32 posts tagged box2d
 
Flash Daily News:
Entire CadetEditor Stack Open Sourced

Today we’re very pleased to announce a major milestone for the Cadet project – we have now open sourced the entire Cadet stack! This means that developers have full access to our editor code as seen in these videos.

Entire CadetEditor Stack Open Sourced

Today we’re very pleased to announce a major milestone for the Cadet project – we have now open sourced the entire Cadet stack! This means that developers have full access to our editor code as seen in these videos.

Intruder Combat Training 2x

Will you be the next top special forces operative? ICT2X is a free flash 2d offline arena shooter playable in the browser. Players level up their characters and unlock new guns, attachments and outfits. 4 modes, 12 special missions and free play are waiting for you! The game is powered by mmankt.com’s mGine2X - an updated and refactored engine from the first game. It’s not using stage3d. It features all the basic stuff you’d expect from a good shooter engine- bitmap caching, box2dAS3 physics and ragdolls, particle effects with collisions, bullet ballistics with penetration and ricochets, destructible objects, stereo audio with distance fading, bot path finding and skeletal animation. (done by my proprietary system called puppeteer as3 + c# runtimes - will be free for the public in some time).

I’m using tons of box2d raycasts for particle and bullet collisions and bot vision. The lighting and blood effects are done with masking and different blend modes.

The game is up for sponsorship. contact [at] mmankt com

More:

Wurgle

The central hexagonal letter on the playing board is known as the ‘Wurgle’. All the other letters on the board are attracted to the Wurgle. As letters and words are removed from the board the letters will be pulled toward the Wurgle, bouncing off other letters as they move to create a fully dynamic and ever changing playing board.

Built using the Starling Framework and Box 2D for the physics. Other features in the app include: In-app billing, iAd / AdMob, push notification, viral integration using Twitter, Facebook & email ANE’s (all Milkman Games), Global 24hr, Global week & local high scores powered by Flox.

BitBit Robot

BitBit Robot is a platform game made with Adobe Air for iOS and Android.

It uses Box2D for Physics and native extensions for Game Center, In App Purchase and Ad display.

Optical Inquisitor

Awesome game built with AdobeAIR & Box2D.

Welcome to the story, filled with the spirit of the ’80s. Our hero named Tommy Rissken was betrayed by friends and he went to jail for 8 years. Now he seeks to pay off with all traitors and return to his daughter.

  • Great physics, destructible bodies;
  • Racing and underground gambling club;
  • Build your own weapon;
  • A lot of keyframe animations;
  • A lot of interactive elements at levels;
  • Amazing 80s style soundtrack;

Links:

Oliver Joyce:

So I’ve set myself a challenge: Make a game before month’s end ( just over two weeks ) and submit to the Apple App Store. I’ve built a lot of mobile games before so I know the process like the back of my hand. No more excuses, it’s time to get something out there and begin 2014 on a positive note.
I’ve chosen Actionscript 3 and AIR as my tool of choice because it’s awesome for rapid prototyping, and of course the Starling Framework because,well, it’s just awesome. 60 frames per second on mobile, dynamic texture atlases, full screen scaling.

From AIR to App Store in two weeks: Day One
Pandora’s Box2D: Day Two of the Challenge
Procrastination, You’re The Devil: AIR to App Store, Day Three.
Hey, That Looks Like Fun: AIR to App Store, Day 4
The Perils of Feature Creep: AIR to App Store, Day 5
Sour Candies (What’s In A Name?) - AIR to App Store, Day 6
The halfway point: AIR to App Store, Day 7
Getting under the hood with PhysInjector and Box2D: AIR to App Store, Day 8
Stay The Course! Tips for finishing your game and staying focused: AIR to App Store, Days 9 and 10
A Game Or A Coffee? Your Product Is A Commodity! : AIR to App Store, Day 11
Into uncharted waters - Captain Fishblock released! Days 12-14 of the AIR to App Store Challenge
Updated 22/02/2014:
Adrift at Sea - Where’s Captain Fishblock? Are we rich yet?
Links:
Captain Fishblock Official Promotional Trailer
iOS, Android

Oliver Joyce:

So I’ve set myself a challenge: Make a game before month’s end ( just over two weeks ) and submit to the Apple App Store. I’ve built a lot of mobile games before so I know the process like the back of my hand. No more excuses, it’s time to get something out there and begin 2014 on a positive note.

I’ve chosen Actionscript 3 and AIR as my tool of choice because it’s awesome for rapid prototyping, and of course the Starling Framework because,well, it’s just awesome. 60 frames per second on mobile, dynamic texture atlases, full screen scaling.

Updated 22/02/2014:

Links:

Fire Ant Box2D Level Editor Tool

Fire Ant is a tool that allows you to create Box2D Levels with a user interface, it is wrriten in Actionscript 3 and runs with Adobe AIR.

Fire Ant Box2D Level Editor Tool is a free tool to develop box2D Levels, it natively suports all the features of Box2D plus automatic texture atlas creation, and texture mapping, as so as irregular polygon creation tool.

Starling educational game Teach Me Apps: English for Kids

From BEE DIGITAL:

After a few months of work today we released our new educational application for kids ages 4 to 12 called Teach Me Apps: English for Kids

This iPad app contains 12 educational games featuring uniquely illustrated vocabulary sets with more than 300 useful English words, with pronunciation provided by a native English speaker from the US. 

This app makes learning English fun for both kids and parents, helping children to acquire a positive attitude toward learning. 

Now app is available only for iPad devices but we’re working on version for Android tablets too. We developed this app with AIR and Starling framewok and also we used box2D in 2 games.

Links:

Flash / AdobeAIR games on mobile round-up:
Shape SlashFrom Jean-Bernard Filion: “We just launched our first game developed with Air 3.9 on both iOS and Android. The game was entirely developed with the Flash display list and GPU acceleration, I think we can fairly say that we optimized and pushed the performances of the display list as much as we can”
Barry WoodsFrom X-COM: “We made the game in the Starling Framework with Air 3.9 Beta, and integrated Box2D physics. The fluent scroll menus are thanks to Feathers. Levels were built with the Rube Box2D editor.”
CosmoplaniOS, Android, Video trailer, Blog post
Cyborg Chicks vs Space Sandwiches

Flash / AdobeAIR games on mobile round-up:

  1. Shape Slash

    From 
    Jean-Bernard Filion: “We just launched our first game developed with Air 3.9 on both iOS and Android. The game was entirely developed with the Flash display list and GPU acceleration, I think we can fairly say that we optimized and pushed the performances of the display list as much as we can”

  2. Barry Woods

    From X-COM: “We made the game in the Starling Framework with Air 3.9 Beta, and integrated Box2D physics. The fluent scroll menus are thanks to Feathers. Levels were built with the Rube Box2D editor.”

  3. Cosmoplan

    iOS, Android, Video trailer, Blog post

  4. Cyborg Chicks vs Space Sandwiches
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