Flare3D FLSL online editorFrom Michael Ivanov:“A while ago I wrote a flash app that could be used to write and test shader programs in real time using Flare2D shading language(FLSL).For those who don’t know what FLSL is take a look at my previous articles.Essentially ,the main advantage of it is the ability to write shaders in OpenGL’s GLSL-like user friendly syntax without need messing up with AGAL registers and opcodes directly.
The app was very simple but then I decided to upgrade it a little and put out for the masses.So what you can do.You can write your shaders,compile them in real time,save them to file locally or save them to a database I designated especially for it which then us used as the shaders code bank.Yes the concept of the app is pretty the same as of mr Doob’s GLSL SANDBOX .” 

Flare3D FLSL online editor

From Michael Ivanov:

“A while ago I wrote a flash app that could be used to write and test shader programs in real time using Flare2D shading language(FLSL).For those who don’t know what FLSL is take a look at my previous articles.Essentially ,the main advantage of it is the ability to write shaders in OpenGL’s GLSL-like user friendly syntax without need messing up with AGAL registers and opcodes directly.

The app was very simple but then I decided to upgrade it a little and put out for the masses.So what you can do.You can write your shaders,compile them in real time,save them to file locally or save them to a database I designated especially for it which then us used as the shaders code bank.Yes the concept of the app is pretty the same as of mr Doob’s GLSL SANDBOX .” 


 
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