Flash Player 11 & Stage3D goodies round-up:
Handling Stage3D Context Loss
Concurrent Programming and Parallel Patterns
Preloading Bitmap Decompression
The Flash Player sandbox bridge
Flash Builder 4.7 – useFlashSDK
How to draw numbered billiard balls
Three Interesting Discoveries
A new Flash Builder
AS3 Workers: Gray Scott Reaction Diffusion using Pixel Bender
AS3 Quickie – drawWithQuality()
Compress ATF Textures By 95%
Stage3D “extended” and optimizations
AGAL condition operators in Flash Player 11.6
Introducing compressed textures with the ATF SDK
AS3 multiplayer: My First Flash Multiplayer Game with Photon Cloud
System RAM and VRAM Explained
Stage3D: Rotations in 3D. Part 2 - Rotation in arbitrary point in space
Adobe Scout and how to use ANT to enable Advanced Telemetry in FDT
Optimizing Flash performance
Telemetry Utils
Adobe Texture Format (ATF) tools user’s guide
Using ATF Is Harder Than You Might Think
IIS7 URL Rewrite QuickTip: Allow Flash Gateway
FlasCC round-up:
Migrating from Alchemy to FlasCC - Compiling C/C++ to SWC
Using multiple FlasCC SWCs in a Flash project
Samples: Adobe Flash C++ Compiler (FlasCC)
Multithreaded C++ programming with the Adobe Flash C++ Compiler (FlasCC)
Flash C++ Compiler (FlasCC) tips and tricks
Using C++ code for path finding in your ActionScript game
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