First public beta of Minko 2 is available on GitHub.
[ Article source ] [ GitHub ]
Flash 11.2 and Stage3D:
870 Million Triangles Per Second
From Jean-Marc Le Roux:
“New version of Minko will introduce a few major API changes. Changes are designed to provide better performances
Minko 2 will bring an incredible performance boost. Boost is so big that working with Minko 2 will be just as fast as working with the bare Stage3D API.
In order to demonstrate how fast it is, I’ve done a little stress test application:
[ Click to launch ]
More than 29 million polygons at 30 frames per second with 21 750 objects in the scene and 10 874 draw calls.. That a total of 870 million triangles per second.”
New Minko ShaderLab preview.
The ShaderLab is a web application providing a visual programming environment to create, test and share hardware accelerated rendering effects or “shaders”. It benefits from Minko’s optimized JIT compiler to create high speed and lightweight shaders.
Video shows:
Other ShaderLab features:
Minko “ShaderLab” sneak peak:
Embedding Shaders In A Web Page
“The ShaderLab is a Flex web application. It’s really easy to use and anyone can start playing. The only requirement is to know shader basics and 3D maths. The tool is actually so powerful that you can build an entire hardware accelerated particles engine without a single line of AS3.
ShaderLab will provide a “Share” button “à la Youtube”. It will provide an HTML code - an iframe really - to embed your creations on your blog/website”
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NEW! (06-02-2012)
Stage3D comming soon on mobile:
AIR 3.2 + Stage3D + Minko = 100k polygons at 26fps!
Impressive performance results on HTC Desire HD with Android 2.2
[ More details ]
Interview with Jean-Marc Le Roux from Aerys.
Aerys is Paris-based company. They stay behind the Minko (Stage3D based 3D engine), and BlackSun - Stage3D game built with their 3D engine.
[ Read interview ]