16 posts tagged genome2d
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Flash Daily News:
 Video Record: Flash Online Conference #7

It was a really amazing online meeting, filled up by a lot of experience and useful content. Thank to all of you guys for the amazing year of 2013. With your help, we’ve created the strongest Stage3D community with a lot of experts( 1286 people :D ) and seven online meetings. so, if you are flash-developer, please, don’t forget to join us.
Content:
“Zest3D – New API Overview and Public Beta” – Gary Paluk
“Genome2D – 2.0 and what is coming” – Peter “shtif” Stefcek
“Flare3D – Custom Rendering Pipelines” – Ariel Nehmad
“Minko: targeting Flash/Stage3D with C++ and GLSL” – Jean-Marc Le Roux

 Video Record: Flash Online Conference #7

It was a really amazing online meeting, filled up by a lot of experience and useful content. Thank to all of you guys for the amazing year of 2013. With your help, we’ve created the strongest Stage3D community with a lot of experts( 1286 people :D ) and seven online meetings. so, if you are flash-developer, please, don’t forget to join us.

Content:

  • “Zest3D – New API Overview and Public Beta” – Gary Paluk
  • “Genome2D – 2.0 and what is coming” – Peter “shtif” Stefcek
  • “Flare3D – Custom Rendering Pipelines” – Ariel Nehmad
  • “Minko: targeting Flash/Stage3D with C++ and GLSL” – Jean-Marc Le Roux
Flash Online Conference #6

We are done with the 6th Flash Online Conference. It was really interesting content mix. We’ve learned a lot about Citrus and Rave AI engines, Uber-shaders in GLSL, Particle System in Genome2D Engine, cool TypeScript language introduction for as3 flash-developers and all about the physics in games.
Aymeric Lamboley “Citrus Engine, from zero to ninja”
Jean-Marc Le Roux “Minko: targeting Flash/Stage3D with C++ and GLSL”
Peter “shtif” Stefcek “Genome2D: Advanced particle systems”
Gary Paluk and Karim Beyrouti “Away3D TypeScript”
Ariel Nehmad “A different approach for handling physics and collision detection in games”

[ Blog post ]

Flash Online Conference #6

We are done with the 6th Flash Online Conference. It was really interesting content mix. We’ve learned a lot about Citrus and Rave AI engines, Uber-shaders in GLSL, Particle System in Genome2D Engine, cool TypeScript language introduction for as3 flash-developers and all about the physics in games.

  • Aymeric Lamboley “Citrus Engine, from zero to ninja”
  • Jean-Marc Le Roux “Minko: targeting Flash/Stage3D with C++ and GLSL”
  • Peter “shtif” Stefcek “Genome2D: Advanced particle systems”
  • Gary Paluk and Karim Beyrouti “Away3D TypeScript”
  • Ariel Nehmad “A different approach for handling physics and collision detection in games”

[ Blog post ]

The Furfree Parade

This virtual protest invites every one to take off their clothes and demonstrate against fur with just a few clicks.

Smooth 60fps website build with Genome2D engine

The Furfree Parade

This virtual protest invites every one to take off their clothes and demonstrate against fur with just a few clicks.

Smooth 60fps website build with Genome2D engine

Geometry Arena.
Stage3D game released simultaneously on:
iOS App Store (iPad/iPhone)
Google Play
Facebook
[ Interview with author ]

Geometry Arena.

Stage3D game released simultaneously on:

  1. iOS App Store (iPad/iPhone)
  2. Google Play
  3. Facebook

[ Interview with author ]

Final version on Geometry Arena published on NewGrounds.
Built with Genome2D engine.
[ Play on NewGrounds ]
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Related post: Geometry Arena on Desktop, iOS, Android

Final version on Geometry Arena published on NewGrounds.

Built with Genome2D engine.

[ Play on NewGrounds ]

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Related post: Geometry Arena on Desktop, iOS, Android

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