99 posts tagged gamedev
 
Flash Daily News:

Planet Shooter. Physics.

(..) I don’t want to use 3rd party libraries and my game uses only my code, no any engines. Even vectors and matrices are mine. I chose an approach of “lazy” update of game objects. This means that every time when I’m asking for position or rotation of an object, code checks if it was changed and if it was - it calculates necessary data. Currently I’m thinking about switching to another system, so I’ll not write about it in detail.

For physics I’m using bounding spheres. That will be the only volumes I’ll use. They’re very simple and fast. For fast moving objects (bullets) I’ll use continuous collision detection with spheres. In the posted video I’m using a brute force - I’m checking all objects with each other. I’m pretty happy with performance, but my next step will be spatial hierarchy for physics. I’ll use simple uniform grid. (..)

Polar Dash

A simple endless runner developed over a weekend for the Ludum Dare contest.


Cute endless runner by Cheesfork using #Flare3D. Developed over a weekend for the Ludum Dare contest! http://t.co/0BiMxMGrqR #gamedevelop
— Flare3D (@flare3d) September 9, 2014

Polar Dash

A simple endless runner developed over a weekend for the Ludum Dare contest.

Citrus V3.1.10 engine fixes and libraries update

We’re glad to introduce today a new version with mostly fixes (on Camera, multi-resolution system, and sound manager) and libraries update (Starling, Feathers, Nape & DragonBones).

Citrus V3.1.10 engine fixes and libraries update

We’re glad to introduce today a new version with mostly fixes (on Camera, multi-resolution system, and sound manager) and libraries update (Starling, Feathers, Nape & DragonBones).

New CrossBridge SDK released

List of changes
Check out the updated Examples and SWC libs. including: LUA, MCrypt, QRCode and more.

New CrossBridge SDK released

List of changes

Check out the updated Examples and SWC libs. including: LUA, MCrypt, QRCode and more.

Domi Domi Blocks

Domi Domi Blocks is an educational app for kids aged 3-5, aimed to train logical thinking. Children follow color patterns and discover hidden pictures together with the cute characters. Beautiful artwork and fun sounds guide the child through 40 different activities. Domi Domi Blocks helps develop eye-hand coordination and spatial orientation. The creation of the app was supervised by experienced early years educators.

Designed for Android and iOS devices.

This application uses Adobe AIR ,Starling, Robotlegs and Signals

Cyberix3D - A free online 3D game maker

I love 3D graphics, and all the possibilities it brings, and so I’ve decided to create a 3D game making site, that enables any one to create their own 3D game.
The Game Editor is written in AS3 with Away3D and Starling frameworks. It is targeting the Web/Android platforms.
The difference between Cyberix3D and other similar sites is that on Cyberix3D you don’t need to know programming, and still create a complex, high quality professional game .You can create your game on any computer, where ever you are,  without downloading and installing any program, and then share to any one you want, or run it anywhere.  
Cyberix3D
Cyberix3D Tutorial #1 - Getting Started

Cyberix3D - A free online 3D game maker

I love 3D graphics, and all the possibilities it brings, and so I’ve decided to create a 3D game making site, that enables any one to create their own 3D game.

The Game Editor is written in AS3 with Away3D and Starling frameworks. It is targeting the Web/Android platforms.

The difference between Cyberix3D and other similar sites is that on Cyberix3D you don’t need to know programming, and still create a complex, high quality professional game .You can create your game on any computer, where ever you are,  without downloading and installing any program, and then share to any one you want, or run it anywhere.  

Space Cropper

Arcade/action game in the genre of Qix and Volfied with 17 different monsters and 2 final bosses.

From Christophe Bessis:

Ludum dare 30 Entry are over now it’s rate time, there are a lot of good game, some are coded in regular Actionscript 3, some use Haxe.
Here is my selection of the best games that use Flash player runtime:
Schrödinghost by looPing + flashPunck 
chipset-0 by  @deepnightfr
Jeru’s Tower by @ncannasse
Intergalacticnet by @divillysausages
Dominions’n’Dominoes by @benjamin_soule_
Galactic Dump by @SoulGameStudio
Sinister by @JoeCreates
Related:
Ludum Dare 30, Connected worlds

From Christophe Bessis:

Ludum dare 30
 
Entry are over now it’s rate time, there are a lot of good game, some are coded in regular Actionscript 3, some use Haxe.

Here is my selection of the best games that use Flash player runtime:

Related:

Making Flixel Community GPU accelerated

(..) The current implementation, tracked under issue #90 on Github, is more of a prototype than a final version, since no big optimizations were performed yet. Despite of that, the results are outstanding so far.(..).
As demonstrated the blitting render was able to draw between 500 and 1000 sprites simultaneously before dropping the FPS rate. The GPU render, on the other hand, was able to draw up to 2500 sprites before dropping the 30 FPS mark. Using the amount of 2500 bunnies as a parameter, the GPU render performed 428% better than the blitting one. That is a huge performance gain!

Making Flixel Community GPU accelerated

(..) The current implementation, tracked under issue #90 on Github, is more of a prototype than a final version, since no big optimizations were performed yet. Despite of that, the results are outstanding so far.(..).

As demonstrated the blitting render was able to draw between 500 and 1000 sprites simultaneously before dropping the FPS rate. The GPU render, on the other hand, was able to draw up to 2500 sprites before dropping the 30 FPS mark. Using the amount of 2500 bunnies as a parameter, the GPU render performed 428% better than the blitting one. That is a huge performance gain!

AIRGamepad Example - Rhuno

The recently released AIR 15 beta includes an updated AIRGamepad class that lets you use your mobile Android device as a controller for your desktop AIR applications and games. I spent a little bit of time messing around with it and created the demo shown below.

I’ve uploaded the project to github if you want to check it out. Note that it requires the gamepad.swc from the AIR 15 sdk (located in frameworks/libs/air) and also the as3corelib for image encoding.

Airport Award Adventure

An interactive game installation played at Airport Terminal.

We worked with United MileagePlus in setting up an interactive, Kinect-based game called “Airport Award Adventure” at Chicago O’Hare International Airport. Travelers were invited to play while waiting for their flight. The game was developed using the following Actionscript-related technologies:

  • Adobe AIR
  • AIRKinect ANE
  • Greensock Animation Platform
  • Nape physics engine
With minimal effort, we were also able to deploy a web-based version of the game which can be played here.
FLASH PLATFORM NEWS & TECH BLOG
Best source of Adobe Flash / Adobe AIR related:
NEWS SHOWCASES ACTIONSCRIPT & GAMEDEV TUTORIALS KNOWLEDGE ROUND-UPS
 
JOBS.FLASHDAILY.NET SUBMIT YOUR CONTENT!