Flash Daily Animate CC (formerly Adobe Flash Pro) & Adobe AIR resources
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“Games built for high-end consoles can now run on the Web or as Facebook apps, reaching an enormous user base. This totally changes the playing field for game developers.” — Tim Sweeney, Founder, Epic Games

“The Flash Player version of Unreal Tournament 3 turned out to look even better than the version we shipped on Xbox 360 and PlayStation 3.” — Mark Rein, Vice President, Epic Games

Flash Runtime C++ Compiler (flascc)

Bring your native C/C++ games from consoles and PCs to over a billion people on the web — across browsers, with no install. Welcome to the largest audience in gaming.

The Flash Runtime C++ Compiler is currently available in private beta. Flascc includes tools for building, testing, and debugging C/C++ projects, example projects with source code, and documentation.

[ More.. ] [ Sign up for the flascc beta ]

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Adobe Flash Player 11 with new GPU acceleration support finaly released.

Install now:
http://get.adobe.com/pl/flashplayer

Learn More about new features:
http://www.adobe.com/products/flashplayer.html

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See how Terry Paton is playing around with Stage3D and Flare3D.

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Introducing Adobe Animate CC

For the Hawaii Flash User Group - March 24th 2016.

Video record here.