Flash Daily Animate CC (formerly Adobe Flash Pro) & Adobe AIR resources
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Away3D & FlashPlayer11 demos from ShiftArray:

[ Away3D Vertex Transition - with source code! ]
[ Away3D Twitter Search ]
[ Away3D with Box2D Physics - with source code! ]
[ Away3D Perlin Wave - with source code! ]

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Baiji Cam

Adobe AIR app for iOS and (soon) Android.

Used ANE’s:

  • com.distriqt.CameraRollExtended
  • com.milkmangames.extensions.GoViral
  • pl.mateuszmackowiak.nativeANE.NativeDialogs

Takes photo with funny eyebrow, cat’s paw, cat’s tail

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Case Study: Drop Into Macca’s the mobile game

Adobe AIR with Starling Framework was used for both game play and UI.  Dynamic Texture Atlasing was used to create a responsive system  that attempts to accurately adjust screen layouts to any resolution thrown at it.
Adobe AIR also gave offered powerful desktop testing tools for rapid testing and debugging. So for those of you that think AIR is dead or not useful –  think again.
The app utilises some powerful ANE’s from Milkman Games. Including CoreMobile which gives AIR access to vibration control among many other cool things

A big Thanks to BenLeffler who was responsible for the Dynamic Texture Atlasing system which converts vector graphics into raster at runtime.
And to the Back-End engineer Dean Collins who put together an amazing server infrastructure for this project.

Related:

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Adobe AIR ANE: Swift-IOS-ANE

Use Swift 3.0 in your iOS ANEs.

This example shows how to combine ObjectiveC and Swift 3.0 in your iOS Air Native Extensions.

Also includes tool for packaging AIR apps with the required Swift Frameworks to your iOS device.

Uses latest iOS 10 SDK included in AIR25 beta.

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