Ruby Blast from Zynga

Ruby Blast transition to mobile was accelerated via Adobe AIR and Starling Framework. The development team was able to use the same workflow for both the web and mobile versions of the game, meaning it didn’t have to be rebuilt for the web. Meanwhile, the Zynga Beijing team tested the game’s performance and then worked with a group from Zynga’s headquarters in San Francisco to optimize it with Project Monocle (Adobe’s new profiling tool for Flash and AIR developers).

Sources:
Ruby Blast from Zynga goes mobile – Powered by AIR and Starling
Zynga Leverages Adobe AIR to Take Ruby Blast Multi-Platform
Ruby Blast hits mobile platforms, with a little help from Adobe
AppStore

Ruby Blast from Zynga

Ruby Blast transition to mobile was accelerated via Adobe AIR and Starling Framework. The development team was able to use the same workflow for both the web and mobile versions of the game, meaning it didn’t have to be rebuilt for the web. Meanwhile, the Zynga Beijing team tested the game’s performance and then worked with a group from Zynga’s headquarters in San Francisco to optimize it with Project Monocle (Adobe’s new profiling tool for Flash and AIR developers).

Sources:

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