Hungry Hero is a game built using Starling Framework and is designed to run on the web, tablets and phones.
This game is developed as part of the tutorial series on learning Starling Framework.
Axel - GPU accelerated 2D flash game library
“Axel is a open source library that makes flash game development as easy as possible. Axel takes advantage of Flash Player 11’s Stage3D in order to offload all the rendering to the GPU in order to gain huge performance boosts over the typical flash display list. As of Adobe Air 3.2, Stage3D is also supported when building your games for mobile devices. This means exporting your flash games to iOS and Android has never been easier!”
[ Project page ] [ Tutorials ] [ Examples ]
2D shadow rendering with Stage3D
[ Online demo ] [ Tutorial ]
Dynamic Texture Atlas for Starling
“This tool will convert any MovieClip containing Other MovieClips, Sprites or Graphics into a starling Texture Atlas, all in runtime. By using it, you won’t have to statically create your spritesheets. Just take a regular MovieClip containing all the display objects you wish to put into your Atlas, and convert everything from vectors to bitmap textures. This extension could save you a lot of time specially if you’ll be coding mobile apps with the starling framework.”
[ Source ] [ Project page ]