Flash Daily Animate CC (formerly Adobe Flash Pro) & Adobe AIR resources
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TV leads with you “Panic”!

“Panic TV” is just “frilly” the smartphone, is an app to connect with a variety of programs of NTV. Simply “frilly”, or can participate in the program being broadcast, or can apply for a present, a nice digital content ♪ You can can GET to look out appeared content deals is one after another fun! !

Cross-platform app for iOS & Android built with AdobeAIR & Distriqt ANE (Vibration, Dialog).

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Adobe AIR games: Don’t Get Devoured

Jump on floes, collect stars and buy new seals! Remember not to stand on a one floe too long- there is a hungry killer whale living in water! Don’t get eaten by it! Jump with your cute seal for a best place in the ranking!

Built with Adobe AIR, Starling, Feathers and few Distriqt ANE.

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Animate CC is HERE!

Much like proud new parents, the entire Flash Professional Animate team is overjoyed to announce that Adobe Animate CC is finally here.

Late last year, we informed you that Flash Professional’s name will be changing to Animate starting with this release. But beyond the name change, this is one of our biggest releases ever — check out this seriously long list of new features and enhancements. Most of these were covered in the last blog post, but we also snuck in some new ones:

  • Typekit integration for HTML5 Canvas docs
  • Publishing settings for spritesheets, which can be optimized for ads that need to load quickly, or for websites that require higher resolutions
  • Support for HTML5 Canvas templates that can be customized with any code editor (for example, you can add script for Doubleclick or AOL tracking)

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TabTab Controller

From Grégory Lardon:

I am pleased to announce the release of my application TapTab Controller.

TapTab Controller is an iOS / Android application for game developers and flash applications.

This is a control surface that will allow your players / users to interact with your application from their smartphone or tablet using the wireless network.

With a few lines of code you connect to a TapTab Controller.
With some lines of xml you describe the layout of the desired controller.
A few more lines of code to send the configuration to TapTab Controller and you begin to receive the user’s actions on his device.

Very quickly you get a joypad for your game: 1 analog stick left, 1 button A and button B on the right.

But you can do more!

  • Use the GesturePad component and the possibilities of multitouch (swipes, zoom, rotation …).

  • Use the device gyroscope.

  • Create layouts that will be displayed at your request. If your game has several gameplays your controller can adapt.

Create multi-player games easily:

With the democratization of smartphones and tablets, everyone potentially has a controller for your game in his pocket. And the API allows you to manage multiple controllers simultaneously.

You can now create multiplayer flash games on a single screen without being restricted to a single keyboard, for a potentially unlimited number of players.

Add immersion and fun to your application:

  • Customize your controls

  • Add a picture of your creation in the background of your layouts.

  • Trigger the vibrate on the user’s smartphone.

  • Trigger your sounds on the device of the user.

  • Display the score or any other information on the player device.

And I forgot:

  • It is free!

  • It is already available on the Apple App Store and Google Play

  • AS3 library is available on Github

  • This is documented, code samples, a mailing list.

To give you an idea, I invite you to install TapTab Controller now and get here where you’ll find several compatible applications.

Make sure that your smartphone and your computer are connected to the same local network.

Attention to corporate networks, the connection type or the port used by TapTab Controller could be blocked.

Of course, if you develop an application that uses TapTab Controller, please let me know, I might add a link to it in the website.

TapTab Controller will evolve, including new types of controls available. So do not hesitate to send me your ideas and debate on the mailing list.

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Adobe AIR games on mobile round-up: