IN2AR controller + Unity
“Demo shows you how an IN2AR Wrapper can controll a Unity game. Just move your marker to steer the car and rotate it upside down to restart. The wrapper sends the marker ID and the rotation value to the game. Inside the Unity game you can do whatever you want with this data. Steer a plane, move a ball? You name it!”
Post-Processing effects with Minko Stage3D engine
DragonBones - Skeleton Animation Framework
DragonBones is a 2D skeleton animation system. It’s designed for common 2D display engines so you can easily use it if you are building a 2D project. It’s very useful to build natural skeleton animation. DragonBones includes 2 projects:
This course is designed for experienced Flash and ActionScript designers and developers. Joseph Labrecque will show you how to take advantage of mobile device hardware using new API’s in ActionScript 3.0. You’ll see how you can produce apps and publish them for mobile devices.
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