23 posts tagged animation
 
Flash Daily News:
Google Swiffy updates

Swiffy converts Flash SWF files to HTML5, allowing you to reuse Flash content on devices without a Flash player (such as iPhones and iPads). 
August 4, 2014 (version 7.0.0):
Switched to HTML Canvas for renderering rather than SVG. This allows improved fidelity for filters and other graphical effects and provides more consistent results across a broader range of platforms including mobile devices.
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Google Swiffy updates

Swiffy converts Flash SWF files to HTML5, allowing you to reuse Flash content on devices without a Flash player (such as iPhones and iPads). 

August 4, 2014 (version 7.0.0):

Switched to HTML Canvas for renderering rather than SVG. This allows improved fidelity for filters and other graphical effects and provides more consistent results across a broader range of platforms including mobile devices.

How Japanese Animators Use Flash to Create Amazing TV Animation

Some people asked us about our special animation technique in the Ping Pong TV series. In this short video you can see the “insides” of two scenes we worked on for the show. Animators developed a new digital technique, in order to get slow movements, turnings and big zooms, that would have been very difficult in hand drawn animation.

Fingers Torture

Welcome to interactive torture chamber for your fingers. Use a webcam, a microphone and a keyboard to torture the fingers and find out how to treat acne like never before.

Fingers Torture

Welcome to interactive torture chamber for your fingers. Use a webcam, a microphone and a keyboard to torture the fingers and find out how to treat acne like never before.

The Hitchcock obsession

Really cool Immersive experience - The Hitchcock obsession http://t.co/iP8QUs5YeU
— julien renau (@julien_rno) July 1, 2014

The Hitchcock obsession

Animagraffs: Education Animated by Jacob O’Neal

(..) I use Flash (since that’s the animation timeline software I know best) to assemble the animated assets over the top of the Illustrator CC-made layout (After Effects CC and Photoshop CC both have timeline elements that I imagine could be used for this, but I haven’t experimented with either). If it’s vector illustration I might draw the frames directly in Flash Professional CC (the Cheetah frames were drawn in Illustrator CC since there are better brush and line quality options).
I export the finished project from Flash CC into Photoshop CC (which has the best compression ability when it comes to the animated GIF format). In Photoshop CC I try to get the file as small as possible, often limiting colors to do so. The cheetah graphic has dimensions of 1400 x 1890 with 18 total frames and rings in at a nimble 500KB. That’s much smaller than many static graphics of the same pixel dimensions; I purposely kept the project to a two-color scheme; as I progress with these projects, I’m getting more adventurous with more colors and weightier file sizes.

Animagraffs: Education Animated by Jacob O’Neal

(..) I use Flash (since that’s the animation timeline software I know best) to assemble the animated assets over the top of the Illustrator CC-made layout (After Effects CC and Photoshop CC both have timeline elements that I imagine could be used for this, but I haven’t experimented with either). If it’s vector illustration I might draw the frames directly in Flash Professional CC (the Cheetah frames were drawn in Illustrator CC since there are better brush and line quality options).

I export the finished project from Flash CC into Photoshop CC (which has the best compression ability when it comes to the animated GIF format). In Photoshop CC I try to get the file as small as possible, often limiting colors to do so. The cheetah graphic has dimensions of 1400 x 1890 with 18 total frames and rings in at a nimble 500KB. That’s much smaller than many static graphics of the same pixel dimensions; I purposely kept the project to a two-color scheme; as I progress with these projects, I’m getting more adventurous with more colors and weightier file sizes.

Flash Animation Inspiration: Murat

Murat is short fully interactive and animated comics from Motiv collective.

How to Cheat in Adobe Flash CC:The Art of Design and Animation

Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop creative projects, practical applications, and step-by-step tutorials. Chris Georgenes shows you how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you’ll discover how to: center your stage, utilize the retina display support, navigate the new UI, learn how to develop interactive content, and how to use the Adobe Creative Cloud to your advantage.
Put the Adobe Flash CC cheats to the test with the downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CC!

Links:
Buy Book
Facebook
Twitter:

Proud to announce the release of the new edition! How to Cheat in… #FlashCC by @keyframer http://t.co/tL92dUTJiv pic.twitter.com/QWOcuH3q1n
— focalpress (@focalpress)
April 9, 2014

How to Cheat in Adobe Flash CC:
The Art of Design and Animation

Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop creative projects, practical applications, and step-by-step tutorials. Chris Georgenes shows you how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you’ll discover how to: center your stage, utilize the retina display support, navigate the new UI, learn how to develop interactive content, and how to use the Adobe Creative Cloud to your advantage.

Put the Adobe Flash CC cheats to the test with the downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CC!

Links:

Twitter:

LWF - Lightweight SWF

LWF is an animation engine which can play animation data converted from FLASH contents in HTML5, Unity, Cocos2d-x, iOS UIKit, and more. LWF is designed to make game development easy and fun.
For HTML5 version, the below renderers have been implemented.
WebKit
CSS 3D
Canvas
WebGL
cocos2d-html5

Links:
FLASH for LWF production guideline
Demo #1, Demo #2, Demo #3, Demo #4
Website
Presentation
Demos

LWF - Lightweight SWF

LWF is an animation engine which can play animation data converted from FLASH contents in HTML5, Unity, Cocos2d-x, iOS UIKit, and more. LWF is designed to make game development easy and fun.

For HTML5 version, the below renderers have been implemented.

  1. WebKit
  2. CSS 3D
  3. Canvas
  4. WebGL
  5. cocos2d-html5

Links:

Ray-Ban - Social Visionaries

This app uses Facebook data and other API’s to compile a unique animated film for each Ray-Ban fan. We worked with Animade to create hundreds of individual animated outcomes. 
Stink Digital:
We created a Facebook app that analyses data from Facebook and Foursquare, in combination with a number of third-party APIs, to compile a unique animated film for each Ray-Ban fan. We worked with Animade to create hundreds of individual animations, which were then compiled into a short film, uniquely personalised for each user. The results could then be shared with friends, alongside a bespoke personalised cover photo for their Facebook Newsfeed.

Links:
Facebook app
Full case-study (click ‘View project’)
Developer
Video

Ray-Ban - Social Visionaries

This app uses Facebook data and other API’s to compile a unique animated film for each Ray-Ban fan. We worked with Animade to create hundreds of individual animated outcomes. 

Stink Digital:

We created a Facebook app that analyses data from Facebook and Foursquare, in combination with a number of third-party APIs, to compile a unique animated film for each Ray-Ban fan. We worked with Animade to create hundreds of individual animations, which were then compiled into a short film, uniquely personalised for each user. The results could then be shared with friends, alongside a bespoke personalised cover photo for their Facebook Newsfeed.

Links:

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