Interesting article from Felix Turner - compares Stage3D API with WebGL. Containing two demos with equivalent code, see how they perform on your own hardware.
Flash™ is said to be dead for a long time now. But we are still using it everyday for a lot of different things. This post will try to explain why with simple rational/objective points. I am not a dum fanboy but I am tired to read so much crap about it. I run a small studio that makes 2D games. We have been using Flash™ since 1998. Using the same tool (or its evolutions) for 16 years is exceptional.
New BRF released: v3.0.15 is available for download.
As Apple forces all new apps to include 64bit binaries by 01st February 2015, we had to update the iOS ANE version to universal binaries. With this release we also added Android x86 support, but unfortunately we don’t own an Android x86 device. I kindly ask you as fellow Adobe AIR devs with such a device to download from the link above and test it on your device. Any feedback would be very much appreciated.