143 posts tagged lab
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Complete Roguelike Flash game in less than 2KB

The roguelike is a sub-genre of role-playing video games, characterized by random level generation, tile-based graphics and permanent death. Roguelikes descend from the 1980 game Rogue, particularly mirroring Rogue’s character- or sprite-based graphics, turn-based gameplay that gives the player the time to plan each move, and high fantasy setting

Complete Roguelike Flash game in less than 2KB

The roguelike is a sub-genre of role-playing video games, characterized by random level generation, tile-based graphics and permanent death. Roguelikes descend from the 1980 game Rogue, particularly mirroring Rogue’s character- or sprite-based graphics, turn-based gameplay that gives the player the time to plan each move, and high fantasy setting

Building a versatile engine in Stage3D

I was able to crank-up the number of quads all the way up in the 10000s (ten THOUSANDS, yes!) and eventually every quads disappears due to exceeding the allowed / max number of vertices in the vertex-buffers. So it seems like Adobe and Google worked closely together to improve the performance of the player *APPLAUSE* Well done!

Building a versatile engine in Stage3D

I was able to crank-up the number of quads all the way up in the 10000s (ten THOUSANDS, yes!) and eventually every quads disappears due to exceeding the allowed / max number of vertices in the vertex-buffers. So it seems like Adobe and Google worked closely together to improve the performance of the player *APPLAUSE* Well done!

Namide - Flash 3D world 
Description:

This world is an interactive experience. Namide tries to create a universe with an original navigation and graphic design. The inspiration comes from games and generative art.

Technical details:

This world is generated by algorithms (except for the 3D rabbit and the portrait rabbit): Thereby it is very light (<150ko) and the graphism is emergent.
The 3D engine used is Minko. For example, the 3D model of the ground is generated by a Perlin noise (you can see an example in this post) and the texture with a colored Perlin noise.
The shaders create a colored fog when the user is in the forest, and a white fog when the user is in the clouds; In addition they displaces grass, particles and foliages.

Namide - Flash 3D world

Description:

This world is an interactive experience. Namide tries to create a universe with an original navigation and graphic design. The inspiration comes from games and generative art.

Technical details:

This world is generated by algorithms (except for the 3D rabbit and the portrait rabbit): Thereby it is very light (<150ko) and the graphism is emergent.

The 3D engine used is Minko. For example, the 3D model of the ground is generated by a Perlin noise (you can see an example in this post) and the texture with a colored Perlin noise.

The shaders create a colored fog when the user is in the forest, and a white fog when the user is in the clouds; In addition they displaces grass, particles and foliages.

Play-Create

Daniel Brown: &#8220;This is my lab where I archive interactive and generative projects that you can actually play with online right now.&#8221;

Sample lab works:
Chinese Lanterns(Stage3D/OpenGL/Direct3D, Custom Shaders)
Pixels: Thousands of &#8216;em, and a Webcam(Stage3D/OpenGL/Direct3D, Custom Shaders)
Synaesthesia
Hoxtron (working title)
Pottery Wheel #1
Auto Illustrate
Gaga Diamond Dust
Tribute To La Jetée
Predatorator
Further Reverse Archeology

Play-Create

Daniel Brown: “This is my lab where I archive interactive and generative projects that you can actually play with online right now.”

Sample lab works:

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