65 posts tagged flash
 
Flash Daily News:
Mon Âme d’enfant

An Interactive gaming experience where you must find your inner child, by discovering hidden scenes along a typical urban walk.

Mon Âme d’enfant

An Interactive gaming experience where you must find your inner child, by discovering hidden scenes along a typical urban walk.

Responsive Man
Note: Allow popup Allow popup ;-)

Responsive Man

Note: Allow popup Allow popup ;-)

Dash.as Player

Dash.as is the first video player to run MPEG-DASH video on any device supporting Adobe Flash. It is written in Adobe ActionScript and was designed from the ground-up to be lightweight with performance in mind.
MPEG-DASH (Dynamic Adaptive Streaming over HTTP) became an International Standard in 2011 and is a technique designed specifically for streaming high-quality multimedia over an HTTP server. It works by fragmenting content into a series of small HTTP-based file segments where each contains block of playback time. Content is made available at a variety of different bitrates to account for variations in a connection’s bandwidth quality. Upon each download of a segment, the highest bitrate the connection can handle in time for seamless playback is selected. This allows MPEG-DASH to seamlessly adapt to changing network conditions at the highest quality possible for a seamless user experience.
This project is an extension for Open Source Media Framework and released under the Mozilla Public License 2.0.

Source:

[ALERT] castLabs allows live/vod MPEG-DASH playback in Flash Player with Dash.as open-source OSMF library http://t.co/xr6iCwIzRG #KUDOS
— Nicolas Weil (@NicolasWeil) March 13, 2014


Links:
Dash.as
GitHub
Examples

Dash.as Player

Dash.as is the first video player to run MPEG-DASH video on any device supporting Adobe Flash. It is written in Adobe ActionScript and was designed from the ground-up to be lightweight with performance in mind.

MPEG-DASH (Dynamic Adaptive Streaming over HTTP) became an International Standard in 2011 and is a technique designed specifically for streaming high-quality multimedia over an HTTP server. It works by fragmenting content into a series of small HTTP-based file segments where each contains block of playback time. Content is made available at a variety of different bitrates to account for variations in a connection’s bandwidth quality. Upon each download of a segment, the highest bitrate the connection can handle in time for seamless playback is selected. This allows MPEG-DASH to seamlessly adapt to changing network conditions at the highest quality possible for a seamless user experience.

This project is an extension for Open Source Media Framework and released under the Mozilla Public License 2.0.

Source:

Links:

ALPES - Facing the crowd
From Benjamin Pugliese:

This is an interactive Flash videoclip made in AS3 using some Greensocks  stuff. You can edit your video clip with 4 video effect and choose from 5 camera like a liveshow !

ALPES - Facing the crowd

From Benjamin Pugliese:

This is an interactive Flash videoclip made in AS3 using some Greensocks  stuff. You can edit your video clip with 4 video effect and choose from 5 camera like a liveshow !

Unity3D + Flash11: Tweet, Chat, Like and Drive

Social media and driving don’t mix. Find out why in this real-time multiplayer race game that let’s you experience the dangers and distractions of mobile messaging as you see, send and steer.

Credits: N=5, MediaMonks

Why It Is Finally Time to Endorse 60 Fps Web Video (Demo)

The frame rates for movies were defined over 80 years ago. In the year 1927, 24 fps was defined as the standard for 35 mm sound film. With the introduction of television, 25 fps and 30 fps were introduced, with the interlaced versions 50i for PAL, and 60i for NTSC.

Why It Is Finally Time to Endorse 60 Fps Web Video (Demo)

The frame rates for movies were defined over 80 years ago. In the year 1927, 24 fps was defined as the standard for 35 mm sound film. With the introduction of television, 25 fps and 30 fps were introduced, with the interlaced versions 50i for PAL, and 60i for NTSC.

Flash Player 12 and AIR 4 officially released!

January 14th 2014
Welcome to Flash Player 12 and AIR 4! In today’s scheduled release, we’ve updated both Flash Player and AIR with new and improved functionality, important bug fixes and security updates.
Today we are introducing a new numbering scheme for our product versions. Adopting the pattern set by Google Chrome and Mozilla Firefox, we will simply update the major version number with each subsequent release. In other words, beginning with this release, Flash Player will become Flash Player 12. With each new major release, roughly every 3 months, that number will increase by one.
This change will also apply to the AIR Runtime and AIR SDK. This release will be numbered AIR 4 and AIR SDK 4; however, with our “King” (Q2 2014) release, the version number will be synchronized with the Flash Player version at 13.

Download AdobeAIR 4 SDK
FP12 & AIR4 Release Notes
Flash Player and Adobe AIR feature list

Flash Player 12 and AIR 4 officially released!

January 14th 2014

Welcome to Flash Player 12 and AIR 4! In today’s scheduled release, we’ve updated both Flash Player and AIR with new and improved functionality, important bug fixes and security updates.

Today we are introducing a new numbering scheme for our product versions. Adopting the pattern set by Google Chrome and Mozilla Firefox, we will simply update the major version number with each subsequent release. In other words, beginning with this release, Flash Player will become Flash Player 12. With each new major release, roughly every 3 months, that number will increase by one.

This change will also apply to the AIR Runtime and AIR SDK. This release will be numbered AIR 4 and AIR SDK 4; however, with our “King” (Q2 2014) release, the version number will be synchronized with the Flash Player version at 13.

 Video Record: Flash Online Conference #7

It was a really amazing online meeting, filled up by a lot of experience and useful content. Thank to all of you guys for the amazing year of 2013. With your help, we’ve created the strongest Stage3D community with a lot of experts( 1286 people :D ) and seven online meetings. so, if you are flash-developer, please, don’t forget to join us.
Content:
“Zest3D – New API Overview and Public Beta” – Gary Paluk
“Genome2D – 2.0 and what is coming” – Peter “shtif” Stefcek
“Flare3D – Custom Rendering Pipelines” – Ariel Nehmad
“Minko: targeting Flash/Stage3D with C++ and GLSL” – Jean-Marc Le Roux

 Video Record: Flash Online Conference #7

It was a really amazing online meeting, filled up by a lot of experience and useful content. Thank to all of you guys for the amazing year of 2013. With your help, we’ve created the strongest Stage3D community with a lot of experts( 1286 people :D ) and seven online meetings. so, if you are flash-developer, please, don’t forget to join us.

Content:

  • “Zest3D – New API Overview and Public Beta” – Gary Paluk
  • “Genome2D – 2.0 and what is coming” – Peter “shtif” Stefcek
  • “Flare3D – Custom Rendering Pipelines” – Ariel Nehmad
  • “Minko: targeting Flash/Stage3D with C++ and GLSL” – Jean-Marc Le Roux
Punchface

In order to provide users with the experience of being an MMA athlete, TNT created a Facebook app that uses a smartphone to measure the force of your punch.

Punchface

In order to provide users with the experience of being an MMA athlete, TNT created a Facebook app that uses a smartphone to measure the force of your punch.

Geox Amphibiox: 7 days of rain

Geox makes it rain. Literally. Watch as one man struggles through 7 days of rain, courtesy of his personally crafted cloud. The ultimate urban rain test shows these shoes don’t get soaked even when Tom does.

Geox Amphibiox: 7 days of rain

Geox makes it rain. Literally. Watch as one man struggles through 7 days of rain, courtesy of his personally crafted cloud. The ultimate urban rain test shows these shoes don’t get soaked even when Tom does.

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