Today, the Flash Pro team is releasing an update that should be a fairly major milestone in the tool’s history. In this post I’ll explain my personal view of what’s changed, why it’s a good idea, and where Flash goes from here. (see blog post).
Continuing with the momentum gained with the June release, Flash Professional CC 2014 October update brings to you even more features to make your life easier. Whether you are an animator, web designer, educational content developer, advertiser or for that matter any platform or library developer, you will find something that is designed just for you. Here are a few of the highlights –
- WebGL Scripting/Interactivity and audio support
- Custom Brush support
- Animation Guide Support
- AIR support for Intel x86 based Android devices
In addition, we’ve brought back Import SWF and AIR shared runtime support by popular demand. You can find more about the features.
Last but not the least we’ve added support for Custom Platforms that will allow third party platform/library developers to leverage Flash Professional’s animation design paradigms including stage, timeline and creative tools to directly publish to their own platforms. To know more click here.