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Flash Daily News:
Adobe’s RTMFP Profile for Flash Communication Released

Adobe’s Secure Real-Time Media Flow Protocol (RTMFP) is a general purpose data transport protocol designed for real-time and peer-to-peer (P2P) communication, and is the foundation of Flash’s P2P capabilities. RTMFP is documented in RFC 7016 published November 2013 by the Internet Engineering Task Force (IETF).

Adobe’s RTMFP Profile for Flash Communication Released

Adobe’s Secure Real-Time Media Flow Protocol (RTMFP) is a general purpose data transport protocol designed for real-time and peer-to-peer (P2P) communication, and is the foundation of Flash’s P2P capabilities. RTMFP is documented in RFC 7016 published November 2013 by the Internet Engineering Task Force (IETF).

How to Cheat in Adobe Flash CC:The Art of Design and Animation

Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop creative projects, practical applications, and step-by-step tutorials. Chris Georgenes shows you how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you’ll discover how to: center your stage, utilize the retina display support, navigate the new UI, learn how to develop interactive content, and how to use the Adobe Creative Cloud to your advantage.
Put the Adobe Flash CC cheats to the test with the downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CC!

Links:
Buy Book
Facebook
Twitter:

Proud to announce the release of the new edition! How to Cheat in… #FlashCC by @keyframer http://t.co/tL92dUTJiv pic.twitter.com/QWOcuH3q1n
— focalpress (@focalpress)
April 9, 2014

How to Cheat in Adobe Flash CC:
The Art of Design and Animation

Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop creative projects, practical applications, and step-by-step tutorials. Chris Georgenes shows you how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you’ll discover how to: center your stage, utilize the retina display support, navigate the new UI, learn how to develop interactive content, and how to use the Adobe Creative Cloud to your advantage.

Put the Adobe Flash CC cheats to the test with the downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CC!

Links:

Twitter:

Adobe AIR 13 (aka King) released:

April 8th, 2014
Welcome to the Flash Player 13 and AIR 13 release notes!  In today’s scheduled release, we’ve updated both Flash Player and AIR with new and improved functionality, important bug fixes and security updates.  For full details, please see the appropriate sections below.
Please note that the AIR Runtime and SDK version number has now been increased to 13, bringing it in sync with Flash Player.
We hope you enjoy this release.  If you encounter any problems please us know by posting issues to our public bug database.  For installation or usage help, please visit our community forums for assistance.
Get AIR
Release Notes
Download Adobe AIR SDK

Twitter:

oh hell yeah baby, AIR and FP 13 been released #lucky13 pic.twitter.com/KxII2Lg0AL
— zwetan (@zwetan) April 8, 2014

Adobe AIR 13 (aka King) released:

April 8th, 2014

Welcome to the Flash Player 13 and AIR 13 release notes!  In today’s scheduled release, we’ve updated both Flash Player and AIR with new and improved functionality, important bug fixes and security updates.  For full details, please see the appropriate sections below.

Please note that the AIR Runtime and SDK version number has now been increased to 13, bringing it in sync with Flash Player.

We hope you enjoy this release.  If you encounter any problems please us know by posting issues to our public bug database.  For installation or usage help, please visit our community forums for assistance.

Twitter:

Feature request for Flash and AIR

Please vote for features to be added to the Flash and AIR platforms. Add your own request if it is not on there already! Keep it serious, and feel free to comment on requests if you can add to them. If applicable, add the id from bugbase.

Feature request for Flash and AIR

Please vote for features to be added to the Flash and AIR platforms. Add your own request if it is not on there already! Keep it serious, and feel free to comment on requests if you can add to them. If applicable, add the id from bugbase.

Petition:
Help us build the New Mochi!

@codeandvisual @FlashDailyNet There are developers who care! That’s why they are building a New Mochi as we speak: http://t.co/d7jhKJTzqO
— Maraloiu Sebastian (@sebastianmara) March 17, 2014


@mochimedia @FlashDailyNet The New Mochi is being built as we speak. Mochi fans, join and share the movement: http://t.co/d7jhKJTzqO
— Maraloiu Sebastian (@sebastianmara) March 17, 2014

Petition:

Help us build the New Mochi!

Top 30+ Cross Platform Mobile App and Game Development Tools

We have listed more than 30 cross platform mobile app and game development tools. These are the most powerful tools today and come with great features. Don’t forget to give your positive vote for the following tools, which you do think the best one. You can also share your valuable thoughts in our comment section.

Top 30+ Cross Platform Mobile App and Game Development Tools

We have listed more than 30 cross platform mobile app and game development tools. These are the most powerful tools today and come with great features. Don’t forget to give your positive vote for the following tools, which you do think the best one. You can also share your valuable thoughts in our comment section.

Dash.as Player

Dash.as is the first video player to run MPEG-DASH video on any device supporting Adobe Flash. It is written in Adobe ActionScript and was designed from the ground-up to be lightweight with performance in mind.
MPEG-DASH (Dynamic Adaptive Streaming over HTTP) became an International Standard in 2011 and is a technique designed specifically for streaming high-quality multimedia over an HTTP server. It works by fragmenting content into a series of small HTTP-based file segments where each contains block of playback time. Content is made available at a variety of different bitrates to account for variations in a connection’s bandwidth quality. Upon each download of a segment, the highest bitrate the connection can handle in time for seamless playback is selected. This allows MPEG-DASH to seamlessly adapt to changing network conditions at the highest quality possible for a seamless user experience.
This project is an extension for Open Source Media Framework and released under the Mozilla Public License 2.0.

Source:

[ALERT] castLabs allows live/vod MPEG-DASH playback in Flash Player with Dash.as open-source OSMF library http://t.co/xr6iCwIzRG #KUDOS
— Nicolas Weil (@NicolasWeil) March 13, 2014


Links:
Dash.as
GitHub
Examples

Dash.as Player

Dash.as is the first video player to run MPEG-DASH video on any device supporting Adobe Flash. It is written in Adobe ActionScript and was designed from the ground-up to be lightweight with performance in mind.

MPEG-DASH (Dynamic Adaptive Streaming over HTTP) became an International Standard in 2011 and is a technique designed specifically for streaming high-quality multimedia over an HTTP server. It works by fragmenting content into a series of small HTTP-based file segments where each contains block of playback time. Content is made available at a variety of different bitrates to account for variations in a connection’s bandwidth quality. Upon each download of a segment, the highest bitrate the connection can handle in time for seamless playback is selected. This allows MPEG-DASH to seamlessly adapt to changing network conditions at the highest quality possible for a seamless user experience.

This project is an extension for Open Source Media Framework and released under the Mozilla Public License 2.0.

Source:

Links:

Apache Flex 4.12.0 Released!
Related:
SDK Installer
Showcase: Some of the many desktop and mobile applications written with Flex, listed in alphabetical order.
What’s hot:

#ApacheFlex 4.12.0 improved memory and performance, improved mobile skins and iOS7 support and over 80 bug fixes. http://t.co/fjRiQTsfTi
— FlexMonkey (@FlexMonkey)
March 10, 2014



i can’t express the amount of awesome i feel when i see how many bugs the #apacheflex team fixes in every release
— Alessandro Bianco (@alebianco)
March 10, 2014

Apache Flex 4.12.0 Released!

Related:

What’s hot:

Citrus Engine v3.1.9 Improvements

2014 sounds already like a busy year, even for Flash Developers (take that Apple), and we don’t forget at all the Citrus Engine! Here come a new update with mostly bug fixes and some improvements. Thanks to everyone for their support!

Citrus Engine v3.1.9 Improvements

2014 sounds already like a busy year, even for Flash Developers (take that Apple), and we don’t forget at all the Citrus Engine! Here come a new update with mostly bug fixes and some improvements. Thanks to everyone for their support!

PYRO JUMP Launching’s post-mortem:

3,000,000 downloads in 3 weeks

Candy Crush Saga with 150,000,000+ monthly users

$1.9 millions in revenues, $560 millions in profit. I’m talking about a Flash game. NOT HTML 5. http://t.co/ImVe4LJbeq
— Sébastien VARLET (@svarlet) February 18, 2014
Related:
IPO Saga: European casual gaming juggernaut King by the numbers

Candy Crush Saga with 150,000,000+ monthly users

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