Pixelizer is a component based framework for writing games in AS3. That means that you have base entities and that you write little components for them. Components can be anything from game logic to rendering to whatever you can imagine. As all standard components and entities are already in the package, it is very easy to get started and getting your game on to the screen should be a breeze. I am aiming to make Pixelizer really flexible, reusable and extendable. The main rendering technique in Pixelizer is currently blitting. Blitting is a fast way of displaying hundreds of objects with virtually no slow down. However, as Pixelizer is very extendable, writing another type of renderer should be easy - it that’s what you want.
Karsten Obarski invented 1987 the MOD format for his Ultimate Tracker running on Amiga computers. Since then, countless songs are created, especially for the demoscene.
8bitboy is an Amiga ModPlayer which acts as a Worker. This makes the player very stable, capable of playing mod-files without any gaps on lowest latency. Perfect for games!
The goal of this manual is to provide an extensive introduction to theStarling Framework. Starling is a cross-platform engine for ActionScript 3 that can be used for all kinds of applications, with a special focus on 2D games.
Gestouch: Multitouch gesture recognition library for Flash
Gestouch is a ActionScript (AS3) library that helps you to deal with single and multitouch gestures for building better NUI (Natural User Interface).
ChamaSlot laboratory for Away3D 4.0:
(click “Full Demo Away3D” to run )