This app uses Facebook data and other API’s to compile a unique animated film for each Ray-Ban fan. We worked with Animade to create hundreds of individual animated outcomes.
We created a Facebook app that analyses data from Facebook and Foursquare, in combination with a number of third-party APIs, to compile a unique animated film for each Ray-Ban fan. We worked with Animade to create hundreds of individual animations, which were then compiled into a short film, uniquely personalised for each user. The results could then be shared with friends, alongside a bespoke personalised cover photo for their Facebook Newsfeed.
Adobe AIR mobile development round-up:
Beta versions: Flash Player 11.8 and AIR 3.8 released:
- Recursive stop on MovieClip
For Flash Player, this feature allows a game developer to effectively pause/stop a running SWF without having to iterate through all of the objects on the DisplayList.
- Datagram Socket (iOS & Android)
DatagramSocket APIs are now supported for iOS and Android also.
- Server Socket (iOS & Android)
ServerSocket APIs are now supported for iOS and Android also.
- LZMA SWF support (iOS & Android)
LZMA compressed swfs can now be packaged for iOS and Android targets and are supported.
onBoard v3 goes GPU!
From Jozef Chutka:
“onBoard is a massive collaborative painting and drawing canvas where you can draw, sketch, paint, zoom, rotate, screenshot or post your drawing to facebook. See other users drawing live. Today, I am releasing 3rd version that is a little different than the previous ones. It takes advantage of Starling Framework and YCanvas and runs on GPU at 60fps, smoother than any before.”
[ Play at Wonderfl ]