From Michael Trenkler:
For his upcoming game Colin needed some additions to the previous version, especially batching of particles from the same atlas, animated textures, a particle pool, and support for unique filters. Additionally some things came up on the way.Feature Overview:
- particle pool
- batching (less draw calls)
- multi buffering (avoid stalling)
- animated particles
- random start frames
- ATF support
- filter support
- optional custom sorting, code and variables
- calculating bounds (optional)
- spawnTime, fadeIn/fadeOut
- emit angle alligned particle rotation
- various performance improvements
- some ease-of-use stuff
Alternativa3D 8 is out in Open Source!
“After six years of close development an Alternativa3D 8 graphics Flash 3D engine is out in Open Source. The source code is published on the GitHub. With the opening of the source code in the history of Alternativa3D a new period begins. We hope that with the community support it will be developed faster and become more understandable and more accessible thanks to the growth of educational and analytical materials from different authors in different languages.”
[ Source ]
May 15-16, 2014 San Jose, CA.
360|Flex has returned to provide enterprise Flex developers an event to expand their skills and knowledge, to learn more about where Apache Flex is going, to explore new technologies that leverage their skills. To expand on testing, mobile, devops, and BaaS in the enterprise.