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Improved Particle System for Starling

From Michael Trenkler:

For his upcoming game Colin needed some additions to the previous version, especially batching of particles from the same atlas, animated textures, a particle pool, and support for unique filters. Additionally some things came up on the way.

Feature Overview:
  • particle pool
  • batching (less draw calls)
  • multi buffering (avoid stalling)
  • animated particles
  • random start frames
  • ATF support
  • filter support
  • optional custom sorting, code and variables
  • calculating bounds (optional)
  • spawnTime, fadeIn/fadeOut
  • emit angle alligned particle rotation
  • various performance improvements
  • some ease-of-use stuff
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[ Source ]

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360|Flex - The Conference For Flex Developers

May 15-16, 2014 San Jose, CA.

360|Flex has returned to provide enterprise Flex developers an event to expand their skills and knowledge, to learn more about where Apache Flex is going, to explore new technologies that leverage their skills. To expand on testing, mobile, devops, and BaaS in the enterprise.