Kinect controlling model in Flash Stage3D
From MrSimonMorris:
“This is milestone 2 of the Kinect to AS3 Native extension I am creating. This time the rotations are applied to a rigged model. It should work with any rigged model as long as they are in a T pose with zeroed rotations.
I had to re-structure a lot of the joint orientation code from milestone 1 to achieve this as I needed finer control of the rotations to avoid twisting the mesh in an unnatural way. This is a step forward and I will most likely use this model to progress to making the full game.”
[ Video ]
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