So I’ve set myself a challenge: Make a game before month’s end ( just over two weeks ) and submit to the Apple App Store. I’ve built a lot of mobile games before so I know the process like the back of my hand. No more excuses, it’s time to get something out there and begin 2014 on a positive note.
I’ve chosen Actionscript 3 and AIR as my tool of choice because it’s awesome for rapid prototyping, and of course the Starling Framework because,well, it’s just awesome. 60 frames per second on mobile, dynamic texture atlases, full screen scaling.