340 posts tagged ios
 
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Adobe AIR crossplatform inspiration:

Thumbs of Glory - Specialized App

Specialized’s Thumbs of Glory is the world’s most prestigious and challenging thumb-cycling race. Cyclists will push their thumbs to the limit for a chance to take home the grand prize of a Specialized S-Works Tarmac. To win the grand prize you must attempt to cycle the full 3,664 km course completing all 21 stages of the race.

Thumb cyclists may also compete for individual stage wins and shorter sprint and mountain climbs and the prizes and glory that go with them.

More:

ANE for displaying “Loading” status
From TheRabbitFlash:

Today I started my own labs. Will update when have a new content.
At this moment you can grab my newest Adobe Air native extension for iOS. Using it you can add screen overlay with spinning preloader.
There is no predefined sets of styles. You can customize it as you wish.
- Change background color using ARGB uint (0xFF 100% alpha, 0xFF 100% red and so on..)- Change spinner color using ARGB uint- Change spinner style. There is only two styles available
After show() call – Adobe Air will be blocked from any MouseEvent or TouchEvent. Call hide()for unblocking the same as for removing spinner from display.
Controller will be opened by 100% width and 100% height with centered spinner.

Related:
Video: Using native loading spinner in Adobe AIR

ANE for displaying “Loading” status

From TheRabbitFlash:

Today I started my own labs. Will update when have a new content.

At this moment you can grab my newest Adobe Air native extension for iOS. Using it you can add screen overlay with spinning preloader.

There is no predefined sets of styles. You can customize it as you wish.

- Change background color using ARGB uint (0xFF 100% alpha, 0xFF 100% red and so on..)
- Change spinner color using ARGB uint
- Change spinner style. There is only two styles available

After show() call – Adobe Air will be blocked from any MouseEvent or TouchEvent. Call hide()for unblocking the same as for removing spinner from display.

Controller will be opened by 100% width and 100% height with centered spinner.

Related:

Bake-O-Rama

If you could bake yourself a match-three game, it would probably be like this! Playing isn’t restricted to lives - you use coins here to play several levels. More challenging levels require a little bit more coins than easier ones. You have training levels that don’t cost a single coin. Become the most successful baker in the world!
Made with Adobe AIR. Utilizes Starling, Feathers, TweenMax, LoaderMax, Nape and Freshplanet Facebook ANE.
Smart Asset Management and Resizing for supporting all kind of devices. Synchronizes across devices via Facebook Connect.
Runs on:
Facebook
Google Play
App Store
Developer: Micking

Bake-O-Rama

If you could bake yourself a match-three game, it would probably be like this! Playing isn’t restricted to lives - you use coins here to play several levels. More challenging levels require a little bit more coins than easier ones. You have training levels that don’t cost a single coin. Become the most successful baker in the world!

Made with Adobe AIR. Utilizes Starling, Feathers, TweenMax, LoaderMax, Nape and Freshplanet Facebook ANE.

Smart Asset Management and Resizing for supporting all kind of devices. Synchronizes across devices via Facebook Connect.

Runs on:

Developer: Micking

Away3D + Starling + Gyroscope on iPhone 4S using AIR 3.9

Finally I’m having an acceptable performance using Stage3D to create an augmented reality scene, using AIR 3.9 beta, Away3D 4.1.4, Starling 1.4, Christoph Ketzler’s Euler Gyroscope ANE, and Michael Trenkler’s Starling WebcamVideo Extension.

World of Western (Deluxe)

Adobe AIR + Starling + ApacheFlex + Distriqt ANEs.

World of Western (Deluxe)

Adobe AIR + Starling + ApacheFlex + Distriqt ANEs.

Squares-X

A game of good cube, bad cube!
You control the Square X and fly it through wave after wave of evil red skull squares. The basic survival task of not colliding with the enemy is one thing, but levels are only completed by collecting enough of the other colored squares to get enough points before the time runs out.

Made with Adobe AIR, no Starling or other Stage3D Framework used, just the normal Flash Display List.

We used the following ANEs for Squares-X
1. Distriqt’s InAppBilling
2. MilkmanGames’s CoreMobile & RateBox Extensions
3. Vitapoly’s GameKit Extension
4. iad1.0.ane and NativeGATracker 2.0.4

Support for iPhone, iPod & iPad

Adobe AIR cross-platform apps: Polarbear App 

Polarbear lets you post messages to multiple social networks and blogs at once! 
Supported services: Twitter, Facebook, Blogger, Tumblr, Facebook Pages, LinkedIn, Webhooks and App.net
MAIN FEATURES 
Share menu integration - Easily share links and text from the browser and other apps to Polarbear.
Fast startup time and instant writing
Supports posting in Arabic, Russian, Chinese, Hindi, Japanese, Korean, Hebrew, Greek 
Set text direction (left to right / right to left) 
Switch between HD and SD mode 
Supports landscape and portrait mode 
Character counter for Twitter and App.net
Go beyond 140 characters on Twitter! Twitter posts longer than 140 characters will automatically split into multiple tweets
Go beyond 256 characters on App.net! App.net posts longer than 256 characters will automatically split into multiple status updates
SECURE 
Polarbear uses the industry standard OAuth for secure authorization 
No password, username, email or account setup required 
Your messages will only get proceed and are never stored

Links:
Android
Blackberry
Web app
Chrome
Mac (desktop)
Windows (desktop)
iOS version of Polarbear is coming soon.

Adobe AIR cross-platform apps: Polarbear App 

Polarbear lets you post messages to multiple social networks and blogs at once! 

Supported services: Twitter, Facebook, Blogger, Tumblr, Facebook Pages, LinkedIn, Webhooks and App.net

MAIN FEATURES 

  • Share menu integration - Easily share links and text from the browser and other apps to Polarbear.
  • Fast startup time and instant writing
  • Supports posting in Arabic, Russian, Chinese, Hindi, Japanese, Korean, Hebrew, Greek 
  • Set text direction (left to right / right to left) 
  • Switch between HD and SD mode 
  • Supports landscape and portrait mode 
  • Character counter for Twitter and App.net
  • Go beyond 140 characters on Twitter! Twitter posts longer than 140 characters will automatically split into multiple tweets
  • Go beyond 256 characters on App.net! App.net posts longer than 256 characters will automatically split into multiple status updates

SECURE 

  • Polarbear uses the industry standard OAuth for secure authorization 
  • No password, username, email or account setup required 
  • Your messages will only get proceed and are never stored

Links:

Nodality 1.6 Released!

Nodality, the node based image editing and compositing app for iPad, version 1.6 released! New transform nodes, UI refresh and full screen mode.
Nodality is created with Apache Flex, Vitapoly Core Image ANE and Adobe AIR. You can read about the 1.6 release on my blog.

Nodality 1.6 Released!

Nodality, the node based image editing and compositing app for iPad, version 1.6 released! New transform nodes, UI refresh and full screen mode.

Nodality is created with Apache Flex, Vitapoly Core Image ANE and Adobe AIR. You can read about the 1.6 release on my blog.

AIRFileSave

Ever wanted to dynamically write local files from a Flash game/app at runtime (without server-side scripts, or annoying File Dialog prompts)? This handy AIR app can serve as a 3rd-arm for your Flash projects that needs to dynamically update JSON, TXT, or even ByteArray files. Also useful for launching NativeProcess (batch, commands, etc.)

AIRFileSave

Ever wanted to dynamically write local files from a Flash game/app at runtime (without server-side scripts, or annoying File Dialog prompts)? This handy AIR app can serve as a 3rd-arm for your Flash projects that needs to dynamically update JSON, TXT, or even ByteArray files. Also useful for launching NativeProcess (batch, commands, etc.)

Kickstarter project:
Game Services AIR Native Extension

We are aware that there’s a lot of interest in creating an AIR native extension (ANE) to handle cross platform game services (as our suggestion site indicates here). While we have made a start on this extension we just don’t have the time to dedicate to developing this extension. So we are asking you to help us. This project will allow us to dedicate the resources necessary to create an well polished AIR native extension to access the Apple Game Center and Google Play Game Services.

Kickstarter project:

Game Services AIR Native Extension

We are aware that there’s a lot of interest in creating an AIR native extension (ANE) to handle cross platform game services (as our suggestion site indicates here). While we have made a start on this extension we just don’t have the time to dedicate to developing this extension. So we are asking you to help us. This project will allow us to dedicate the resources necessary to create an well polished AIR native extension to access the Apple Game Center and Google Play Game Services.

Math-Possible - Addition, Subtraction, Multiplication, Division
From App developers:

We were determined to release an App with Flash CC / Flash Builder.  We did want to spend a year building a simple math game. So, after some looking around, we decided that the fastest way to release our math game was to have a flash math engine build already.  With an already large flash community at our disposal we knew we are bound to fine a math engine out there. We finally found it on ActiveDen.net.
For $10, we were able to purchase a starting point that saved us 2 months of development.  We then use Flash CC to Animate and Flash Builder to make the tweaks it needed.
After only 3 months of development, Math-Possible was released.

Links:
iOS
Android

Math-Possible - Addition, Subtraction, Multiplication, Division

From App developers:

We were determined to release an App with Flash CC / Flash Builder.  We did want to spend a year building a simple math game. So, after some looking around, we decided that the fastest way to release our math game was to have a flash math engine build already.  With an already large flash community at our disposal we knew we are bound to fine a math engine out there. We finally found it on ActiveDen.net.

For $10, we were able to purchase a starting point that saved us 2 months of development.  We then use Flash CC to Animate and Flash Builder to make the tweaks it needed.

After only 3 months of development, Math-Possible was released.

Links:

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