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Windows 8 Release Preview with Flash 11!

  • The Windows 8 Release Preview includes a new power-optimized, touch-friendly Adobe Flash Player. Adobe Flash content on compatible Web sites will now play in Metro style IE10.
  • Both IE10 on the Windows desktop and Metro style IE use the same integrated Flash Player, with no need to download or install an additional player. IE10 on the desktop provides the same full Flash support as previous versions of IE that relied on the Flash Player plug-in
  • Adobe and Microsoft added support for touch gestures – like double tap and pinch to zoom. Adobe and Microsoft worked together to disable the desktop Flash functionality that is incompatible with touch, such as rollovers, within the Metro style experience. Much of Flash’s other functionality works well with touch.
  • The Flash Player included with Windows 8 is based on the full PC implementation and not a limited mobile subset, and there’s a clear path to make it available on the new chip architectures that Windows 8 supports. Adobe is committed to delivering this same Flash Player support for Metro style IE on both x86/64 and the initial delivery of Windows RT PCs (Windows running on ARM processors).
  • We will provide additional technical information. These details will include how developers can test Flash content on their own sites in Metro style IE, and how to submit their sites for consideration for the CV list. This documentation will also include a best practices guide to help developers, designers, and content publishers create experiences with Flash that plays well on Metro style IE.

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New ActionScript SDK for Flash and AIR

We’re pleased to announce the release of a new PlayFab SDK to support Flash/AIR games written in ActionScript. This SDK makes it easy for developers to use the full range of PlayFab APIs and build the next web-based hit in the tradition of Kingdom Rush or Triple Town.

Flash remains an important segment of the game development marketplace, with sites such as Kongregate and Facebook providing a nearly endless variety of innovative and experimental games with a very low barrier to entry. Access to PlayFab lowers this barrier even further, allowing server-backed gameplay and a wide range of multiplayer interactions which previously required maintaining a complicated and expensive server cluster.

PlayFab believes Flash still has lasting value to the game development community. It provides stable and mature sound and 3d rendering APIs that work the same across many devices. Flash is also currently the only browser plugin to work in the modern PPAPI (Pepper) runtime environment, so games built on it will continue to work long after older web plugins — such as Java and Unity3D — are no longer supported.

The web is only half the Flash story though. Adobe’s AIR SDK allows ActionScript games to be compiled to native executables, which can run in many environments, from desktop to iOS and Android. Odds are you have already played an ActionScript-based game on your phone without knowing it, and now this market can tap into the power of PlayFab.

The PlayFab ActionScript SDK will easily drop into any new or existing Flash Builder or Flash Develop project, and does not require an ANE or any complex integration procedures. Full source is provided to assist with development and debugging. A sample project is included in the SDK to provide an example of how to get started.

Where to get it:
Download the PlayFab ActionScript SDK here, or go directly to the Github repository.
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Dom Pérignon Rose 2002

Inspired by the tasting notes of Dom Pérignon’s Rose 2002 Vintage, Random Studio creates an interactive to experience the four tasting notes of the champagne.

Built with Away3D.

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Slideshare: Using Adobe Gaming Tools for Education

Flash has always been an important enabler for education and with the current emphasis on gaming in both the Flash Platform and in educational gamification – it’s a good idea to keep up with what the platform now offers in terms of gaming frameworks for both teaching and learning. Perhaps you are an instructor who has been teaching Flash-related courses for years and now finds himself lost in this new world – or maybe you are a developer building educational experiences for k-12 or higher education and want a primer on what is available. No matter what your background is, you will come away from this session with a clearer perspective of how to utilize these new frameworks and workflow options in your work.