54 posts tagged gamedev
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Vineros - same look on all mobile devices and Facebook. Liquid UI(TM) in action.

The video demonstrates a game containing complicated animations and game mechanics built with Gingee by one of our partner studios. Gingee’s Liquid UI(TM) automatically unwraps the game across different devices and browsers. 

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Ball Drop! - The Game

Flare3D has the ability to be integrated with a wide range of third party technology. Today is the turn of Leap Motion! This amazing device allows you to interact with your app through gestures. Check out what Alvaro Tejada Galindo did using Flare3D and Leap Motion, this is an excellent example that shows how to take advantage mixing new technologies. More information at Blag’s blog

Links:
Video

Ball Drop! - The Game

Flare3D has the ability to be integrated with a wide range of third party technology. Today is the turn of Leap Motion! This amazing device allows you to interact with your app through gestures. Check out what Alvaro Tejada Galindo did using Flare3D and Leap Motion, this is an excellent example that shows how to take advantage mixing new technologies. More information at Blag’s blog

Links:

Meet GINGEE Platform!

Our platform is built as an extension to Adobe AIR in order to avoid difficulties of AIR as mobile development tool. It seems to be perfect tool for cross platform development for professionals who use Adobe development. We support mobile platforms, desktops, 

We’re actually solved performance and memory leakage and added our own technology named Liquid UI allowing developers to build their app/game once with one set of AS3 code and set of assets without any additional adaptation to different platforms and devices.
Along with the SDK we’ve built our full featured  IDE for building games’ mock ups and scenes, including physics integration , many widgets, social tools and more. Mobile versions of apps/games built with Gingee compiled to native and do not need mid-layer software to run on devices (AIR player or so). At our website you can find many examples of apps built with Gingee and tutorials for using our platform.We are offering free fully functional version of our product for download. Developers can built and publish whatever they want with us and we’ll help them on their way.


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Meet GINGEE Platform!

Our platform is built as an extension to Adobe AIR in order to avoid difficulties of AIR as mobile development tool. It seems to be perfect tool for cross platform development for professionals who use Adobe development. We support mobile platforms, desktops, 
We’re actually solved performance and memory leakage and added our own technology named Liquid UI allowing developers to build their app/game once with one set of AS3 code and set of assets without any additional adaptation to different platforms and devices.

Along with the SDK we’ve built our full featured  IDE for building games’ mock ups and scenes, including physics integration , many widgets, social tools and more. Mobile versions of apps/games built with Gingee compiled to native and do not need mid-layer software to run on devices (AIR player or so). 

At our website you can find many examples of apps built with Gingee and tutorials for using our platform.

We are offering free fully functional version of our product for download. Developers can built and publish whatever they want with us and we’ll help them on their way.
Links:
Source code: 4096

It is originally developed by Asher Vollmer named Threes. Then, Veewo developed “1024” based on same concept.
The aim of this game is to get 4096 with merging 2 and powers of 2. Use your arrow keys to move the numbers (2 and power of 2). When two tiles with the same number touch, they merge into one.

Source code: 4096

It is originally developed by Asher Vollmer named Threes. Then, Veewo developed “1024” based on same concept.

The aim of this game is to get 4096 with merging 2 and powers of 2. Use your arrow keys to move the numbers (2 and power of 2). When two tiles with the same number touch, they merge into one.

New Mini Project Announcement: RENGA

RENGA is a throwback to classical arcade games such as Breakout and Space Invaders. It is simple and intiutive to play. You have to shoot and destroy each block while avoiding being shot at. If you’re shot 3 times or more, then it’s game over. The idea is to get the highest score possible by surviving as long as possible, with increasing difficulty. RENGA will be available for iOS and Android free of charge, and possibly more platforms in the future.

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