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2014 Team USA Road to Sochi App

Official TeamUSA mobile app for Sochi 2014 Olympic Winter Games powered by Adobe AIR / Adobe Flash as cross-platform app for iOS & Android smartphones & tablets.

“The official Team USA 2014 Road to Sochi application provided by the United States Olympic Committee. The app will follow the making of Team USA and the athletes’ results and experiences in Sochi during the 2014 Olympic and Paralympic Winter Games.

Key features of the application include,

  • Daily updates of who is making the team
  • Unique and timely editorial content on competing athletes and sports served daily
  • Athlete social media links and custom-made “cheer” button which enables users to send personal messages to athletes via Facebook and Twitter
  • In-depth athlete bios, photo galleries and video clips, and a ”“My Team USA”“ section which allows user to customize the feeds from their favorite athletes
  • Ability to donate to Team USA or support the team by purchasing official Team USA gear”

Used ANE’s:

  • com.distriqt.Adverts
  • pl.mateuszmackowiak.nativeANE.NativeAlert

Technical details:

App was built by the1stmovement, uses GPU mode and the Flash displaylist, and libraries include RobotLegs, SwiftSuspenders, qnx.ui, greensock tween libs, google analytics, facebook, twitter, and others

Links:

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Adobe MAX 2013
Be the first to hear about Adobe’s latest innovations for design, web, video, gaming, and digital publishing. Choose from new and expanded tracks and sessions.
Hear from world-class speakers — creative industry leaders and Adobe pros. Network — or just have fun — at an over-the-top MAX Bash.
Preconference Training:
Sunday, May 5, 9am-5pm
Advanced Gaming:
Taking your game to the next level with the latest Adobe Flash Technology
Learn to leverage advanced techniques and tools that will bring your game development to the next quality level. Deep dive into game optimization, shader programing, library cross compilation, and more.

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  • Show you how to use Adobe Scout to help find bottlenecks and analyze memory, rendering, GPU usage and more
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  • Dive under the surface of Stage3D based libraries (Starling, Away3D, Feathers), and learn what’s going on at the AGAL/shader level, and how you can tweak it
  • Walk through the latest player and tool features for fine tuning web and mobile game content, such as workers, packaging, debugging, asset management, and more

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