Flash Daily Animate CC (formerly Adobe Flash Pro) & Adobe AIR resources
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Flash / AdobeAIR cross-platform inspiration:

Patrick Roger Sculpteur Gallery

Patrick Roger present in this virtual gallery all his works published in quadruplicate, and proves that the taste and form are inseparable and can be the same way to the art, provided you have some talent and a lot of conviction!

From BenLune:

This is Android and IOS App, this is also a full-Flash website. We used FeathersUI and Away3D combined for this project. This are key points of the projects :


- all the contents are managed by Drupal
- the full-Flash version get its contents from Drupal
- the air application’s content are generated in JSON from Drupal
- all the picture are converted in ATF thanks to a custom Drupal image profile
- the web navigation works as any website, when you click on an item, you can see the url changing and use your back-forward browser buttons.
- an HTML version is available for people and devices who don’t have Flash installed. The urls are shared.
- a 3D sculpture has been scanned thanks to photogrammetry technique. The interest of this technique is that you get the 3D model and the texture at the same time.


- we develop with intelliJ Idea
- the projects are “maven inside”
- Jenkins, a continuous integration system builds the applications each time developers commit anything. It builds the swf (web version), the apk and the ipa. It also builds the contents asking to Drupal the last contents (JSON and ATFs), packaging it into a zip file beside the Android and IOS version


Related posts

Better MovieClips with SwAG

MovieClips have been the stalwart workhorse of Flash since the very earliest days of ActionScript, so I’ll skip the details and gushing adoration and instead move on to some of the shortcomings:

  • MovieClips only play forward from the current frame. When building out animations without extra MovieClip functionality, playing animations backwards — a character in a game reversing, for example –requires a whole new timeline with the animation reversed. This produces a little extra memory overhead, even if symbols are re-used, but more importantly makes cross-linking the “forward” and “backward” clips challenging. For example, if a character is in a specific position on frame 5 of a “forward” animation, that frame might appear in frame 45 of the “backward” animation.
  • MovieClips only play at the global frame rate. Effectively, your game character can only run at one speed unless you include other MovieClips and then match them up, as best as possible, to the target speed.
  • MovieClips play holistically. When you play them, you must monitor their current frame if you want to stop at a specific point otherwise they’ll play all the way through. If you want to do this backwards, that’s even more work. If you want to play at a specific rate, ditto.
  • MovieClips have no triggers. If you want to know if frame 5 (or some label) has been reached, for example, you once again need to monitor the clip. Setting up multiple playback monitors is a bit of a pain.

So you can now probably guess what SwagMovieClip does.



How to Cheat in Adobe Flash CC:
The Art of Design and Animation

Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop creative projects, practical applications, and step-by-step tutorials. Chris Georgenes shows you how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you’ll discover how to: center your stage, utilize the retina display support, navigate the new UI, learn how to develop interactive content, and how to use the Adobe Creative Cloud to your advantage.

Put the Adobe Flash CC cheats to the test with the downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CC!




Flash Online Conference #13 recording


  • Roadmap Update - Chris Campbell
  • Starling 2.0 - Daniel Sperl
  • Feathers - Josh Tynjala
  • What’s new in Genome2D - Peter Shtif Stefcek
  • The tech behind RoboBlastPlanet - Javier Abud
  • Extending Starling Builder - Johann Huang

Augmented Reality (Stage3D):

Away3D 4 + AwayPhysics + ASFEAT