Flare3D FLSL online editor
From Michael Ivanov:
“A while ago I wrote a flash app that could be used to write and test shader programs in real time using Flare2D shading language(FLSL).For those who don’t know what FLSL is take a look at my previous articles.Essentially ,the main advantage of it is the ability to write shaders in OpenGL’s GLSL-like user friendly syntax without need messing up with AGAL registers and opcodes directly.
The app was very simple but then I decided to upgrade it a little and put out for the masses.So what you can do.You can write your shaders,compile them in real time,save them to file locally or save them to a database I designated especially for it which then us used as the shaders code bank.Yes the concept of the app is pretty the same as of mr Doob’s GLSL SANDBOX .”
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