28 posts tagged animation
 
Flash Daily News:

Blackhat Intro

I animated this intro for the official site for Michael Mann’s 2014 film Blackhat for Project C. All animation is programmed in Flash and exported to layers that were composited in After Effects, then rendered to h264 for the html site.

Links:

Tutorial: Flash Professional CC: Variable Width Strokes

An overview of Variable Width Strokes in the 2014 release of Adobe Flash Professional CC.

The Future of Flash (Pro): 

Today, the Flash Pro team is releasing an update that should be a fairly major milestone in the tool’s history. In this post I’ll explain my personal view of what’s changed, why it’s a good idea, and where Flash goes from here. (see blog post).

Flash Professional CC 2014 October released:

Continuing with the momentum gained with the June release, Flash Professional CC 2014 October update brings to you even more features to make your life easier.  Whether you are an animator, web designer, educational content developer, advertiser or for that matter any platform or library developer, you will find something that is designed just for you.  Here are a few of the highlights –
WebGL Scripting/Interactivity and audio support
Custom Brush support
Animation Guide Support
AIR support for Intel x86 based Android devices
In addition, we’ve brought back Import SWF and AIR shared runtime support by popular demand.  You can find more about the features.
Last but not the least we’ve added support for Custom Platforms that will allow third party platform/library developers to leverage Flash Professional’s animation design paradigms including stage, timeline and creative tools to directly publish to their own platforms. To know more click here.

Links:
Flash Pro - What’s new?
The Future of Flash (Pro)
Flash Professional CC 2014 October release – available now

The Future of Flash (Pro):

Today, the Flash Pro team is releasing an update that should be a fairly major milestone in the tool’s history. In this post I’ll explain my personal view of what’s changed, why it’s a good idea, and where Flash goes from here. (see blog post).

Flash Professional CC 2014 October released:

Continuing with the momentum gained with the June release, Flash Professional CC 2014 October update brings to you even more features to make your life easier.  Whether you are an animator, web designer, educational content developer, advertiser or for that matter any platform or library developer, you will find something that is designed just for you.  Here are a few of the highlights –

  • WebGL Scripting/Interactivity and audio support
  • Custom Brush support
  • Animation Guide Support
  • AIR support for Intel x86 based Android devices

In addition, we’ve brought back Import SWF and AIR shared runtime support by popular demand.  You can find more about the features.

Last but not the least we’ve added support for Custom Platforms that will allow third party platform/library developers to leverage Flash Professional’s animation design paradigms including stage, timeline and creative tools to directly publish to their own platforms. To know more click here.

Links:

Animator vs. Animation IV

After many years, “Animator vs Animation” is back and it’s better than ever!

The struggle between a stick figure and its creator, a computer animator. In this fourth installment, the animator is finally shown in real life interacting with his computer monitor. The stick figure, resisting his tormentor, attacks his social life by hacking his Facebook account, traveling onto his iPhone via USB cord, and drawing animations of his own to dismantle the animation interface.

Links:

Google Swiffy updates

Swiffy converts Flash SWF files to HTML5, allowing you to reuse Flash content on devices without a Flash player (such as iPhones and iPads). 
August 4, 2014 (version 7.0.0):
Switched to HTML Canvas for renderering rather than SVG. This allows improved fidelity for filters and other graphical effects and provides more consistent results across a broader range of platforms including mobile devices.
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Release Notes

Google Swiffy updates

Swiffy converts Flash SWF files to HTML5, allowing you to reuse Flash content on devices without a Flash player (such as iPhones and iPads). 

August 4, 2014 (version 7.0.0):

Switched to HTML Canvas for renderering rather than SVG. This allows improved fidelity for filters and other graphical effects and provides more consistent results across a broader range of platforms including mobile devices.

How Japanese Animators Use Flash to Create Amazing TV Animation

Some people asked us about our special animation technique in the Ping Pong TV series. In this short video you can see the “insides” of two scenes we worked on for the show. Animators developed a new digital technique, in order to get slow movements, turnings and big zooms, that would have been very difficult in hand drawn animation.

Fingers Torture

Welcome to interactive torture chamber for your fingers. Use a webcam, a microphone and a keyboard to torture the fingers and find out how to treat acne like never before.

Fingers Torture

Welcome to interactive torture chamber for your fingers. Use a webcam, a microphone and a keyboard to torture the fingers and find out how to treat acne like never before.

The Hitchcock obsession

Really cool Immersive experience - The Hitchcock obsession http://t.co/iP8QUs5YeU
— julien renau (@julien_rno) July 1, 2014

The Hitchcock obsession

Animagraffs: Education Animated by Jacob O’Neal

(..) I use Flash (since that’s the animation timeline software I know best) to assemble the animated assets over the top of the Illustrator CC-made layout (After Effects CC and Photoshop CC both have timeline elements that I imagine could be used for this, but I haven’t experimented with either). If it’s vector illustration I might draw the frames directly in Flash Professional CC (the Cheetah frames were drawn in Illustrator CC since there are better brush and line quality options).
I export the finished project from Flash CC into Photoshop CC (which has the best compression ability when it comes to the animated GIF format). In Photoshop CC I try to get the file as small as possible, often limiting colors to do so. The cheetah graphic has dimensions of 1400 x 1890 with 18 total frames and rings in at a nimble 500KB. That’s much smaller than many static graphics of the same pixel dimensions; I purposely kept the project to a two-color scheme; as I progress with these projects, I’m getting more adventurous with more colors and weightier file sizes.

Animagraffs: Education Animated by Jacob O’Neal

(..) I use Flash (since that’s the animation timeline software I know best) to assemble the animated assets over the top of the Illustrator CC-made layout (After Effects CC and Photoshop CC both have timeline elements that I imagine could be used for this, but I haven’t experimented with either). If it’s vector illustration I might draw the frames directly in Flash Professional CC (the Cheetah frames were drawn in Illustrator CC since there are better brush and line quality options).

I export the finished project from Flash CC into Photoshop CC (which has the best compression ability when it comes to the animated GIF format). In Photoshop CC I try to get the file as small as possible, often limiting colors to do so. The cheetah graphic has dimensions of 1400 x 1890 with 18 total frames and rings in at a nimble 500KB. That’s much smaller than many static graphics of the same pixel dimensions; I purposely kept the project to a two-color scheme; as I progress with these projects, I’m getting more adventurous with more colors and weightier file sizes.

Flash Animation Inspiration: Murat

Murat is short fully interactive and animated comics from Motiv collective.

How to Cheat in Adobe Flash CC:The Art of Design and Animation

Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop creative projects, practical applications, and step-by-step tutorials. Chris Georgenes shows you how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you’ll discover how to: center your stage, utilize the retina display support, navigate the new UI, learn how to develop interactive content, and how to use the Adobe Creative Cloud to your advantage.
Put the Adobe Flash CC cheats to the test with the downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CC!

Links:
Buy Book
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Twitter:

Proud to announce the release of the new edition! How to Cheat in… #FlashCC by @keyframer http://t.co/tL92dUTJiv pic.twitter.com/QWOcuH3q1n
— focalpress (@focalpress)
April 9, 2014

How to Cheat in Adobe Flash CC:
The Art of Design and Animation

Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop creative projects, practical applications, and step-by-step tutorials. Chris Georgenes shows you how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you’ll discover how to: center your stage, utilize the retina display support, navigate the new UI, learn how to develop interactive content, and how to use the Adobe Creative Cloud to your advantage.

Put the Adobe Flash CC cheats to the test with the downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CC!

Links:

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