56 posts tagged physics
 
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Video: Using Flash CC as a Physics Editor

I needed a Physics Editor that could add constraints (pivot joints and distance joints) for Nape. But couldn’t find anything that have what I need. So I created a couple of classes that parse the info from a SWF and exports a JSON.

Planet Shooter. Physics.

(..) I don’t want to use 3rd party libraries and my game uses only my code, no any engines. Even vectors and matrices are mine. I chose an approach of “lazy” update of game objects. This means that every time when I’m asking for position or rotation of an object, code checks if it was changed and if it was - it calculates necessary data. Currently I’m thinking about switching to another system, so I’ll not write about it in detail.

For physics I’m using bounding spheres. That will be the only volumes I’ll use. They’re very simple and fast. For fast moving objects (bullets) I’ll use continuous collision detection with spheres. In the posted video I’m using a brute force - I’m checking all objects with each other. I’m pretty happy with performance, but my next step will be spatial hierarchy for physics. I’ll use simple uniform grid. (..)

K-NIKA

Crossplatform game for iOS & Android.

Calculate launches … and fails. Calculate launches … and fails. Calculate launches … and fails again. We know, this game is harder than it looks, you’ll go crazy, but at least we’ll notify you and … And you also notify you when we finally controls, you can not stop.

Football inspires! Bring life to your inspiration with Flare3D

The Game is simple, drag the ball to define power and direction. The shooting height is defined depending on the position you pick up the ball (picking the ball  in the bottom you get a height shot).  The game use physics and is really simple.
This example works with a custom Dev Build library (included with the example), this library was compiled only for development and testing purposes. If you want the latest and stable version of Flare3D you can get it from our website.
Take this example as inspiration, we will be happy if you take the challenge to build your own football game, adding moves, headers,dribbling, etc…

Football inspires! Bring life to your inspiration with Flare3D

The Game is simple, drag the ball to define power and direction. The shooting height is defined depending on the position you pick up the ball (picking the ball  in the bottom you get a height shot).  The game use physics and is really simple.

This example works with a custom Dev Build library (included with the example), this library was compiled only for development and testing purposes. If you want the latest and stable version of Flare3D you can get it from our website.

Take this example as inspiration, we will be happy if you take the challenge to build your own football game, adding moves, headers,dribbling, etc…

Bake-O-Rama

If you could bake yourself a match-three game, it would probably be like this! Playing isn’t restricted to lives - you use coins here to play several levels. More challenging levels require a little bit more coins than easier ones. You have training levels that don’t cost a single coin. Become the most successful baker in the world!
Made with Adobe AIR. Utilizes Starling, Feathers, TweenMax, LoaderMax, Nape and Freshplanet Facebook ANE.
Smart Asset Management and Resizing for supporting all kind of devices. Synchronizes across devices via Facebook Connect.
Runs on:
Facebook
Google Play
App Store
Developer: Micking

Bake-O-Rama

If you could bake yourself a match-three game, it would probably be like this! Playing isn’t restricted to lives - you use coins here to play several levels. More challenging levels require a little bit more coins than easier ones. You have training levels that don’t cost a single coin. Become the most successful baker in the world!

Made with Adobe AIR. Utilizes Starling, Feathers, TweenMax, LoaderMax, Nape and Freshplanet Facebook ANE.

Smart Asset Management and Resizing for supporting all kind of devices. Synchronizes across devices via Facebook Connect.

Runs on:

Developer: Micking

Optical Inquisitor

Awesome game built with AdobeAIR & Box2D.

Welcome to the story, filled with the spirit of the ’80s. Our hero named Tommy Rissken was betrayed by friends and he went to jail for 8 years. Now he seeks to pay off with all traitors and return to his daughter.

  • Great physics, destructible bodies;
  • Racing and underground gambling club;
  • Build your own weapon;
  • A lot of keyframe animations;
  • A lot of interactive elements at levels;
  • Amazing 80s style soundtrack;

Links:

Fire Ant Box2D Level Editor Tool

Fire Ant is a tool that allows you to create Box2D Levels with a user interface, it is wrriten in Actionscript 3 and runs with Adobe AIR.

Fire Ant Box2D Level Editor Tool is a free tool to develop box2D Levels, it natively suports all the features of Box2D plus automatic texture atlas creation, and texture mapping, as so as irregular polygon creation tool.

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