“Games built for high-end consoles can now run on the Web or as Facebook apps, reaching an enormous user base. This totally changes the playing field for game developers.” — Tim Sweeney, Founder, Epic Games
“The Flash Player version of Unreal Tournament 3 turned out to look even better than the version we shipped on Xbox 360 and PlayStation 3.” — Mark Rein, Vice President, Epic Games
Flash Runtime C++ Compiler (flascc)
Bring your native C/C++ games from consoles and PCs to over a billion people on the web — across browsers, with no install. Welcome to the largest audience in gaming.
The Flash Runtime C++ Compiler is currently available in private beta. Flascc includes tools for building, testing, and debugging C/C++ projects, example projects with source code, and documentation.
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See how Terry Paton is playing around with Stage3D and Flare3D.