Interactive demo of Zombie Tycoon (Flash Player 11):
“Developed in just a few months by Frima Studio’s R&D team, the Zombie Tycoon: IceField Demo offers three levels of zombie madness. Two game modes are available to try; mild, which offers players a chance to explore and conquer the game world, and chunky mode which offers players the chance to see the full power of the new technology with over a hundred zombies moving on screen at the same time.”
A few days ago we showed you some screenshots of a new demo that we made to show the power of the new AGAL2 features added in AIR/Flash 14 . Finally, we published the demo including full source code! The code is available in Github and with this demo we officially open Flare3D Labs!
Take this just as a base experiment to play with!, we’ll continue working on this, specially to better integrate it with the engine pipeline and build a proper workflow for it…right now is a bunch of nice and very fun custom rendering stuff but it already shows lots of possibilities, and having already available things like depth and normal buffers, just opens the door for a lot of really interesting effects.
Even though I tried to add some bits of comments through the code, I know it may contain some pieces of rough math , so please, fell free to ask anything you want, or post FPS or suggestions, or anything
BTW, for those who want to compile it for mobile, it already has the multitouch interface
It requires FP14 on desktop, and AIR15 with -swf-version=26 on mobile.
What is a NURBS surface?
NURBS or Non-Uniform Rational Basis Spline surfaces, as with Bezier Patches, are defined by a net of control points however also have other characteristics which allow them to construct more more complex geometrical shapes with greater control.