11 posts tagged minko
First public beta of Minko 2 is available on GitHub.
A much faster rendering pipeline (+3000% in the best cases)
Support for the MK file format, optimized for web/mobile 3D applications with lossy/lossless 3D compression for files up to 50 times lighter
Minko Studio to build 3D scenes and export optimized MK files
Minko ShaderLab to create 3D hardware accelerated rendering effects
..and more
[ Article source ] [ GitHub ]

First public beta of Minko 2 is available on GitHub.

  • A much faster rendering pipeline (+3000% in the best cases)
  • Support for the MK file format, optimized for web/mobile 3D applications with lossy/lossless 3D compression for files up to 50 times lighter
  • Minko Studio to build 3D scenes and export optimized MK files
  • Minko ShaderLab to create 3D hardware accelerated rendering effects
  • ..and more

[ Article source ] [ GitHub ]

Flash 11.2 and Stage3D:870 Million Triangles Per Second
From Jean-Marc Le Roux:
“New version of Minko will introduce a few major API changes. Changes are designed to provide better performances
Minko 2 will bring an incredible performance boost. Boost is so big that working with Minko 2 will be just as fast as working with the bare Stage3D API. 
In order to demonstrate how fast it is, I’ve done a little stress test application:
[ Click to launch ]
More than 29 million polygons at 30 frames per second with 21 750 objects in the scene and 10 874 draw calls.. That a total of 870 million triangles per second.”
[ More info + source code here ]

Flash 11.2 and Stage3D:
870 Million Triangles Per Second

From Jean-Marc Le Roux:

“New version of Minko will introduce a few major API changes. Changes are designed to provide better performances

Minko 2 will bring an incredible performance boost. Boost is so big that working with Minko 2 will be just as fast as working with the bare Stage3D API. 

In order to demonstrate how fast it is, I’ve done a little stress test application:

[ Click to launch ]

More than 29 million polygons at 30 frames per second with 21 750 objects in the scene and 10 874 draw calls.. That a total of 870 million triangles per second.”

[ More info + source code here ]

 
 3d  lab  stage3d  minko
New Minko ShaderLab preview.
Become a beta tester now!
The ShaderLab is a web application providing a visual programming environment to create, test and share hardware accelerated rendering effects or “shaders”. It benefits from Minko’s optimized JIT compiler to create high speed and lightweight shaders.
Video shows:
live 3D preview (0:09)
sound spectrum analyzer for animations based on sound (0:20)
extraction of floating point values components (0:50)
user friendly value items such as color pickers (1:07)
customizable GPU states for blending, depth test, etc… (1:20)
powerful enough to create fully hardware accelerated particle engines without code (1:25)
custom maths functions with rich curve editors (1:37)
display compiled shader bytecode for educational purposes (1:52)
load and save files from the Aerys online cloud storage (1:55)
group operations to create high level functions (2:50)
bitmap textures (3:18)
change preview 3D model (3:35)
create texture animations (3:52)
support for multiple textures (4:05)
customizable shader name and description (4:15)
procedural hardware accelerated animations (4:40)
customizable interpolation smoothing (4:50)
hardware accelerated procedural textures (5:40)
Other ShaderLab features:
access to normalized mouse coordinates
parameter bindings with ActionScript code
export shaders and import them with a single line of code in any application
embed any shader on any website “à la Youtube”
save and load files from the local file system
[ ShaderLab video showcase ] [ Become a beta tester! ]

New Minko ShaderLab preview.

Become a beta tester now!

The ShaderLab is a web application providing a visual programming environment to create, test and share hardware accelerated rendering effects or “shaders”. It benefits from Minko’s optimized JIT compiler to create high speed and lightweight shaders.

Video shows:

  • live 3D preview (0:09)
  • sound spectrum analyzer for animations based on sound (0:20)
  • extraction of floating point values components (0:50)
  • user friendly value items such as color pickers (1:07)
  • customizable GPU states for blending, depth test, etc… (1:20)
  • powerful enough to create fully hardware accelerated particle engines without code (1:25)
  • custom maths functions with rich curve editors (1:37)
  • display compiled shader bytecode for educational purposes (1:52)
  • load and save files from the Aerys online cloud storage (1:55)
  • group operations to create high level functions (2:50)
  • bitmap textures (3:18)
  • change preview 3D model (3:35)
  • create texture animations (3:52)
  • support for multiple textures (4:05)
  • customizable shader name and description (4:15)
  • procedural hardware accelerated animations (4:40)
  • customizable interpolation smoothing (4:50)
  • hardware accelerated procedural textures (5:40)

Other ShaderLab features:

  • access to normalized mouse coordinates
  • parameter bindings with ActionScript code
  • export shaders and import them with a single line of code in any application
  • embed any shader on any website “à la Youtube”
  • save and load files from the local file system

[ ShaderLab video showcase ] [ Become a beta tester! ]

 
 news  3d  stage3d  shader  minko  lab
Minko “ShaderLab” sneak peak:
Embedding Shaders In A Web Page
“The ShaderLab is a Flex web application. It’s really easy to use and anyone can start playing. The only requirement is to know shader basics and 3D maths. The tool is actually so powerful that you can build an entire hardware accelerated particles engine without a single line of AS3.
ShaderLab will provide a “Share” button “à la Youtube”. It will provide an HTML code - an iframe really - to embed your creations on your blog/website”
__
NEW! (06-02-2012)
[ ShaderLab - 6 minute video showcase ]

Minko “ShaderLab” sneak peak:

Embedding Shaders In A Web Page

“The ShaderLab is a Flex web application. It’s really easy to use and anyone can start playing. The only requirement is to know shader basics and 3D maths. The tool is actually so powerful that you can build an entire hardware accelerated particles engine without a single line of AS3.

ShaderLab will provide a “Share” button “à la Youtube”. It will provide an HTML code - an iframe really - to embed your creations on your blog/website”

__

NEW! (06-02-2012)

[ ShaderLab - 6 minute video showcase ]

Stage3D comming soon on mobile:
AIR 3.2 + Stage3D + Minko = 100k polygons at 26fps!
Impressive performance results on HTC Desire HD with Android 2.2
[ More details ]

Stage3D comming soon on mobile:

AIR 3.2 + Stage3D + Minko = 100k polygons at 26fps!

Impressive performance results on HTC Desire HD with Android 2.2

[ More details ]

Interview with Jean-Marc Le Roux from Aerys.
Aerys is Paris-based company. They stay behind the Minko (Stage3D based 3D engine), and BlackSun - Stage3D game built with their 3D engine.
[ Read interview ]

Interview with Jean-Marc Le Roux from Aerys.

Aerys is Paris-based company. They stay behind the Minko (Stage3D based 3D engine), and BlackSun - Stage3D game built with their 3D engine.

[ Read interview ]

RSS FEED FOLLOW US ON TWITTER BROWSE ARCHIVE
FOLLOW US ON TUMBLR BE A FAN ON FACEBOOK