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From Ville Koskela, Lead Flash Programmer at Rovio Entertainment Ltd the Finnish company behind Angry Birds:

“Yesterday was a remarkable day for our pretty new Flash team at Rovio since the very first Angry Birds game using Flash 11 went live. Like mentioned in my Adobe MAX presentation we are using Stage3D and Starling framework for the graphics rendering and so far we’ve been very happy with the results. Later with the data and feedback collected from this project we’ll hopefully be able to find solutions to all the remaining issues no matter how small they are. If the findings are anything interesting you can expect to read about them here in my blog.

Try the game yourself at vuelatazos.angrybirds.com and register to play. The game is in Spanish since it was made for PepsiCo Mexico so as a tip the fields in the registration form are “nick name”, “password” twice, “email” and “age” with rest being optional.”


Related news:
[ New Flash-Based Version of Angry Birds ]

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Tiny Space : A Tapping Hero

A funny simple game were built using Starling and Citrus engine.

It’s using box2d for simulator space environments and our hero trying to escape from danger zone.

User can submit scores to game center on both iOS and Android

This game using :

  • Engine: Starling, Citrus engine
  • Services : App42 cloud to store and auto update levels, push notification to segment users, Apple Game Center, Google Game Service
  • Native Extensions : Milkman games GoVirals, Milkman games Google Game services, Sticksport Game Center, Distriqt inapp Billing
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