Stage3D on mobile video round-up:
Flox - The No-Fuzz Game Backend
Flox is a server backend and can be the complete server-side of your games. Hands-free. It offers a wide range of game-centric features including:
- analytics & charts,
- log file & error introspection,
- leaderboards & highscores,
- player identification & authentication and
- a nifty way of storing, retrieving and querying your game-related custom data. (We’re especially proud of that one!)
But that’s really not all that’s to it. There are a bunch of softer features that make it especially interesting for you:
- It comes with a Flash/ActionScript SDK and is a perfect match with the Starling Framework.
- It runs in the Google AppEngine and is extremely scalable. Like, throw-all-your-players-at-us-if-you-dare scalable.
- It’s quick to set up and maintenance-free. You code your games, let us do the dirty work.
- It’s designed for games. Everything that’s in there makes sense for game development.
- It’s been tested in a private beta for months by many a brave developer (Thanks guys!) and just entered it’s public beta phase.
August 16, 2013:
Flash Player and AIR “Irving” and “Jones”
Adobe is planning its next two releases for late 2013 and early 2014. These releases continue to focus on premium video, gaming, security, and stability.
Some of the features being worked on for these releases include the following:
- OSX Mavericks support for desktop Flash Player and AIR
- Significant reduction in iOS packaging times
- ActionScript concurrency for mobile (beta)
- iOS 7 support (depends upon Apple schedule)
- Support for Windows 8.1 PlayTo
- Support for Windows 8.1 tab suspension improvements
- Support for Windows Internet Explorer 11 back navigation caching
- XXHDPI icon support for AIR Android
- pkg installer bundle for Mac OSX (vs .dmg)