Flash Daily Animate CC (formerly Adobe Flash Pro) & Adobe AIR resources
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Introducing Concurrency on iOS

Concurrency, which was introduced in Android AIR 3.9, is a very popular and widely used feature among AIR mobile developers. Starting from AIR 19, support for Concurrency has been added to AIR iOS as well. For AIR iOS, everything remains coherent to AIR Android, except for some differences in loading of SWF and passing byte array to Worker. This article provides an overview of the concept of Workers (for AIR iOS) for providing concurrency in Flash applications.

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Flash News & Updates:

  • Updated version of the Flash Roadmap whitepaper

    As of January 2013, the XC APIs are no longer classified as a Premium Feature and access will no longer require a separate license from Adobe. Thus the use of Stage 3D APIs in conjunction with the fast-memory opcodes via the domainMemory API will be available without requiring that content creators enter into a separate license agreement with Adobe. Developers and publishers that have published content using the XC APIs do not need to make any changes to their content to reflect the change of status for the XC APIs, nor submit royalty payments.

    and more:
    - General update of document
    - Added information on availability of the SWF file format
    - Added additional information on Flash Player “Folsom” release
    - Added additional information on Flash Player “Geary” release
    - Updated information on future Flash Player architecture development
    - Updated information on Windows 8 support
    - Moved information on support for Television to video section

  • SWF and AMF3 specifications update
    (more: SWF and AMF Technology Center)
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GestureWorks3

The most advanced way to author multitouch applications in Adobe Flash & Flex. The GestureWorks framework has over 200 gestures built in. Download a free trial.

Easily create advanced multitouch and gesture-based apps in Adobe Flash and Flash Builder.

GestureWorks3 for ActionScript provides streamlined multitouch authoring for touch-tables and walls, kiosks, desktop computers, tablets, and embedded devices. You’ll save precious development time and have access to pre-built gestures and the world’s first markup language for multitouch, GestureML. In addition, GestureWorks 3 has a powerful touch point cluster analysis system, a built-in simulator, pre-built modules, and more.

[ GestureWorks3 ] [ GestureWorks in action ]

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SNESbox is a Super Nintendo Entertainment System emulator, built on Adobe Flash technology

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Symphonize with the world to the ever-evolving city of Tokyo.

Beautifully executed flash website featuring music, projection mapping and Tokyo.