ND2D v0.9.13 released (+ best practices howto)
From Lars Gerckens:
“I just released version 0.9.13 of my Stage3D engine. Meanwhile is ND2D in a very good and stable state. All features that I planned to integrate, are implemented and working. It’s very close to v 1.0. So it’s about time to have a little detailed “best practice and how to” post. This post is meant for the traditional flash developer who has never touched a GPU (The processor on your graphics card) accelerated environment. There are significant differences in this GPU powered world and you have to think and prepare your assets in a different way, than you used to.”
[ ND2D project ] [ Best practices howto article ]

ND2D v0.9.13 released (+ best practices howto)

From Lars Gerckens:

“I just released version 0.9.13 of my Stage3D engine. Meanwhile is ND2D in a very good and stable state. All features that I planned to integrate, are implemented and working. It’s very close to v 1.0. So it’s about time to have a little detailed “best practice and how to” post. This post is meant for the traditional flash developer who has never touched a GPU (The processor on your graphics card) accelerated environment. There are significant differences in this GPU powered world and you have to think and prepare your assets in a different way, than you used to.”

[ ND2D project ] [ Best practices howto article ]


 
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