Windows 8 Release Preview with Flash 11!
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We’re pleased to announce the release of a new PlayFab SDK to support Flash/AIR games written in ActionScript. This SDK makes it easy for developers to use the full range of PlayFab APIs and build the next web-based hit in the tradition of Kingdom Rush or Triple Town.
Flash remains an important segment of the game development marketplace, with sites such as Kongregate and Facebook providing a nearly endless variety of innovative and experimental games with a very low barrier to entry. Access to PlayFab lowers this barrier even further, allowing server-backed gameplay and a wide range of multiplayer interactions which previously required maintaining a complicated and expensive server cluster.
PlayFab believes Flash still has lasting value to the game development community. It provides stable and mature sound and 3d rendering APIs that work the same across many devices. Flash is also currently the only browser plugin to work in the modern PPAPI (Pepper) runtime environment, so games built on it will continue to work long after older web plugins — such as Java and Unity3D — are no longer supported.
The web is only half the Flash story though. Adobe’s AIR SDK allows ActionScript games to be compiled to native executables, which can run in many environments, from desktop to iOS and Android. Odds are you have already played an ActionScript-based game on your phone without knowing it, and now this market can tap into the power of PlayFab.
The PlayFab ActionScript SDK will easily drop into any new or existing Flash Builder or Flash Develop project, and does not require an ANE or any complex integration procedures. Full source is provided to assist with development and debugging. A sample project is included in the SDK to provide an example of how to get started.
Where to get it:
Download the PlayFab ActionScript SDK here, or go directly to the Github repository.
Slideshare: Using Adobe Gaming Tools for Education
Flash has always been an important enabler for education and with the current emphasis on gaming in both the Flash Platform and in educational gamification – it’s a good idea to keep up with what the platform now offers in terms of gaming frameworks for both teaching and learning. Perhaps you are an instructor who has been teaching Flash-related courses for years and now finds himself lost in this new world – or maybe you are a developer building educational experiences for k-12 or higher education and want a primer on what is available. No matter what your background is, you will come away from this session with a clearer perspective of how to utilize these new frameworks and workflow options in your work.