48 posts tagged lab
Stage3D Developer Lab:
Using webcam to background on Stage3D
Source coded included.

Stage3D Developer Lab:

Using webcam to background on Stage3D

Source coded included.

Stage3D Away3D Lab:
Audio visualisation project: boids, responsive/reactive to the music with music scrub bar.

Stage3D Away3D Lab:

Audio visualisation project: boids, responsive/reactive to the music with music scrub bar.

 
 3d  stage3d  lab
ShiVa Flash 11 engine preview
Some exciting news from ShiVa developers:
“We are working for some months on the ShiVa Flash 11 engine. Most of the hard work is now behind us. I wanted to start sharing with you some demos:
“Fire” demo:- lightmapped environment- per pixel dynamic lighting (point light)- spherical texture mapping (on the ball)- particles
“SimpleProjector” demo:- lightmapped environment- vertex colors (on the ball)- projected textures
“MeshMorphing” demo:- dynamic mesh deformation- per pixel normal mapped specular lighting (directional light)
All samples have been exported “as-is” from ShiVa and injected in the UAT in order to create the SWF and HTML files.
Note: Engine initialization time is long and your browser may look like “frozen” during 10-20 seconds.
More demos to come, including GPU skinning, advanced shaders, render to texture, etc.”[ More info about ShiVa Flash 11 engine ] 

ShiVa Flash 11 engine preview

Some exciting news from ShiVa developers:

“We are working for some months on the ShiVa Flash 11 engine. Most of the hard work is now behind us. I wanted to start sharing with you some demos:

  • “Fire” demo:
    - lightmapped environment
    - per pixel dynamic lighting (point light)
    - spherical texture mapping (on the ball)
    - particles

  • “SimpleProjector” demo:
    - lightmapped environment
    - vertex colors (on the ball)
    - projected textures

  • “MeshMorphing” demo:
    - dynamic mesh deformation
    - per pixel normal mapped specular lighting (directional light)

All samples have been exported “as-is” from ShiVa and injected in the UAT in order to create the SWF and HTML files.

Note: Engine initialization time is long and your browser may look like “frozen” during 10-20 seconds.

More demos to come, including GPU skinning, advanced shaders, render to texture, etc.”

[ More info about ShiVa Flash 11 engine

 
 3d  news  stage3d  shiva  lab
GeometryArena game on Genome2D(web, desktop, iOS, Android)

From Peter Stefcek:
“Whats more I wanted to build an universal platform game, so it runs smoothly across all the avialable devices from web, desktop, iOS to the oldest Android phone possible. And I actually did it.
And yes it runs smoothly even on archaic mobiles when we talk about AIR such as Nexus One or HTC Desire, I am not going into detail but once Stage3D is available on mobile you will see and I am hoping for benchmarks all over the place”

GeometryArena game on Genome2D
(web, desktop, iOS, Android)

From Peter Stefcek:

“Whats more I wanted to build an universal platform game, so it runs smoothly across all the avialable devices from web, desktop, iOS to the oldest Android phone possible. And I actually did it.

And yes it runs smoothly even on archaic mobiles when we talk about AIR such as Nexus One or HTC Desire, I am not going into detail but once Stage3D is available on mobile you will see and I am hoping for benchmarks all over the place”

Kinect controlling model in Flash Stage3D
From MrSimonMorris:
“This is milestone 2 of the Kinect to AS3 Native extension I am creating. This time the rotations are applied to a rigged model. It should work with any rigged model as long as they are in a T pose with zeroed rotations.
I had to re-structure a lot of the joint orientation code from milestone 1 to achieve this as I needed finer control of the rotations to avoid twisting the mesh in an unnatural way. This is a step forward and I will most likely use this model to progress to making the full game.”
[ Video ]

Kinect controlling model in Flash Stage3D

From MrSimonMorris:

“This is milestone 2 of the Kinect to AS3 Native extension I am creating. This time the rotations are applied to a rigged model. It should work with any rigged model as long as they are in a T pose with zeroed rotations.

I had to re-structure a lot of the joint orientation code from milestone 1 to achieve this as I needed finer control of the rotations to avoid twisting the mesh in an unnatural way. This is a step forward and I will most likely use this model to progress to making the full game.”

[ Video ]

 
 stage3d  3d  kinect  air  lab
Stage3D wonderfl: Cloth Simulation in 3D
Click to launch the ball, drag for rotation.

Stage3D wonderfl: Cloth Simulation in 3D

Click to launch the ball, drag for rotation.

 
Stage3D developer tips:
Adding “Alpha Holes” in ND2D
__
From BJÖRN ACKER:
“For my current side project – a comic zombie shooter game – for which I utilize the ND2D framework - I wanted to add some atmosphere by putting a colored fog layer on top of all game layers, from which I could cut out multiple alpha masks to get something like search lights or illuminated auras. After building some – at least for myself – super complex AGAL fragment shaders I ended up with a pretty simple solution”

Stage3D developer tips:

Adding “Alpha Holes” in ND2D

__

From BJÖRN ACKER:

“For my current side project – a comic zombie shooter game – for which I utilize the ND2D framework - I wanted to add some atmosphere by putting a colored fog layer on top of all game layers, from which I could cut out multiple alpha masks to get something like search lights or illuminated auras. After building some – at least for myself – super complex AGAL fragment shaders I ended up with a pretty simple solution”

 
RSS FEED FOLLOW US ON TWITTER BROWSE ARCHIVE
FOLLOW US ON TUMBLR BE A FAN ON FACEBOOK