Flash Daily Animate CC (formerly Adobe Flash Pro) & Adobe AIR resources
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Escher spirals from outer space.

Based on:
http://www.mcescher.com/Gallery/back-bmp/LW390.jpg

Drag to rotate.

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Flash GAMM Kyiv 2012 presentations:

  • Adobe: Changing the game

    [ Video ]
    [ Slideshare ]

    From Stage3D development on the desktop with Flash Player, to cross-platform mobile development with Adobe AIR, Adobe is shaping Flash to be the console of the web. Do you know about Stage3D (for GPU acceleration) and the frameworks supported by Adobe for game development? Have you heard about Project Monocle? Which will revolutionize the way developers profile Flash content. Have you seen the Epic Unreal engine run in Flash? Join Thibault in this session to learn more about the projects the Gaming team at Adobe is working on.
  • Away3D: A million little triangles

    [ Video ]
    [ Slideshare ]

    3D computer graphics have existed for decades, and these days are almost an accepted ability of any digital platform – from phone to tablet, laptop to desktop pc. Even with the vast amount of power in today’s generation of devices, there has always been some upper limit to work around, made all the more complex by the breadth of GPU processors in circulation. In the multi-platform world of today, consistency is the new holy grail – the ability to maintain a quality of performance across many different devices. In this session, Rob explores some of the tricks of the trade that can help release the 3D developer from their never-ending battle between performance and quality.
  • Rovio: Angry Birds: Behind The Scenes

    [ Video ]
    [ Slideshare ]

    Anastasios Katopodis is Senior Producer at Rovio:
    How many times do you need to fail before you hit a successful title? What was the design focus behind the original Angry Birds title? What are the production ingredients for successfully crossing the finish line? In this presentation we talk about the challenges of realising a great idea and taking it from the prototyping phase to the AppStores and the web. The success story of Rovio from the original Angry Birds title all the way to Angry Birds Star Wars.

[ FlashGAMM ]

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Royalshield Framework

An old school role-playing game engine. Demo here.
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Foxhole is now:

FeathersUI, open source UI components for Starling

“Light-weight, skinnable, and extensible UI components for mobile and desktop. Feathers puts it all together in one package — along with blazing fast GPU powered graphics (courtesy of Starling Framework) to create a smooth and responsive experience.”

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From Martin Bjeld:

I started to post a bit again. Mainly Starling, Feathers and other related AIR development.

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Beta versions: Flash Player 11.8 and AIR 3.8 released:

  • Recursive stop on MovieClip
    For Flash Player, this feature allows a game developer to effectively pause/stop a running SWF without having to iterate through all of the objects on the DisplayList.

  • Datagram Socket (iOS & Android)
    DatagramSocket APIs are now supported for iOS and Android also.

  • Server Socket (iOS & Android)
    ServerSocket APIs are now supported for iOS and Android also.

  • LZMA SWF support (iOS & Android)
    LZMA compressed swfs can now be packaged for iOS and Android targets and are supported.