After a bit of a start and stop first round, the Adobe team recently stated that they were back and working on the AGAL2 specification, a feature that was previously available in an earlier beta version of the Flash player, but later dropped but a feature set that I had been eagerly awaiting.
While researching technologies for a new Flash multiplayer gaming project, I came across Node.js as a backend techology. I’ve heard of it for a while, but have not yet used it. Its nice.
From Runtime Digital:
Flash AS3 with Scaleform running inside a Unity Ipad application.
- Amazing performance
- Easy implementation
- Scaleform Unity Plugin for IOS and Standalone
This application runs standalone on a windows touch screen as well as on an Ipad, same code base (Minor layout tweaks and configuration).
CrossBridge, formerly codenamed Alchemy, or also known as Flash Runtime C++ Compiler (FlasCC), has intrigued me since its inception, incubated under Adobe Labs back in 2008.
Beyond bridging C/C++ enabling reuse of existing codebases, projects compiled with CrossBridge run up to 10 times faster than ActionScript. With the potential to leverage OpenGL, even Flash capabilities can be extended such as multithreading based on POSIX Threads.