Hungry Hero is an open source Flash game built on Starling Framework. This game is built to give developers an idea of how a typical Starling based game looks like. The basic idea is to showcase how easy it is to build a Stage3D game, giving your games the power of GPU rendering or Hardware acceleration.
Latest version is 2.50. Released on January 16, 2014.
Away3D 4.1 Alpha release
The Away3D Team & The Away Foundation are pleased to announce the first release of the next major Away3D iteration. Imaginatively titled Away3D 4.1 Alpha, this update represents a significant leap forward, both in terms of performance and features. Many updates have come at the request of our community, while some have been added in order to enhance the multiplatform potential of the engine, setting the stage for what we hope will be a prolific period for Away3D games and apps across devices.
Away3D 4.1 Alpha demos:
Case Study: Drop Into Macca’s the mobile game
Adobe AIR with Starling Framework was used for both game play and UI. Dynamic Texture Atlasing was used to create a responsive system that attempts to accurately adjust screen layouts to any resolution thrown at it.
Adobe AIR also gave offered powerful desktop testing tools for rapid testing and debugging. So for those of you that think AIR is dead or not useful – think again.
The app utilises some powerful ANE’s from Milkman Games. Including CoreMobile which gives AIR access to vibration control among many other cool things
A big Thanks to BenLeffler who was responsible for the Dynamic Texture Atlasing system which converts vector graphics into raster at runtime.
And to the Back-End engineer Dean Collins who put together an amazing server infrastructure for this project.
Adobe AIR Native Extensions round-up: