It’s hard to believe, but it’s July already! So far, 2015 has been an extremely busy year for our little bird, so it’s high time to release a new stable version. After all, you ought to be able to make use of all the features and improvements that found their way into the repository since the last release!
I’m proud to report that version 1.7 is ready to download — and, in all modesty, I think it turned out pretty well. But that’s for you to decide!
As a long time Starling user, you know the drill: below you’ll find an in-detail look at the major changes & additions that come with this release. I hope you like the new tricks Starling has learned!
— Gamua (@gamua)July 2, 2015
— Cosmin Dolha (@CosminDolha)July 3, 2015
“Games built for high-end consoles can now run on the Web or as Facebook apps, reaching an enormous user base. This totally changes the playing field for game developers.” — Tim Sweeney, Founder, Epic Games
“The Flash Player version of Unreal Tournament 3 turned out to look even better than the version we shipped on Xbox 360 and PlayStation 3.” — Mark Rein, Vice President, Epic Games
Flash Runtime C++ Compiler (flascc)
Bring your native C/C++ games from consoles and PCs to over a billion people on the web — across browsers, with no install. Welcome to the largest audience in gaming.
The Flash Runtime C++ Compiler is currently available in private beta. Flascc includes tools for building, testing, and debugging C/C++ projects, example projects with source code, and documentation.
Adobe’s Secure Real-Time Media Flow Protocol (RTMFP) is a general purpose data transport protocol designed for real-time and peer-to-peer (P2P) communication, and is the foundation of Flash’s P2P capabilities. RTMFP is documented in RFC 7016 published November 2013 by the Internet Engineering Task Force (IETF).