Flash Daily Animate CC (formerly Adobe Flash Pro) & Adobe AIR resources
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Playing Midi files with Flash

var driver:SiONDriver = new SiONDriver(4096);
var smfData:SMFData = new SMFData();
smfData.loadBytes( new MidiFileClass() ); // ByteArray
driver.play(smfData);
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GPU render mode for Desktop publishing (Steam)

There are tons of apps using GPU mode on mobile with Bitmaps on the Stage with smooth 60 fps performance. I believe many developers should want to be able to publish them to Steam with the same great performance they can expect on mobile.

Since Desktop publishing through AIR does not support GPU render mode today you get really bad CPU render performance on all render modes if your game is built using the Stage, Sprites and Bitmaps. The only alternative is to remake the games to use Stage3D.

Since GPU render mode works so well for mobile (often we get higher performance than using Starling) it would be great to be able to publish to desktop using the same GPU render mode.

I have created a Feature Request and would really appreciate your votes on this.

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Flash Platform, OpenFL and Adobe AIR links

Adobe Feeds are disappearing soon. So I thought it would be useful to publish a list of useful AS3/Flash/OpenFL links, groups, blogs, aggregates, websites etc.

This isn’t an exhaustive live. Just a starting point lashed together from my own favourites, and contributions from other developers. So if I’ve left anything out – please let me know.