28 posts tagged box2d
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Optical Inquisitor

Awesome game built with AdobeAIR & Box2D.

Welcome to the story, filled with the spirit of the ’80s. Our hero named Tommy Rissken was betrayed by friends and he went to jail for 8 years. Now he seeks to pay off with all traitors and return to his daughter.

  • Great physics, destructible bodies;
  • Racing and underground gambling club;
  • Build your own weapon;
  • A lot of keyframe animations;
  • A lot of interactive elements at levels;
  • Amazing 80s style soundtrack;

Links:

Oliver Joyce:

So I’ve set myself a challenge: Make a game before month’s end ( just over two weeks ) and submit to the Apple App Store. I’ve built a lot of mobile games before so I know the process like the back of my hand. No more excuses, it’s time to get something out there and begin 2014 on a positive note.
I’ve chosen Actionscript 3 and AIR as my tool of choice because it’s awesome for rapid prototyping, and of course the Starling Framework because,well, it’s just awesome. 60 frames per second on mobile, dynamic texture atlases, full screen scaling.

From AIR to App Store in two weeks: Day One
Pandora’s Box2D: Day Two of the Challenge
Procrastination, You’re The Devil: AIR to App Store, Day Three.
Hey, That Looks Like Fun: AIR to App Store, Day 4
The Perils of Feature Creep: AIR to App Store, Day 5
Sour Candies (What’s In A Name?) - AIR to App Store, Day 6
The halfway point: AIR to App Store, Day 7
Getting under the hood with PhysInjector and Box2D: AIR to App Store, Day 8
Stay The Course! Tips for finishing your game and staying focused: AIR to App Store, Days 9 and 10
A Game Or A Coffee? Your Product Is A Commodity! : AIR to App Store, Day 11
Into uncharted waters - Captain Fishblock released! Days 12-14 of the AIR to App Store Challenge
Updated 22/02/2014:
Adrift at Sea - Where’s Captain Fishblock? Are we rich yet?
Links:
Captain Fishblock Official Promotional Trailer
iOS, Android

Oliver Joyce:

So I’ve set myself a challenge: Make a game before month’s end ( just over two weeks ) and submit to the Apple App Store. I’ve built a lot of mobile games before so I know the process like the back of my hand. No more excuses, it’s time to get something out there and begin 2014 on a positive note.

I’ve chosen Actionscript 3 and AIR as my tool of choice because it’s awesome for rapid prototyping, and of course the Starling Framework because,well, it’s just awesome. 60 frames per second on mobile, dynamic texture atlases, full screen scaling.

Updated 22/02/2014:

Links:

Fire Ant Box2D Level Editor Tool

Fire Ant is a tool that allows you to create Box2D Levels with a user interface, it is wrriten in Actionscript 3 and runs with Adobe AIR.

Fire Ant Box2D Level Editor Tool is a free tool to develop box2D Levels, it natively suports all the features of Box2D plus automatic texture atlas creation, and texture mapping, as so as irregular polygon creation tool.

Starling educational game Teach Me Apps: English for Kids

From BEE DIGITAL:

After a few months of work today we released our new educational application for kids ages 4 to 12 called Teach Me Apps: English for Kids

This iPad app contains 12 educational games featuring uniquely illustrated vocabulary sets with more than 300 useful English words, with pronunciation provided by a native English speaker from the US. 

This app makes learning English fun for both kids and parents, helping children to acquire a positive attitude toward learning. 

Now app is available only for iPad devices but we’re working on version for Android tablets too. We developed this app with AIR and Starling framewok and also we used box2D in 2 games.

Links:

Flash / AdobeAIR games on mobile round-up:
Shape SlashFrom Jean-Bernard Filion: “We just launched our first game developed with Air 3.9 on both iOS and Android. The game was entirely developed with the Flash display list and GPU acceleration, I think we can fairly say that we optimized and pushed the performances of the display list as much as we can”
Barry WoodsFrom X-COM: “We made the game in the Starling Framework with Air 3.9 Beta, and integrated Box2D physics. The fluent scroll menus are thanks to Feathers. Levels were built with the Rube Box2D editor.”
CosmoplaniOS, Android, Video trailer, Blog post
Cyborg Chicks vs Space Sandwiches

Flash / AdobeAIR games on mobile round-up:

  1. Shape Slash

    From 
    Jean-Bernard Filion: “We just launched our first game developed with Air 3.9 on both iOS and Android. The game was entirely developed with the Flash display list and GPU acceleration, I think we can fairly say that we optimized and pushed the performances of the display list as much as we can”

  2. Barry Woods

    From X-COM: “We made the game in the Starling Framework with Air 3.9 Beta, and integrated Box2D physics. The fluent scroll menus are thanks to Feathers. Levels were built with the Rube Box2D editor.”

  3. Cosmoplan

    iOS, Android, Video trailer, Blog post

  4. Cyborg Chicks vs Space Sandwiches

Box2D Visual Editor Preview #2

What’s new:
• Import images for arranging and syncing with the level. This includes tools for rotating and scaling along the axis.
• Edge tool for creating edges instead of polygons. Existing polygons can easily be switched to edges as well.
• Added an option for exporting to JSON.
• Created an importer for Apple’s SpriteKit.
• Created a meta data tool for assisting when creating spawn points, triggers etc.
• Fixed the GUI so it is now fluid.
• Bug fixes and other general improvements.

Box2D Visual Editor

Allan Bishop:

"So I have been getting back into some more Box2D development for a game I am building. To increase my efficiency I needed an editor to visually create the Box2D world by drawing the shapes and joints. I found a few editors already built but none met my needs of being free, allowing the creation of joints and other Box2D items , as well as being intuitive and easy to use. As such I set about creating a prototype for my own editor.

My goal was to get something up and running as quickly as possible and to implement features as I needed them. After a week of development I have created an editor that can already do a lot of lifting. Features working so far:

  • Create circle and rectangle fixtures
  • Draw custom polygons and edit the vertex positions
  • Drag and drop fixtures to move them
  • Rotate and scale fixtures
  • Create revolute joints with all parameters able to be set
  • Export to XML
  • AS3 Importer

The GUI also features panning and a preview window. The next goal will probably be to use the editor in assisting creating levels for Apple’s SpriteKit for iOS7.|

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