Flash Daily Animate CC (formerly Adobe Flash Pro) & Adobe AIR resources
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IN2AR controller + Unity

“Demo shows you how an IN2AR Wrapper can controll a Unity game. Just move your marker to steer the car and rotate it upside down to restart. The wrapper sends the marker ID and the rotation value to the game. Inside the Unity game you can do whatever you want with this data. Steer a plane, move a ball? You name it!”

[ Demo + source code ]

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Post-Processing effects with Minko Stage3D engine

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DragonBones - Skeleton Animation Framework

DragonBones is a 2D skeleton animation system. It’s designed for common 2D display engines so you can easily use it if you are building a 2D project. It’s very useful to build natural skeleton animation. DragonBones includes 2 projects:

Links:

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Flash CC Mobile App Development

This course is designed for experienced Flash and ActionScript designers and developers. Joseph Labrecque will show you how to take advantage of mobile device hardware using new API’s in ActionScript 3.0. You’ll see how you can produce apps and publish them for mobile devices.

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Adobe AIR games on mobile round-up:

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LightStorm - Flare3D technical demo from Barbacube:

Features:

  • Bidirectional motion blur.
  • Chromatic aberration.
  • Hardware occluded lens flares.
  • Glowing objects.
  • Local Reflections (Car’s front window).
  • Post processing image effects and particles.
  • Global fog and gamma correction.
  • Projected blob shadow (not plane).
  • Full featured constrained mode
  • Special optimizations for Google’s Pepper version (try HD mode if your GPU supports it).
  • Custom shaders here and there..
  • Featuring the new Collisions engine (<1% cpu ussage).

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