201 posts tagged away3d
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Flash Daily News:
Recipe for a Mixed App with Starling and Away3D

In my first attempt to add 3D to my Starling app I struggled with many problems that seemed trivial. I used Starling for a few good years and consider it one of the most powerful 2D frameworks in the industry. Coupled with the Feathers UI library its a winning stack, and it has a vibrant community that provides excellent support.

See also:
Sharing Textures between Starling and Away3D

Recipe for a Mixed App with Starling and Away3D

In my first attempt to add 3D to my Starling app I struggled with many problems that seemed trivial. I used Starling for a few good years and consider it one of the most powerful 2D frameworks in the industry. Coupled with the Feathers UI library its a winning stack, and it has a vibrant community that provides excellent support.

See also:

Nike Team Headwear

The Nike Team headwear site is a web-based flash application, providing an interactive 3D environment for customisation of the Nike headwear product line. Away Studios provided a variety of development services including texture & material management, advanced rendering through custom shaders, refined workflow for model production and direct interaction with the 3D scene allowing placement, rotation and scaling of logos and name drops on various model surfaces.
Key developments:
File size optimisations, taking advantage of repeating patterns in materials.
Texture combination between diffuse and normal maps to reconstruct highly detailed materials whilst minimising overhead
Mouse interaction on ‘hotspot’ areas of 3D models where logos and name drops can be placed and manipulated.
Texture memory management allowing materials to be loaded and unloaded as the headwear is customised.

Links:
Nike Team Headwear App
Away Studios: Nike Team Headwear

Nike Team Headwear

The Nike Team headwear site is a web-based flash application, providing an interactive 3D environment for customisation of the Nike headwear product line. Away Studios provided a variety of development services including texture & material management, advanced rendering through custom shaders, refined workflow for model production and direct interaction with the 3D scene allowing placement, rotation and scaling of logos and name drops on various model surfaces.

Key developments:

  • File size optimisations, taking advantage of repeating patterns in materials.
  • Texture combination between diffuse and normal maps to reconstruct highly detailed materials whilst minimising overhead
  • Mouse interaction on ‘hotspot’ areas of 3D models where logos and name drops can be placed and manipulated.
  • Texture memory management allowing materials to be loaded and unloaded as the headwear is customised.

Links:

Particle Effect Contest - VOTING TIME!

57 entries have been submitted by 31 authors from 12 countries. 
 
Potential prize winners are selected by appreciation count which liked by verified EffectHub.com account before March 15, 2014 11:59 P.M. PDT.


Links:
See All entries at Contest Website
Enter Sparticle particle effect Contest to Win iPad Air!
Particle Effect Contest - VOTING TIME!
57 entries have been submitted by 31 authors from 12 countries. 
 
Potential prize winners are selected by appreciation count which liked by verified EffectHub.com account before March 15, 2014 11:59 P.M. PDT.

Links:

Adobe AIR / Adobe Flash cross-platform inspiration:
San Diego Zoo Safari Park’s Tiger Trail
Tiger Trail runs smoothly with 60fps on iPad & Web browser!
Built with: Away3D, Starling, Feathers and GAF animations.
—
RED Interactive:

The Tull Family Tiger Trail exhibit opens at the San Diego Zoo Safari Park on Memorial Day 2014. To celebrate the opening, we launched Tiger Trail, a fun and educational game that immerses users to the exotic world of the Sumatran tiger. With fewer than 400 Sumatran tigers roaming the wild today, Tiger Trail exposes many of the dangers and threats impacting the survival of the endangered species in their natural environment. In the game, players are challenged to collect food and power ups to build their tigers’ strength, and skillfully navigate them through blazing fires and razor sharp traps to a protected reserve. Developed with a custom 3-D isometric game engine, Tiger Trail engages players of all ages with a variety of exciting levels and increasingly difficult challenges. Tigers may be king of the jungle, but now they need your help to survive.


App description:

Blazing fires and razor sharp traps are just a few of the dangers standing between your tiger and his freedom. Collect food and power-ups to build your tiger’s strength. Skillfully guide him past obstacles and through the wilds of Sumatra in this epic adventure from the San Diego Zoo Safari Park. The tiger may be the king of the jungle, but this time he needs your help to survive. 
Tiger Trail celebrates the opening of the Tull Family Tiger Trail at the San Diego Zoo Safari Park – where you can see real tigers in all their glory.
Tiger Trail Highlights:
· A variety of exciting levels designed to test your skill with increasingly difficult challenges· Stop & Go gameplay: tap anywhere on the screen to “stop” the tiger in its tracks and avoid obstacles, then release to let the tiger continue through the trap· 3D isometric view gives a bird’s eye view of the gameplay

Links:
iOS
Web
RED Interactive

Adobe AIR / Adobe Flash cross-platform inspiration:

San Diego Zoo Safari Park’s Tiger Trail

Tiger Trail runs smoothly with 60fps on iPad & Web browser!

Built with: Away3D, Starling, Feathers and GAF animations.

RED Interactive:

The Tull Family Tiger Trail exhibit opens at the San Diego Zoo Safari Park on Memorial Day 2014. To celebrate the opening, we launched Tiger Trail, a fun and educational game that immerses users to the exotic world of the Sumatran tiger. With fewer than 400 Sumatran tigers roaming the wild today, Tiger Trail exposes many of the dangers and threats impacting the survival of the endangered species in their natural environment. In the game, players are challenged to collect food and power ups to build their tigers’ strength, and skillfully navigate them through blazing fires and razor sharp traps to a protected reserve. Developed with a custom 3-D isometric game engine, Tiger Trail engages players of all ages with a variety of exciting levels and increasingly difficult challenges. Tigers may be king of the jungle, but now they need your help to survive.

App description:

Blazing fires and razor sharp traps are just a few of the dangers standing between your tiger and his freedom. Collect food and power-ups to build your tiger’s strength. Skillfully guide him past obstacles and through the wilds of Sumatra in this epic adventure from the San Diego Zoo Safari Park. The tiger may be the king of the jungle, but this time he needs your help to survive. 

Tiger Trail celebrates the opening of the Tull Family Tiger Trail at the San Diego Zoo Safari Park – where you can see real tigers in all their glory.

Tiger Trail Highlights:

· A variety of exciting levels designed to test your skill with increasingly difficult challenges
· Stop & Go gameplay: tap anywhere on the screen to “stop” the tiger in its tracks and avoid obstacles, then release to let the tiger continue through the trap
· 3D isometric view gives a bird’s eye view of the gameplay

Links:

Away3D 4.1.6 Release

The Away3D Team & The Away Foundation are pleased to announce a new update of the Away3D Flash engine, Away3D 4.1.6. This update contains may fixes and optimisations to the core functionality of the library, and we recommend updating any projects currently using Away3D 4.1 to take full advantage of these improvements. The release has also been fully tested with the newly launched Flash Player 12 and AIR 4.0 runtimes
Alongside the fixes and optimisations, there have been several minor additions to functionality in order to assist with some problems we see regularly in Away3D use. These include:
Automatic smoothing option on 3DS files with no smoothing group data
Better event handling for adding and removing efffects methods on materials
Spritesheet animator compatibility with shadows
Coordinate system selector on lenses allowing the use of either left or right-handed projection systems

Away3D 4.1.6 Release

The Away3D Team & The Away Foundation are pleased to announce a new update of the Away3D Flash engine, Away3D 4.1.6. This update contains may fixes and optimisations to the core functionality of the library, and we recommend updating any projects currently using Away3D 4.1 to take full advantage of these improvements. The release has also been fully tested with the newly launched Flash Player 12 and AIR 4.0 runtimes

Alongside the fixes and optimisations, there have been several minor additions to functionality in order to assist with some problems we see regularly in Away3D use. These include:

  • Automatic smoothing option on 3DS files with no smoothing group data
  • Better event handling for adding and removing efffects methods on materials
  • Spritesheet animator compatibility with shadows
  • Coordinate system selector on lenses allowing the use of either left or right-handed projection systems
Enter Sparticle particle effect Contest to Win iPad Air!

The holidays are almost here and that means it’s time to hold a contest to celebrate!
Sparticle is a profession GUI tool, based on one of the most popular 3D engines in Flash, Away 3D.
This high-performance and GPU-accelerated tool is ideal for game-effect designers who want to develop complex 3D effects for their games.
The latest version of Sparticle is available here.
This contest is open to worldwide natural persons who, at the time of entry, are legal residents of their countries.
The contest will begin on January 15, 2013 and will end on March 1, 2014. Entries for all prizes must be received by 11:59PM, CST.
1st Prize A brand new 16GB Wi-Fi iPad Air (or $500 in Amazon Gift Card)
2nd Prize A brand new 16GB Nexus 5 (or $350 in Amazon Gift Card)
3rd PrizeA brand new Kindle Paperwhite (or $120 in Amazon Gift Card)

Links:
Contest Page
Download Sparticle
Basic Sparticle Tutorial
Advanced Sparticle Tutorial
About EffectHub:

EffectHub is a social network to connect the world’s gaming artists and developers to enable them to be more productive and successful. Now we have connected many Flash tools with our website, so there are more and more assets on our website.

Enter Sparticle particle effect Contest to Win iPad Air!

The holidays are almost here and that means it’s time to hold a contest to celebrate!

Sparticle is a profession GUI tool, based on one of the most popular 3D engines in Flash, Away 3D.

This high-performance and GPU-accelerated tool is ideal for game-effect designers who want to develop complex 3D effects for their games.

The latest version of Sparticle is available here.

This contest is open to worldwide natural persons who, at the time of entry, are legal residents of their countries.

The contest will begin on January 15, 2013 and will end on March 1, 2014. Entries for all prizes must be received by 11:59PM, CST.

  • 1st Prize 
    A brand new 16GB Wi-Fi iPad Air (or $500 in Amazon Gift Card)

  • 2nd Prize 
    A brand new 16GB Nexus 5 (or $350 in Amazon Gift Card)

  • 3rd Prize
    A brand new Kindle Paperwhite (or $120 in Amazon Gift Card)

Links:

About EffectHub:

EffectHub is a social network to connect the world’s gaming artists and developers to enable them to be more productive and successful. Now we have connected many Flash tools with our website, so there are more and more assets on our website.

Sphractals

Here are some cool fractals displayed on a sphere using polar coordinates.

Sphractals

Here are some cool fractals displayed on a sphere using polar coordinates.

SWF Renderer 2.0

SWF Renderer is an application that exports image sequences from SWF files: Render PNG sequences from timeline animations, coded generative content (AS2 / AS3) and Stage3D content using custom code.

From Karim Beyrouti:

It is a bit of a niche thing that runs on desktops and converts SWF files to image sequences. The old version of the app was somewhat popular and used by the likes Deadmau5, Time Warner, the BBC and a fair few animators/developers around the globe. I originally built it out of need, and am happy to see it’s helped a fair few along the way. Aside from lots of new functionality and a new UI, one major change is: it is no longer a free application, and now costs €10. I plan to release updates, fixes (if any bugs are found) and provide support. The old version is still available for free (and will continue to be) however it is no longer maintained. The new functionality has mainly been implemented from feedback and user requests over the past few years, as well as things I have wanted from the application. For me the nicest thing about it is: being able to capture Stage3D content using a custom renderer. The GIT repo contains an example showing how to use custom renderers, and in that case export a sequence with  Away3D.

Update 09/01/2014:

Just updated SWFRenderer to export MP4 vidoes, and JPEG sequences as well as the usual PNG output. Also added support for Starling Stage3D content.

SWF Renderer 2.0

SWF Renderer is an application that exports image sequences from SWF files: Render PNG sequences from timeline animations, coded generative content (AS2 / AS3) and Stage3D content using custom code.

From Karim Beyrouti:

It is a bit of a niche thing that runs on desktops and converts SWF files to image sequences. The old version of the app was somewhat popular and used by the likes Deadmau5, Time Warner, the BBC and a fair few animators/developers around the globe. I originally built it out of need, and am happy to see it’s helped a fair few along the way. 

Aside from lots of new functionality and a new UI, one major change is: it is no longer a free application, and now costs €10. I plan to release updates, fixes (if any bugs are found) and provide support. The old version is still available for free (and will continue to be) however it is no longer maintained. 

The new functionality has mainly been implemented from feedback and user requests over the past few years, as well as things I have wanted from the application. For me the nicest thing about it is: being able to capture Stage3D content using a custom renderer. The GIT repo contains an example showing how to use custom renderers, and in that case export a sequence with  Away3D.

Update 09/01/2014:

Just updated SWFRenderer to export MP4 vidoes, and JPEG sequences as well as the usual PNG output. Also added support for Starling Stage3D content.

Adobe AIR games on mobile round-up:
Starling: KittyCatch (Android)
Starling: NancyMania: iOS, Android
Blind Escape
Starling + Feathers: Pathogen
Away3D + Starling: Slots of Fun: iOS, Android
Tap The Pixel: iOS

Adobe AIR games on mobile round-up:

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