37 posts tagged minko
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The record of Flash Online Conference #8

Jean-Marc Le Roux “How we created our own Flash platform and why you should care” 
Ariel Nehmad “games, Games, GAMES!”
Zwetan Kjukov “WTF is Redtamarin?”

The record of Flash Online Conference #8

  • Jean-Marc Le Roux “How we created our own Flash platform and why you should care” 
  • Ariel Nehmad “games, Games, GAMES!”
  • Zwetan Kjukov “WTF is Redtamarin?”
ICICI Bank Electronic Branch
From Eccentric Engine:

We finally have the virtual tour we were building using Minko ready. It actually performs brilliantly and loads quite fast for a 3D walkthrough all thanks to Stage3D, Minko and a little smart loading of ATF at run time.
Will be releasing the tablet versions soon.

ICICI Bank Electronic Branch

From Eccentric Engine:

We finally have the virtual tour we were building using Minko ready. It actually performs brilliantly and loads quite fast for a 3D walkthrough all thanks to Stage3D, Minko and a little smart loading of ATF at run time.

Will be releasing the tablet versions soon.

Minko & Leap Motion

Live demonstration of the combination of the Minko 3D engine and the Leap Motion sensor to manipulate 3D objects using air gestures.

Flash Online Conference #6

We are done with the 6th Flash Online Conference. It was really interesting content mix. We’ve learned a lot about Citrus and Rave AI engines, Uber-shaders in GLSL, Particle System in Genome2D Engine, cool TypeScript language introduction for as3 flash-developers and all about the physics in games.
Aymeric Lamboley “Citrus Engine, from zero to ninja”
Jean-Marc Le Roux “Minko: targeting Flash/Stage3D with C++ and GLSL”
Peter “shtif” Stefcek “Genome2D: Advanced particle systems”
Gary Paluk and Karim Beyrouti “Away3D TypeScript”
Ariel Nehmad “A different approach for handling physics and collision detection in games”

[ Blog post ]

Flash Online Conference #6

We are done with the 6th Flash Online Conference. It was really interesting content mix. We’ve learned a lot about Citrus and Rave AI engines, Uber-shaders in GLSL, Particle System in Genome2D Engine, cool TypeScript language introduction for as3 flash-developers and all about the physics in games.

  • Aymeric Lamboley “Citrus Engine, from zero to ninja”
  • Jean-Marc Le Roux “Minko: targeting Flash/Stage3D with C++ and GLSL”
  • Peter “shtif” Stefcek “Genome2D: Advanced particle systems”
  • Gary Paluk and Karim Beyrouti “Away3D TypeScript”
  • Ariel Nehmad “A different approach for handling physics and collision detection in games”

[ Blog post ]

Video: Working with User Data in Minko

Starting with Minko 0.12, you can store custom data directly in your scene nodes. The key-value store is then accessible with the userData property of your scene nodes.

Minko - Working with layers

The latest version of Minko introduces – among other things – an amazing new feature: layers. The purpose of layers is to add a transversal tagging system to be able to somehow “group” scene nodes without implying any scene hierarchy changes.

In the code, layers already made it possible to customize how some algorithms – such as ray casting or mouse picking – behave. But layers are now available directly in the editor and can also be used for:

  • Physics: only colliders in the same layers will interact with each other, making it easy to create very complex physics behavior and scripting.

  • Lighting: only the lights available in the material reception layers will affect the rendering.

[ Blog post ]

Namide - Flash 3D world 
Description:

This world is an interactive experience. Namide tries to create a universe with an original navigation and graphic design. The inspiration comes from games and generative art.

Technical details:

This world is generated by algorithms (except for the 3D rabbit and the portrait rabbit): Thereby it is very light (<150ko) and the graphism is emergent.
The 3D engine used is Minko. For example, the 3D model of the ground is generated by a Perlin noise (you can see an example in this post) and the texture with a colored Perlin noise.
The shaders create a colored fog when the user is in the forest, and a white fog when the user is in the clouds; In addition they displaces grass, particles and foliages.

Namide - Flash 3D world

Description:

This world is an interactive experience. Namide tries to create a universe with an original navigation and graphic design. The inspiration comes from games and generative art.

Technical details:

This world is generated by algorithms (except for the 3D rabbit and the portrait rabbit): Thereby it is very light (<150ko) and the graphism is emergent.

The 3D engine used is Minko. For example, the 3D model of the ground is generated by a Perlin noise (you can see an example in this post) and the texture with a colored Perlin noise.

The shaders create a colored fog when the user is in the forest, and a white fog when the user is in the clouds; In addition they displaces grass, particles and foliages.

Flash Online Conference #5

Jean-Marc Le Roux – “Minko: targeting mobiles, WebGL and Stage3D… with a single app!”
Maksim Zubkov – “There is never enough COLT”
Rob Bateman – “Free, open source 3D authoring with Away Builder”
Blog post
Video Record

Flash Online Conference #5

Jean-Marc Le Roux – “Minko: targeting mobiles, WebGL and Stage3D… with a single app!”

Maksim Zubkov – “There is never enough COLT”

Rob Bateman – “Free, open source 3D authoring with Away Builder”

Minko v0.11 released

We’re happy to release the new version of Minko. The main new feature is a particle engine fully integrated in the editor.It makes it possible to build piece by piece particle emitters, export them as a MK file and use them in your application with just a single line of code!

Minko v0.11 released

We’re happy to release the new version of Minko. The main new feature is a particle engine fully integrated in the editor.
It makes it possible to build piece by piece particle emitters, export them as a MK file and use them in your application with just a single line of code!

SoccerPunch: Minko game in just 48h!

Aerys engineers went crazy for a whole weekend, creating a whole 3D game with Minko in just 48 hours! The game is called SoccerPunch and was designed to highlight 2 amazing features:

  1. The upcoming hardware accelerated particles engine coming in the next release of Minko.
  2. Turning your (iOS, Android or WP8) smartphone into a wireless gamepad!

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