JH3D preview

From Jason Huang:

Finally I implement a full HDR rendering pipeline with my own engine JH3D (3D game engine for Adobe Flash 11+). Of cause there is no floating texture at the moment. I used logLuv pack for out putting. For log luminance, I used 2 channels for packing luminance value and 1 channel for stroring the sign. Finnaly, compiled the whole scene with human eye adaption and Uncharted 2 tone mapping operator.

The main features of this demo are:

  • HDR pipeline ( luminance adaption, exposure adjust, bloom, contrast adjust, color balance, saturation adjust, gamma correction)
  • Cascaded shadow mapping with PCF filtering
  • Procedural vegetation animation.
  • Pre-GPU-based light map baking( sky light, shadow map, AO, hdr format(LogLuv packed)).
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