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Making Flixel Community GPU accelerated

(..) The current implementation, tracked under issue #90 on Github, is more of a prototype than a final version, since no big optimizations were performed yet. Despite of that, the results are outstanding so far.(..).

As demonstrated the blitting render was able to draw between 500 and 1000 sprites simultaneously before dropping the FPS rate. The GPU render, on the other hand, was able to draw up to 2500 sprites before dropping the 30 FPS mark. Using the amount of 2500 bunnies as a parameter, the GPU render performed 428% better than the blitting one. That is a huge performance gain!

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