217 posts tagged project
 
Flash Daily News:

K.O.L.M. - Stage3D / Away3D Kickstarter Game

From Antony Lavelle:

This is my Stage3D / Away3D project I’m kick starting, if you’d like to pass it around or back me that would be amazing Special thanks to Rob Bateman of Away3D and Flash Daily for talking with me last week when I kind of jumped the gun!

Gestures.IO - join Beta!

EASILY. Gestures.IO helps developers create and deploy gesture touchless animation only with standardized script languages: Javascript and Actionscript.

SUSTAINABLY. The same app functions whatever the connected sensor is. Gestures.IO allows you to create long-term gesture-app, regardless of sensor diversity and/or SDK evolution.

CREATE GESTURAL INTERACTION. Let your public feels your creations by interacting with their hands and body. Each user is no longer a spectator but a fully engaged actor. Your message is sublimated.

LocalCacheLoader

Adobe AIR Local Cache Loader that will save on the file system and then retrive it from there
It is Adobe Air library written in AS3 for caching content (swf,images,data file) to the local file system. 
The library is fully compatible with Loader / URLLoader/ NetStream and it try to be a very light weight version of the browser cache. 
By using this class , the content (images/text and video) will be fetch from server once and save locally, Then every time that url will request again the library first check the file system to see if that file exsist on the file system and if so the libary will serve the local file. 
As a result, it can reduce to the minmun communication with the server by requesting the same file over and over again. 
The usage is exactly the same as Loader / URLLoader / NetStream. it’s only requires 3 Lines of code.

LocalCacheLoader

Adobe AIR Local Cache Loader that will save on the file system and then retrive it from there

It is Adobe Air library written in AS3 for caching content (swf,images,data file) to the local file system.

The library is fully compatible with Loader / URLLoader/ NetStream and it try to be a very light weight version of the browser cache.

By using this class , the content (images/text and video) will be fetch from server once and save locally, Then every time that url will request again the library first check the file system to see if that file exsist on the file system and if so the libary will serve the local file.

As a result, it can reduce to the minmun communication with the server by requesting the same file over and over again.

The usage is exactly the same as Loader / URLLoader / NetStream. it’s only requires 3 Lines of code.

Entire CadetEditor Stack Open Sourced

Today we’re very pleased to announce a major milestone for the Cadet project – we have now open sourced the entire Cadet stack! This means that developers have full access to our editor code as seen in these videos.

Entire CadetEditor Stack Open Sourced

Today we’re very pleased to announce a major milestone for the Cadet project – we have now open sourced the entire Cadet stack! This means that developers have full access to our editor code as seen in these videos.

AS3-Worker-Compat

ActionScript Worker wrapper for compatibility with all AS3 versions of the Flash Player (9 and later)
NEW: v0.2.1 includes AsyncScheduler and JPEGEncoder demo
What it does?
The WorkerCompat wrapper simply uses dynamic-lookup to determine if the Worker API is available and supported. This allows SWFs compiled with this code to be playable on all version of the Flash Player, not just those with Worker support (11.4 and later).
As such, it also allows you to use an older compiler (Flash CS6, older version of Flash Builder or Flex, etc) to take advantage of Workers.


… WorkerCompat will soon power the flash based frontend of http://t.co/tN1qQ6nBTL #as3 #yumpu_com http://t.co/WBiracSkFg
— Günter G. Schelling (@ggschelling) July 1, 2014

AS3-Worker-Compat

ActionScript Worker wrapper for compatibility with all AS3 versions of the Flash Player (9 and later)

NEW: v0.2.1 includes AsyncScheduler and JPEGEncoder demo

What it does?

The WorkerCompat wrapper simply uses dynamic-lookup to determine if the Worker API is available and supported. This allows SWFs compiled with this code to be playable on all version of the Flash Player, not just those with Worker support (11.4 and later).

As such, it also allows you to use an older compiler (Flash CS6, older version of Flash Builder or Flex, etc) to take advantage of Workers.

AIRFileSave

Ever wanted to dynamically write local files from a Flash game/app at runtime (without server-side scripts, or annoying File Dialog prompts)? This handy AIR app can serve as a 3rd-arm for your Flash projects that needs to dynamically update JSON, TXT, or even ByteArray files. Also useful for launching NativeProcess (batch, commands, etc.)

AIRFileSave

Ever wanted to dynamically write local files from a Flash game/app at runtime (without server-side scripts, or annoying File Dialog prompts)? This handy AIR app can serve as a 3rd-arm for your Flash projects that needs to dynamically update JSON, TXT, or even ByteArray files. Also useful for launching NativeProcess (batch, commands, etc.)

easyWorker

Apache Flex / Adobe Air library to make ease to work with Workers
No more burden to create an other project and / or an extra SWF for your Worker, everything is in-memory, don’t deal anymore with MessageChannel and other low level API, use Thread an Events. 
Includes all the used classes and nothing more (except if you want to), register for you your typed object to pass them back and forth the Worker.

easyWorker

Apache Flex / Adobe Air library to make ease to work with Workers

No more burden to create an other project and / or an extra SWF for your Worker, everything is in-memory, don’t deal anymore with MessageChannel and other low level API, use Thread an Events.

Includes all the used classes and nothing more (except if you want to), register for you your typed object to pass them back and forth the Worker.

Assetifier 1.0 almost ready for public beta

Dev Inception: Adobe AIR tool created in Adobe AIR.

Assetifier is a Desktop app created with Adobe AIR. Main goal is to make setting up new Starling project with semi- automated Assets generation workflow.

Flash Stage3D games visual editor

Working of my flash game engine, with visual scenes editor.

Tormentum - Dark Sorrow

New Flash / Adobe AIR game production from the creators of Amelia and Terror of the Night.

Support:


Gordon is a lightweight server for developing multiuser apps and games with Adobe Flash/Air. It uses a lean binary protocol to exchange data.
With ‘Gordon’ you can build realtime or turn-based multiplayer apps and games.
The server is based on NodeJS and it’s pretty easy to add server side logic. Currently there are client APIs for Flash/Air and HTML5. The project runs under the MIT license and thus it’s completely free to use or modify.

More:
GordonServer
GordonClient
GordonExamples

Gordon is a lightweight server for developing multiuser apps and games with Adobe Flash/Air. It uses a lean binary protocol to exchange data.

With ‘Gordon’ you can build realtime or turn-based multiplayer apps and games.

The server is based on NodeJS and it’s pretty easy to add server side logic. Currently there are client APIs for Flash/Air and HTML5. The project runs under the MIT license and thus it’s completely free to use or modify.

More:

Meet GINGEE Platform!

Our platform is built as an extension to Adobe AIR in order to avoid difficulties of AIR as mobile development tool. It seems to be perfect tool for cross platform development for professionals who use Adobe development. We support mobile platforms, desktops, 

We’re actually solved performance and memory leakage and added our own technology named Liquid UI allowing developers to build their app/game once with one set of AS3 code and set of assets without any additional adaptation to different platforms and devices.
Along with the SDK we’ve built our full featured  IDE for building games’ mock ups and scenes, including physics integration , many widgets, social tools and more. Mobile versions of apps/games built with Gingee compiled to native and do not need mid-layer software to run on devices (AIR player or so). At our website you can find many examples of apps built with Gingee and tutorials for using our platform.We are offering free fully functional version of our product for download. Developers can built and publish whatever they want with us and we’ll help them on their way.


Links:

Gingee.com
Download
Showcase
Get started with Gingee
Gingee Basics

Meet GINGEE Platform!

Our platform is built as an extension to Adobe AIR in order to avoid difficulties of AIR as mobile development tool. It seems to be perfect tool for cross platform development for professionals who use Adobe development. We support mobile platforms, desktops, 
We’re actually solved performance and memory leakage and added our own technology named Liquid UI allowing developers to build their app/game once with one set of AS3 code and set of assets without any additional adaptation to different platforms and devices.

Along with the SDK we’ve built our full featured  IDE for building games’ mock ups and scenes, including physics integration , many widgets, social tools and more. Mobile versions of apps/games built with Gingee compiled to native and do not need mid-layer software to run on devices (AIR player or so). 

At our website you can find many examples of apps built with Gingee and tutorials for using our platform.

We are offering free fully functional version of our product for download. Developers can built and publish whatever they want with us and we’ll help them on their way.
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