21 posts tagged genome2d
 
Flash Daily News:
Making Flixel Community GPU accelerated

(..) The current implementation, tracked under issue #90 on Github, is more of a prototype than a final version, since no big optimizations were performed yet. Despite of that, the results are outstanding so far.(..).
As demonstrated the blitting render was able to draw between 500 and 1000 sprites simultaneously before dropping the FPS rate. The GPU render, on the other hand, was able to draw up to 2500 sprites before dropping the 30 FPS mark. Using the amount of 2500 bunnies as a parameter, the GPU render performed 428% better than the blitting one. That is a huge performance gain!

Making Flixel Community GPU accelerated

(..) The current implementation, tracked under issue #90 on Github, is more of a prototype than a final version, since no big optimizations were performed yet. Despite of that, the results are outstanding so far.(..).

As demonstrated the blitting render was able to draw between 500 and 1000 sprites simultaneously before dropping the FPS rate. The GPU render, on the other hand, was able to draw up to 2500 sprites before dropping the 30 FPS mark. Using the amount of 2500 bunnies as a parameter, the GPU render performed 428% better than the blitting one. That is a huge performance gain!

EBook: Introducing Genome2D
From James Wrightson:

Anyone who would like to learn the powerful Genome2D framework using AS3 can now read my ebook.
It is aimed at beginners and will teach you all of the cool aspects of Genome2D in an easy to digest format!
There is a $5 discount on the GOLD version if you use the promo code: indiegaming
Also, any suggestions or material you would like me to cover please ask!
—
Genome2D is a powerful 2D framework for AS3 that allows developers to create high performance games and applications for web, desktop and mobile platforms
This ebook will teach you the core foundation of how to use Genome2D from the ground up, using the FlashDevelop IDE. With just over 80 pages worth of material, full project source code AND a full game project.

EBook: Introducing Genome2D

From James Wrightson:

Anyone who would like to learn the powerful Genome2D framework using AS3 can now read my ebook.

It is aimed at beginners and will teach you all of the cool aspects of Genome2D in an easy to digest format!

There is a $5 discount on the GOLD version if you use the promo code: indiegaming

Also, any suggestions or material you would like me to cover please ask!

Genome2D is a powerful 2D framework for AS3 that allows developers to create high performance games and applications for web, desktop and mobile platforms

This ebook will teach you the core foundation of how to use Genome2D from the ground up, using the FlashDevelop IDE. With just over 80 pages worth of material, full project source code AND a full game project.

Genome2D DevCast #3

Packing textures into multiple color channels. There is a blog post about this approach at my blog as well.

Genome2D DevCast #2

Nape physics integration
Custom renderers and 3D projection

Genome2D DevCast #1

First of hopefully series of DevCasts about Genome2D development and other related topics.In this first DevCast I am talking about my new 2D deffered lighting renderer pipeline and how you can implement it using Genome2D pipeline.

Genome2D DevCast #1

First of hopefully series of DevCasts about Genome2D development and other related topics.

In this first DevCast I am talking about my new 2D deffered lighting renderer pipeline and how you can implement it using Genome2D pipeline.

 Video Record: Flash Online Conference #7

It was a really amazing online meeting, filled up by a lot of experience and useful content. Thank to all of you guys for the amazing year of 2013. With your help, we’ve created the strongest Stage3D community with a lot of experts( 1286 people :D ) and seven online meetings. so, if you are flash-developer, please, don’t forget to join us.
Content:
“Zest3D – New API Overview and Public Beta” – Gary Paluk
“Genome2D – 2.0 and what is coming” – Peter “shtif” Stefcek
“Flare3D – Custom Rendering Pipelines” – Ariel Nehmad
“Minko: targeting Flash/Stage3D with C++ and GLSL” – Jean-Marc Le Roux

 Video Record: Flash Online Conference #7

It was a really amazing online meeting, filled up by a lot of experience and useful content. Thank to all of you guys for the amazing year of 2013. With your help, we’ve created the strongest Stage3D community with a lot of experts( 1286 people :D ) and seven online meetings. so, if you are flash-developer, please, don’t forget to join us.

Content:

  • “Zest3D – New API Overview and Public Beta” – Gary Paluk
  • “Genome2D – 2.0 and what is coming” – Peter “shtif” Stefcek
  • “Flare3D – Custom Rendering Pipelines” – Ariel Nehmad
  • “Minko: targeting Flash/Stage3D with C++ and GLSL” – Jean-Marc Le Roux
Flash Online Conference #6

We are done with the 6th Flash Online Conference. It was really interesting content mix. We’ve learned a lot about Citrus and Rave AI engines, Uber-shaders in GLSL, Particle System in Genome2D Engine, cool TypeScript language introduction for as3 flash-developers and all about the physics in games.
Aymeric Lamboley “Citrus Engine, from zero to ninja”
Jean-Marc Le Roux “Minko: targeting Flash/Stage3D with C++ and GLSL”
Peter “shtif” Stefcek “Genome2D: Advanced particle systems”
Gary Paluk and Karim Beyrouti “Away3D TypeScript”
Ariel Nehmad “A different approach for handling physics and collision detection in games”

[ Blog post ]

Flash Online Conference #6

We are done with the 6th Flash Online Conference. It was really interesting content mix. We’ve learned a lot about Citrus and Rave AI engines, Uber-shaders in GLSL, Particle System in Genome2D Engine, cool TypeScript language introduction for as3 flash-developers and all about the physics in games.

  • Aymeric Lamboley “Citrus Engine, from zero to ninja”
  • Jean-Marc Le Roux “Minko: targeting Flash/Stage3D with C++ and GLSL”
  • Peter “shtif” Stefcek “Genome2D: Advanced particle systems”
  • Gary Paluk and Karim Beyrouti “Away3D TypeScript”
  • Ariel Nehmad “A different approach for handling physics and collision detection in games”

[ Blog post ]

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