Flare3D + Kinect = Air Presenter
[ Julien Lescure explains more about this project ]
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Related post: So touch Air Presenter
PONK
Experimental gaming installation which combines touchless and tangible gameplay.
From the authors:
“The game is in fact powered by Flash (AIR 3.2), using a USB Kinect Camera input for object and motion detection (no touch-screen is used). PONK creates a new digital experience by providing an interactive platform combining a 2D playground and 3D real, reactive elements. This air-hockey like game enables players to use the movements of their hands over the screen to control the ball and use reactive tangible objects to interact with the device, creating a highly responsive game. PONK started as experimental project in 2011.”
[ Project website ] [ Video trailer ] [ Photos ]
Kinect controlling model in Flash Stage3D
From MrSimonMorris:
“This is milestone 2 of the Kinect to AS3 Native extension I am creating. This time the rotations are applied to a rigged model. It should work with any rigged model as long as they are in a T pose with zeroed rotations.
I had to re-structure a lot of the joint orientation code from milestone 1 to achieve this as I needed finer control of the rotations to avoid twisting the mesh in an unnatural way. This is a step forward and I will most likely use this model to progress to making the full game.”
[ Video ]
AIRKinect Extension is a Native Extension for use with Adobe AIR 3.0. AIRKinect allows AIR developers to tap into the rich experience of the Microsoft Kinect and push interactivity to a new level.
Two awesome video demos (Stage3D):
[ Control Stage 3D Game with AIR Kinect ]
[ AIRKinect 2 Rigged 3D Model Mapping ]
More info: