottom to fit the outlines of the same model. This requires keeping a fairly large quantity of coordinates of each piece of garment outlines and their comparison.

Links:

Playing Midi files with Flash

var driver:SiONDriver = new SiONDriver(4096);
var smfData:SMFData = new SMFData();
smfData.loadBytes( new MidiFileClass() ); // ByteArray
driver.play(smfData);

Playing Midi files with Flash

var driver:SiONDriver = new SiONDriver(4096);
var smfData:SMFData = new SMFData();
smfData.loadBytes( new MidiFileClass() ); // ByteArray
driver.play(smfData);
Lua for Flash

Lua has been ported from C++ to Flash Platform with Crossbridge compiler.
CrossBridge is the open-source version of Adobe FlasCC (formerly the Alchemy project).

Lua for Flash

Lua has been ported from C++ to Flash Platform with Crossbridge compiler.

CrossBridge is the open-source version of Adobe FlasCC (formerly the Alchemy project).

Fire Ant Box2D Level Editor Tool

Fire Ant is a tool that allows you to create Box2D Levels with a user interface, it is wrriten in Actionscript 3 and runs with Adobe AIR.

Fire Ant Box2D Level Editor Tool is a free tool to develop box2D Levels, it natively suports all the features of Box2D plus automatic texture atlas creation, and texture mapping, as so as irregular polygon creation tool.

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