Built with classic Display List.
Application utilizes bitmap operations - comparing specific pixels, studying their color and transparency, creating on the basis of the strokes and masks, which will eventually serve submitting several graphics in one image.
All items of clothing so that interact with each other, the upper parts cut the bottom, bottom to fit the outlines of the same model. This requires keeping a fairly large quantity of coordinates of each piece of garment outlines and their comparison.
I was able to crank-up the number of quads all the way up in the 10000s (ten THOUSANDS, yes!) and eventually every quads disappears due to exceeding the allowed / max number of vertices in the vertex-buffers. So it seems like Adobe and Google worked closely together to improve the performance of the player *APPLAUSE* Well done!
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